[center][h3][color=9e0b0f][b]DEMONS OF HELL[/b][/color][/h3][/center] [center][hider=The Wicked Lich King] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjQ4LjA5ZDJkMy5SMmhsYkdkaGRHZ2dSbVZ1Y21seUlFTmhiR1JsY2kxQ1pYSm4uMAAA/jmh-rastan.rastanboldblack-regular.png[/img] [hr][hr] [img]http://vignette1.wikia.nocookie.net/p__/images/5/58/Yamato_Hotsuin.png/revision/latest/scale-to-width-down/550?cb=20130825172402&path-prefix=protagonist[/img] [h3][color=A5F2F3]"Let's deep freeze this bitch to Hell n' back."[/color][/h3] [hr][hr] [b][color=A5F2F3][u]Name:[/u][/color][/b] Ghelgath Fenrir Calder-Berg [b][color=A5F2F3][u]Title/Epiphet:[/u][/color][/b] The Wicked Lich King, High Demon Of Ice, The Bitter Chill, The Frozen Wretch, Frosty, Ghel (Closer allies/friends) [b][color=A5F2F3][u]Allegiance/Faction:[/u][/color][/b] Hell [b][color=A5F2F3][u]Race:[/u][/color][/b] Frost Incubus [b][color=A5F2F3][u]Age:[/u][/color][/b] 161 Years (Looks 19) [b][color=A5F2F3][u]Gender:[/u][/color][/b] Male [b][color=A5F2F3][u]Height:[/u][/color][/b] 5'8" [b][color=A5F2F3][u]Weight:[/u][/color][/b] 63.9 Kg (141 Pounds) [b][color=A5F2F3][u]Backstory:[/u][/color][/b] Ghelgath's story is vague according to his recollection. He cannot recollect anything about his life prior to that moment where he was put into cryostasis. However, he does vaguely recall the event that lead him to that moment. He remembers entering an ice cavern near his house in Scandinavia. How and why he doesn't quite remember, although he remembers hearing strange sounds coming from deep within. They sounded like ghostly howls, yet nothing ominous or terrifying, but rather calm and pleasant. He recalls hearing a feminine voice coming from within, speaking a language he didn't recognize. Curious, Ghelgath stepped into the cave, armed with only a woodchopping axe that he claims to have 'possibly' been his father's. The cave looked unnatural the more he searched, looking more artificial as if someone carved this cave long ago. If it weren't for the soothing voices, it would've been a very eerie trip downwards. The Lich then recalls seeing a woman, a priestess-looking figure with her back turned to him. He claimed to have heard chanting words. Ghelgath attempts to talk to the woman, only to be met by a terrifying face, which caused him to stagger and fall down a steep ravine. Other then the face looking as if it was made of ice and decaying bone, he remembers nothing else from that encounter. The next thing he remembers, he is suspended against a wall, with ice buckled to his feet and entire back section. He recalls being hit with a frozen chill which tickled its way up into his brain, causing something far worse than simply brain freeze and then looking face-to-face with a deformed goat skull as it chants something about "potential", "lich", and "resurrection". And then... darkness. Around a hundred years later, he would be found by a task force of demons from hell, who stumbled upon the body of Ghelgath frozen in a mass of black ice. They noticed an unusual surge of demonic energy coming from the boy, something unlike anything they felt, and proceeded to take him back to Hell for study overseen by King Rufus. Once in the labs deep beneath Hell's Castle, they unthawed him from his icy tomb and virtually resurrected him back to conscious. They revealed that he was a frost incubus and also realized his vulnerability to extreme heat, in which they implanted him a heart made out of a special ice construct, allowing him to manage hot temperatures and be completely immune to cold climates. It was here when a demonic scientist granted their new discovery the full name of "Ghelgath Fenrir Calder-Berg". For much of his early life within Hell, Ghelgath began to look up to King Rufus as his savior and almost as a fatherly-figure. While he wasn't quite obsessed with him, many say that he tends to act rather "fan-boyish" around him, protecting his every argument and word of law while also trying to get his attention and gain his affection. When he finally figured out that Rufus wasn't really fond of him to begin with, he was utterly devastated. Nevertheless, he began to harden his grip on his emotions and attempts to make himself less susceptible to affection. While it had managed to thaw through slightly here and there with certain individuals, these emotions would eventually freeze once again relatively quickly. Now Ghelgath resides in a personal Ice Castle deep within the farthest and coolest regions of Hell, where he usually is found sitting on his throne of ice and waiting for the next opportunity to go into battle. [b][color=A5F2F3][u]Powers:[/u][/color][/b] [list][*][color=A5F2F3][b]Ice Manipulation:[/b][/color] Gelgath is capable of manipulating ice to create nearly whatever he desires. This means he can create disposable weapons of sturdy ice and erect barriers of ice to block incoming fire. He can even erect storms and cyclones of ice to assist him in battle, provided the location has a significant amount of ice for him to wield. [*][color=A5F2F3][b]The Lich King's Army:[/b][/color] Ghelgath can create soldiers from ice and snow to fight for him. They have unquestioning loyalty to their master and won't be easily mind-controlled if someone attempts to mind control them. He can create up to three legions of [url=example.com]small goblin-like soldiers[/url], two legions of [url=https://i.pinimg.com/originals/a0/92/02/a0920248c54beba3ec4b29da91036e02.jpg]Frozen Lich[/url], at least three squads of four [url=http://2.bp.blogspot.com/-zLnR_pGquVs/UJ_-8soBX4I/AAAAAAAAApw/Y6-3R3-VUzw/s1600/Ice-Lich-2.jpg]ice mages[/url], a small cavalry of [url=https://tobiasmastgrave.files.wordpress.com/2012/03/cold-rider.jpg]frozen riders[/url], a squadron of [url=https://i.pinimg.com/736x/e6/0b/fe/e60bfeeebd916334f634c9abd5896998.jpg]flying Blizzard Hunters[/url], and four [url=https://i.pinimg.com/736x/d0/fd/12/d0fd126683c37aad2c747bfa5a6c5865.jpg]giant hulking golems[/url] that can grow up to several stories high, each with their own vast assortment of weapons and magic at their master's disposal. If necessary, Ghelgath can take direct control of a minion by touch if he feels like it or if his physical body has been severely compromised. While he can modify the minion's stats and control the intensity of it's attacks while controlling him, his attacks are limited to it's specific move set and cannot bring any of his exclusive capabilities into it's possession. He can summon at least three - four combinations of minions into a battle, more if he's in colder environments. [*][color=A5F2F3][b]Cold-To-The-Touch:[/b][/color] Gelgath is capable on command to freeze anything that has traces of water with his fingers and boots. This means he can freeze organic opponents and freeze lakes of water. He's even capable of producing a thin layer of ice over lava for short periods of time if necessary. [*][color=A5F2F3][b]Demonic Ice Armor:[/b][/color] Ghelgath can form [url=https://vignette.wikia.nocookie.net/powerlisting/images/a/a2/Ice_armor.jpg/revision/latest?cb=20130514102047]a special armored of demonic-infused ice[/url], protecting him significantly from physical harm. While it keeps the user cool from within the suit in hot environments, it can still melt if submerged in these harsh climates within several minutes. [*][b][color=A5F2F3]Cold Empowerment:[/color][/b] As temperature lowers, Ghelgath's power increases. The colder the environment is for the Ice Lich, the stronger and more potent his abilities become. [/list] [b][color=A5F2F3][u]Resistances & Immunities:[/u][/color][/b] [list] [*][b][color=A5F2F3]Cold Immunity:[/color][/b] While bearing his Ice Heart, he's immune to freezing temperatures and cannot be affected by rival ice attacks. [*][b][color=A5F2F3]Water Resistance:[/color][/b] Water attacks do not effect Ghelgath significantly, as he can freeze their attacks with a single touch of his finger or by using his blizzard breath. However, he can still die of drowning... [/list] [b][color=A5F2F3][u]Weaknesses:[/u][/color][/b] [list] [*][b][color=A5F2F3]Extreme Heat:[/color][/b] Without his Ice Heart, Ghelgath would be at the total mercy of heat. Even if he relies solely on his Frozen Clouds, while it may help mitigate or create a barrier from the heat temporarily, once it's extinguished he'll rapidly take damage until he faints/dies of heat exhaustion. [*][b][color=A5F2F3]Holy Attacks:[/color][/b] Being partially undead, Ghelgath is vulnerable to Holy Attacks. [/list] [b][color=A5F2F3][u]Skills:[/u][/color][/b] [list] [*][color=A5F2F3][b]Capable Physical Fighter:[/b][/color] Ghelgath is perfectly fine when going fist to fist with an opponent. While not necessarily the best, he is known for pulling sly tricks against his opponent and usually tries to weaken and exhaust them before moving in to finish them off. [*][color=A5F2F3][b]Impressive Blade Wielder:[/b][/color] Ghelgath's blade work is rather impressive, being capable of wielding either a large heavy weapon or wielding two smaller weapons to his advantage. [*][b][color=A5F2F3]Ice Specialist:[/color][/b] Being a wielder of ice, Ghelgath knows mostly the ins and outs of ice and how it works. He knows nearly all the different types of ice, how they work, when they freeze and melt, and their contents. He can calculate this knowledge in battle or in puzzle situations when needed. [/list] [b][color=A5F2F3][u]Weapons & Equipment:[/u][/color][/b] [list] [*][color=A5F2F3][b]Lich Axe:[/b][/color] While Gelgath's ice creation magic also allows him to create weapons made out of ice, the weapon he often wields is the Lich Axe. This battle axe is both incredibly strong and durable, yet as light as a foam axe. In addition, the axe can also fire a blade of frozen energy at his opponent. [/list] [b][color=A5F2F3][u]Sample Post:[/u][/color][/b] (Collab with [@thewindel] A frozen breeze bristles through the once vibrant temperate forest of Barosia. Just six hours ago, it was in the middle of a beautiful Summer day, where the deciduous trees were shinning their new and healthy leaves against the bright and lavish sunlight. The forest was bristling with wildlife, where you'll see squirrels and deer forging on the ground for fresh shrubbery and low-lying leaves and berries below, while crows and owls fly overhead. It was a beautiful place for one to getaway to when on a grand vacation to become one with nature and also to get away to. For millenia has the great forest stood ever triumphant against all odds. From the hottest Summers, to the chilliest winters, it does everything to make sure it was prepared for the worse... But on this day, Winter came early... far too early for the forest to even conceive prepare for. The entire forest has succumbed to Ghelgath, the Lich King, and his army of snow and slush figures as they trample through a muddy road in the middle. He and his forces froze the entire biome into an eternal freeze, locking it up in a permanent winter as the forest slowly looses their leaves and become completely bare and dead. Even the animals weren't initially safe as they either fled the forest, or succumbed to the sudden drop in temperature. Yet the death of a natural wonder does not concern the frost incubus in the slightest. He can care less for the environment that he is placed it, as long as it isn't too hot for him that is. His concerns were currently placed in conquering the last village on their scopes. Once claimed, he has a new patch of land ready to form in his image under Hell's guidance. As soon as they reached the village, they soon realized that no one to be home. The entire area seemed completely deserted, without a single soul in sight. And yet the air here still has a trace of warmth. He silently orders the army to investigate the entire village and to search for every nook and cranny for any potential survivors. [b][color=A5F2F3]"I want every survivor to kneel by my feet."[/color][/b] he coldly orders with a snarky attitude, [b][color=A5F2F3]"I got some [i]bone-chillingly[/i] good news for them."[/color][/b] Indeed, the army found survivors hiding in their basements, hoping they wouldn't be found, but alas they were unfortunate this time. Ten survivors were rounded up and placed directly in front of the Lich King, who patiently awaited for their arrival. As they forcedly kneeled before him, Ghelgath inspects them carefully. Four women... three men... two children... and an infant. It was a boring catch for him, but he'll make use of them yet. [b][color=A5F2F3]"Citizens of this pitiful excuse of a village,"[/color][/b] he announces as he stands in the middle of a dampened fire pit, [b][color=A5F2F3]"How delightful for you all to come and stay to hear my voice, the voice of the Wicked Lich King - Ghelgath Fenrir Calderberg. You should all be thankful that Christmas came early this year, for I have a special present for each and every one of you kids."[/color][/b] He lightly chuckles at this statement. [b][color=A5F2F3]"I give you all the present of a newfound purpose!"[/color][/b] he continues suddenly, [b][color=A5F2F3]"Why continue to settle here weeping in the mud when you can join me instead? It's a limited time offer, ya know? You get all these cool new powers in which you can spread the very same snow and ice you've come to love... or hate, I really don't care. And all you need to do is to sacrifice yourself for the greater good. Do I have any complaints?"[/color][/b] A silence was momentarily given before one of the women accidentally dropped her infant onto the cold hard ground as she began weeping uncontrollably. The Ice Lich carelessly walked over to her and picked up her infant with a single hand, it too already beginning to cry uncontrollably. Ghelgath looks at the crying baby and then at the weeping mother. As he smiles at the youngster like a caring father, his face contorts into a mischievously devilish grin as he tightened his grip on the infant, causing it to freeze almost instantly as it's crying was abruptly silenced. [b][color=A5F2F3]"Tsk tsk tsk..."[/color][/b] he clicks with his tongue three times before dropping it on the ground which causes the frozen carcass to shatter into several large chunks, [b][color=A5F2F3]"Like mother, like son... or daughter, whatever it considers itself as. Better luck next time."[/color][/b] He then glances at the nine frozen priests as their robes flatter in the cold breeze over the nine remaining victims. He raises his pale right hand up into the sky, while smiling wickedly. [b][color=A5F2F3]"Commence minion binding."[/color][/b] [b][color=A5F2F3][u]Battle Theme:[/u][/color][/b] [youtube]https://www.youtube.com/watch?v=RCjZTxGUzMI[/youtube] [b][color=A5F2F3][u]Followers:[/u][/color][/b] [center][hider=Second In Command - Loki] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjQ4LjA5OWVkMy5URzlyYVEsLC4wAAAA/jmh-rastan.rastanboldblack-regular.png[/img] [hr][hr] [img]https://i.pinimg.com/736x/ea/6b/b0/ea6bb0bf969f1575f83f8704c0ccbe7b--fantasy-creatures-d-art.jpg[/img] [color=00aeef][h3]"I'll hex you till Winter's end![/h3][/color] [hr][hr] [color=00aeef][b][u]Name:[/u][/b][/color] Loki [color=00aeef][b][u]Title:[/u][/b][/color] "Second In Command"; "Magician of Ice" [color=00aeef][b][u]Type:[/u][/b][/color] Mage (Commander) [color=00aeef][b][u]Race:[/u][/b][/color] Ice [color=00aeef][b][u]Age:[/u][/b][/color] N/A [color=00aeef][b][u]Gender:[/u][/b][/color] Male [color=00aeef][b][u]Height:[/u][/b][/color] 5'10" [color=00aeef][b][u]Weight:[/u][/b][/color] 150 lbs (68 kg) [color=00aeef][b][u]Quantity:[/u][/b][/color] One. [color=00aeef][b][u]Powers:[/u][/b][/color] [list] [*][color=00aeef][b]Ice Manipulation:[/b][/color] Using his staff, Loki is capable of wielding ice from his staff and issue various spells and hexes on his opponents. [*][color=00aeef][b]Freeze:[/b][/color] When touching an object with the spear, the subject in question will slowly find itself getting frozen in ice and within seconds can be completely frozen. [*][color=00aeef][b]Spiked Ice Balls:[/b][/color] Loki can summon sharp ice balls to lodge at his opponents, ranging from many pellet-sized bullets to singular boulder-sized rocks. [*][color=00aeef][b]Ice Shard Barrage:[/b][/color] Loki can unleash a barrage of ice shards at his opponents. [*][color=00aeef][b]Ice Shield:[/b][/color] Loki can place a shield of ice around an allied user, temporarily protecting them from attack. [*][color=00aeef][b]Soothing Ice:[/b][/color] This ability allows the user with the staff to use a special type of ice to heal allies. This is definitely more effective when repairing and healing ice-based characters and simply numbs the pain of others. [/list] [color=00aeef][b][u]Resistances & Immunities:[/u][/b][/color] [list] [*][b][color=00aeef]Cold Immunity:[/color][/b] Wielding the power of ice, as well as being a construct of Ghelgath, renders Loki invulnerable to all forms of cold. [*][b][color=00aeef]Water Resistance:[/color][/b] Water attacks do not effect Loki significantly as it can be frozen in mid-air with his spear. He can still drown however... [/list] [color=00aeef][b][u]Weaknesses:[/u][/b][/color] [list] [*][color=00aeef][b]Fire Attacks:[/b][/color] Like his master, Loki doesn't fair well with fire-based attacks. While he doesn't have the crippling weakness Ghelgath has regarding his ice heart regarding basic heat around an environment, he still takes more damage against such attacks. [*][color=00aeef][b]Holy Attacks:[/b][/color] As an undead construct like his master, Loki is vulnerable to Holy Attacks of any kind. [/list] [color=00aeef][b][u]Skills:[/u][/b][/color] [list] [*][color=00aeef][b]Combat Abilities:[/b][/color] Loki is an impressive user when it comes to both hand-to-hand and while using his staff. Nothing to exciting however, he's just pretty good. [/list] [color=00aeef][b][u]Weapons & Equipment:[/u][/b] [/color] [list] [*][color=00aeef][b]Staff Of Niflheim:[/b][/color] Loki's staff originates from the location of the same name, being passed on to Loki after the previous owner perished completely. It's capable of harnessing and manipulating the power of ice. [/list] [color=00aeef][b][u]Theme:[/u][/b][/color] [youtube]https://www.youtube.com/watch?v=ihouKiRVD44&t[/youtube] [/hider] [/center] [/hider][/center] [center][hider=The Hell Knight] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmIzMDIwMC5UV1Z3YUd4cGMzUnliM0JvZFhNZ1FtRmhiQ0JCYzIxdlpHVjFjdywsLjAA/demons-and-darlings.regular.png[/img] [hr][hr] [img]https://i.pinimg.com/736x/c8/83/a3/c883a3208d92844939e53eee7b42d10f--anime-boys-anime-demon-boy.jpg[/img] [hider=The Phantom Horseman Armor] [img]http://img12.deviantart.net/5af3/i/2014/204/1/e/4_horsemen_war_nin_ur_armor_by_the_last_phantom-d7rygeu.jpg[/img] [/hider] [h3][color=9e0b0f]"No matter how big you truly are... you're still dead in my sights."[/color][/h3] [hr][hr] [color=9e0b0f][u][b]Name:[/b][/u][/color] Mephlistrophus Baal Asmodeus [color=9e0b0f][u][b]Titles:[/b][/u][/color] "Lord Mephilus"; "The Hell Knight"; "Hell Walker"; "The Armored Nightmare"; "The Two-Faced Heretic": "The Titan Slayer"; "Mephy" [color=9e0b0f][u][b]Allegiance/Faction:[/b][/u][/color] Hell [color=9e0b0f][u][b]Race:[/b][/u][/color] Demonic Flesh Golem [color=9e0b0f][u][b]Age:[/b][/u][/color] 1,800 Years old; (Looks to be in his mid-late 20s) [color=9e0b0f][u][b]Gender:[/b][/u][/color] Male [color=9e0b0f][u][b]Height:[/b][/u][/color] 6'3" (1.9 Meters) [color=9e0b0f][u][b]Weight:[/b][/u][/color] 174 Pounds (79 Kilograms) [color=9e0b0f][u][b]Backstory:[/b][/u][/color] Mephilius wasn't born like most of the other demons in Hell, but rather he was originally created to serve a high purpose. He was born as an elite Flesh Golem by the demon sorcerer [url=http://orig15.deviantart.net/1e98/f/2013/009/7/2/haagenti_highlord_of_hell__evovled_version__by_dcwj-d5r0gsi.jpg]Highlord Paytuazhal[/url], who wanted to create the ultimate demon warrior to help him take the throne for himself and become the ultimate Ruler of Hell. Upon his secret apprentice's creation, the Highlord almost immediately began to train him in the arts of combat, forcing him to go under rigorous physical and mental training to prepare him for his real tests. In some cases, he almost broke his apprentice's mind to the point where he almost descended to madness multiple times. He feared that this creation would be a failure and that he would have to create a new apprentice to replace him. Yet Mephilius prevailed against all odds and was finally ready to go on his first true test once he was 200 years old. His first mission was to eliminate a Machina outpost, which stood close to a Hellgate portal within the outskirts of Arcadia. The apprentice did his duty, slaughtering everyone that stood in his way and wrecked complete havoc on the entire base itself. Nobody inside was prepared for his arrival and neither did they stand a chance. The commander of the base had no choice but to face Mephilius in an armored suit, armed with a gunlance and sturdy shield, while ordering a self-destruct sequence on the base upon his death if all hope was completely lost. The suit of armor proved to be a worthy match for the demon apprentice but alas even then it could not defeat Mephilius. However, instead of destroying it, the demon was able to hijack the suit and managed to escape just before the entire base exploded into dust. The armor and weapons Mephilus stole would then be corrupted by his master with hellish energy and were reformatted into a set of gear as a reward for his apprentice passing his first test. The suit would be known as the "Phantom Horseman Armor", the gunlance as the "Lance Of Desolation" (LOD), and the shield as the "Shield of Unholy Misery" (SUM). These tools would be used by Mephilius on later missions in which he used them to great affect and even modified them on his spare time. They included missions to kill "traitorous" demons, retrieve artifacts, and others in favor of the Highlord's cause. Indeed, he became an infamous force amongst the demon's arsenal and seemed to even blow all expectations regarding his power level. It seems as if all the harsh training really did pay off in both's favors. But the relationship between master and apprentice was about to be soured forever. Mephilius' reputation had earned him a cult-following within a small group of demons who virtually worshipped his power, and his alone. Upon their formal introduction, the clan began to warn him about signs of betrayal that his master will initiate after he uses him like a fiddle. What would've otherwise been a slaughter to cease their defiling, Mephilius instead listened to them. After all, even he has been sensing a nasty pattern change coming from Paytuazhal himself. He gave him less rewards for his completed missions, he began to push him into questionable missions, and the like, all of which began to stink up of something more suspicious the more he followed his master. It was that conversation which lead him to betray and ultimately kill his master for good. He reported it to King Rufus and was rewarded graciously with a private castle for himself and was even promoted to a Lord. He also kept his cult in tow and picked five members of them to serve him as his servants and as an elite guard in battle. The Hell Knight has finally been freed. [color=9e0b0f][u][b]Powers:[/b][/u][/color] [list] [*][b][color=9e0b0f]Pyrokinesis:[/color][/b] Mephilius is capable of creating and wielding fire at his command when not wearing his suit. [*][b][color=9e0b0f]Portal Creation:[/color][/b] Mephilus is capable of creating portals that allow him to transport himself and others to different locations around the world, as well as to enter other realms such as Hell. He cannot use these portals during battle. [*][b][color=9e0b0f]Phantom Horseman Armor:[/color][/b] While this armor provides a strong amount of defense against incoming attacks, it also has several offensive and defensive capabilities of its own: [list] [*][b][color=9e0b0f]Dynamic Camouflage:[/color][/b] With the term "Phantom" in its name, the Armor can visually blend into immediate environment, turning it virtually "invisible". However, a keen eye may be able to see the distortions that the armor causes when invisible. [*][b][color=9e0b0f]Jet-Propulsion:[/color][/b] The Phantom Armor has four small jets located on the back of the armor, allowing the user to jump and fly for far distances at a time. [*][b][color=9e0b0f]Minor Shielding:[/color][/b] The armor emits a hellish aura that can put up a minor shield bubble that can deflect or negate weak projectile and physical attacks. If it suffers enough damage, the shield will automatically be disabled and even in combat it's often uses sparingly as it's capable of eating a surprising amount of energy. [*][b][color=9e0b0f]Pain-Inhibitors:[/color][/b] An extreme risk but high-reward ability, the user can activate special pain inhibitors to negate the effects of pain for several minutes at a time. The user can be shot or slashed but it will not feel any sort of pain until they start to wear off. Once they start to loose their effectiveness, the user will start to feel the pain from the blows, first being mild and then becoming nearly unbearable. This can result in death by a nervous overload, depending on the damage caused by the opponent. Mephilius only uses this ability in dire situations or as a last hurrah against the enemy. [/list] [/list] [color=9e0b0f][u][b]Resistances & Immunities:[/b][/u][/color] [list] [*][b][color=9e0b0f]Fire Immunity:[/color][/b] Both Mephilius and his armor are nearly immune to fire attacks, as the former literally wields fire and his Shield can negate any heat-based attacks. [*][b][color=9e0b0f]Ice Resistant:[/color][/b] Both Mephilius and his armor are highly resistant to ice attacks, as the former can wield fire to negate the effects of ice and the latter's armor protects him enough from the cold. [/list] [color=9e0b0f][u][b]Weaknesses:[/b][/u][/color] [list] [*][b][color=9e0b0f]Water:[/color][/b] Being a wielder of fire, Mephilius is naturally weak to water. While his suit allows him to breath and operate underwater, even it also suffers from momentum loss when underwater. The ammo fired from the gunlance is considerably slower due to friction in the water and his flamethrower ability is useless. Rumors had been speculating around hell that Mephilius is also unable to swim... [*][b][color=9e0b0f]Holy Element:[/color][/b] Like all other demons in, Mephilius is weak to holy attacks. [/list] [color=9e0b0f][u][b]Skills:[/b][/u][/color] [list] [*][b][color=9e0b0f]Impressive Combat Abilities:[/color][/b] Mephilius is impressive with his physical capabilities in combat, both in and out of his suit. He is incredibly strong while also using an equally impressive amount of agility and grace to avoid incoming attacks. [*][b][color=9e0b0f]Superb Blade Wielder:[/color][/b] Mephilius is highly capable with a sword, as demonstrated with his Blade of Kōjin, using various techniques to outmatch and outwit any blade user in battle. [*][b][color=9e0b0f]Near-Photographic Memory:[/color][/b] Mephilius' is highly capable in remembering the abilities seen in an opponent during a previous match. This allows him to be much better prepared the next time he faces them. He also can remember faces extraordinarily well, matching even the simplest of details such as a certain dimple or minor scratch. [/list] [color=9e0b0f][u][b]Weapons & Equipment:[/b][/u][/color] [list] [*][b][color=9e0b0f]Phantom Horseman Armor:[/color][/b] A corrupted set of Machina armor, the Phantom Horseman Armor (P.H.A) is an advanced suit that gives the individual a boost in demonic energy, allowing the user to tank in heavy attacks and dish out its own. The metal used for the armor also allows the user to use dynamic camouflage, allowing him to blend in with the environment and avoid getting detected, hence the 'Phantom' in its name. It also allows the user to jump incredibly high and far into the air for getting to places faster. Coming with it, the armor also carries the Lance Of Desolation and Shield Of Unholy Misery which were both designed specifically for the suit to wield. [*][b][color=9e0b0f]Lance Of Desolation:[/color][/b] With such a wide width and impressive length, this gunlance can deal some nasty damage towards any foe who stands in its way. The weapon can be used to physically stab opponents at close range, as well as fire off bursts of ammo from the tip's opening. It's primary ammo are explosive rounds that explode upon impact with an object, however other variants, such as fragmental, poison gas, etc, can also be used in battle. The ammo shots can work with close to medium ranges, unfortunately they aren't very good for far-distance targets. It can also unleash a devastating volley of flames at the opponent. [*][b][color=9e0b0f]Shield Of Unholy Misery:[/color][/b] Used specifically in unison with the Lance Of Desolation, the shield emits an unholy aura that negates any heat-based attack that comes in contact with it, along with a good median of projectile attacks and physical attacks. [*][b][color=9e0b0f]Blade Of Kōjin:[/color][/b] A weapon typically used without his armor, Mephilus wields a red katana in battle, with its blade hot enough to cut through solid steel. [/list] [color=9e0b0f][u][b]Sample Post:[/b][/u][/color] A huge volley of flame rips out from the edge of a cliff as a gigantic and hideous looking [url=https://static.gamespot.com/uploads/original/1578/15787979/3334735-mhw_screenshot04.png]dragon[/url] crawls over a pile of bones and rotting carcasses. This monster has escaped containment from a prison complex 3 miles to the south and is on the loose in Hell, eating nearly anything she deems as food. Her grotesque and decaying figure looks as if she's a reanimated carcass rising up from the grave like a zombie, or something out of one's worse nightmares. The beast overlooks the cliffside view and roars menacingly into the deep ravine beyond. She's on the hunt, waiting for an unexpected prey item to come trotting by in her sights. Yet she's being watched by a very different kind of predator. An armored figure lurks in the background just below the same cliff around several meters away, watching the dragon closely behind the dark visor of his helmet. Mephilius is an experienced hunter, tracking and killing such beasts for centuries. This beast is nothing more than a doomed prey item, who's head he can't wait to place on his wall. He aims his lance weapon towards its location, a foolish decision if one decides to somehow lunge at the monster from where he is. Yet he wasn't there to lunge, but rather shoot. And that he does, as Mephilus fires an explosive round just below the creature's feet, causing the cliff's edge to crumble underneath. A panicked gargle forces the dragon to take to the skies in a hurry. Such a rude interruption will not be gone unpunished, as he circles around to locate the aggressor. Suddenly, both hunters lock eyes on each other and the dragon charges with a mighty screech. Mephilus' thrusters suddenly ignite as it pushes him into the sky, luckily allowing him to latch onto the back of the creature. As the creature struggles to push the hunter off, Mephilius attempts to gore the creature with his mighty lance, piercing straight into her rotting flesh. Before he's able to set off an explosive round into her skin, he suddenly finds himself upside down and plummeting to the ground as the dragon issues a dizzying barrel roll. The Hell Knight crashes into the ground, skidding off the red-dirt as he eventually grinds to a halt. He swiftly gets back on his feet, just in time to see the beast flying straight towards him in attack speed with her twin jaws wide open. But before she could reach him, the dragon is suddenly knocked down by a rogue magic spell, sending her reeling towards the ground. A [url=https://i.pinimg.com/originals/63/79/27/6379270d633152b9ec2b3a949147dfc1.jpg]demonic mage-type character[/url] eventually reveals himself to be the conjurer of said spell as he watches from a far. As the dragon attempts to fly again, she realizes that two figures were rapidly approaching her from both sides. On her left was a [url=https://img10.deviantart.net/e38f/i/2014/058/a/2/demon_by_gpzang-d786x8o.jpg]massive armored winged-demon[/url] wielding a war-axe, while to her right, a [url=https://i.pinimg.com/736x/13/1b/97/131b97badc0762ad9c2a6a097794d42a--armor-clothing-fantasy-character-design.jpg]swift demonic armored sword wielder[/url]. The two collided blows with the dragon's wing ligaments at the same time, slicing both wings off with surprising ease. The beast struggles to contemplate what was going on, breathing intense hellfire at the two figures as she attempts to stay alive. Yet after several slashes to her body, she begins to weaken significantly. The finishing blow would retrieve the honors of an [url=https://img07.deviantart.net/5207/i/2009/362/d/5/hellbeast_by_defiledvisions.jpg]agile demonic-canine[/url] who lunges at the beast with savage atrocity, ripping through its flesh with its massive claws and bites down hard on the neck. Now occupied, the axe-wielding demon takes the chance to utterly decapitate the beast, killing it just shortly as it's head collides with the ground. Mephilius looks on at the scene as he removes his helmet, revealing an unamused face while extending his arms out diagonally. [color=9e0b0f][b]"I thought I told you all that I can handle this by myself?"[/b][/color] he blatantly addresses with a hiss while approaching the carcass, [color=9e0b0f][b]"Your presences were not necessary..."[/b][/color] The armored winged demon gives out an embarrassed grin while scratching the back of his neck. [color=red][b]"Apologies Milord."[/b][/color] he states regrettably while petting the panting canine, [color=red][b]"Judging by the infamous records by this guy, we thought you would need some back up just incase. We didn't mean to~"[/b][/color] [color=9e0b0f][b]"Enough."[/b][/color] Mephilius responds with a disgruntled sigh, [color=9e0b0f][b]"You ought to keep yourselves leashed when commanded."[/b][/color] He then glares intensely at the other wingless soldier, [color=9e0b0f][b]"I would HATE to dismiss you both by proper execution of disloyalty, now wouldn't I?"[/b][/color] [b][color=f26522]"Apologizes Lord Mephilius."[/color][/b] the sword-wielder replies understandingly, [b][color=f26522]"Our trigger-happy antics will not reveal themselves again."[/color][/b] Their Lord's face would begin to soften lightly as he continues to inspect the dead carcass for a solid few minutes, before being interrupted by [url=https://i.pinimg.com/736x/3f/d5/44/3fd544799fa98f42946638df748ea435.jpg]his most loyal servant[/url]. [color=f7976a][b]"Lord Mephilius."[/b][/color] he states while stopping directly in front of him, [color=f7976a][b]"King Rufus demands a report of your hunt. He wants you to come immediately to his castle, with proof of the victim's death."[/b][/color] The lead demon nods at this order as he proceeds to pick up the decapitated head and to entertain good ole' King Rufus. [color=9e0b0f][u][b]Theme:[/b][/u][/color] [youtube]https://www.youtube.com/watch?v=bL4TDH0MKYM[/youtube] [color=9e0b0f][u][b]Followers:[/b][/u][/color] TBA [/hider][/center] [hr][hr] [center][h3][b][color=fff79a]ANGELS OF HEAVEN[/color][/b][/h3][/center] [center] [hider=Archangel of Aether] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjEwNi5mYWQ3MDUuVEhWamFXWjFjdywsLjAAAA,,/vespasian2018.regular.png[/img] [hr][hr] [img]http://gbf.game-a.mbga.jp/assets/img/sp/assets/npc/zoom/3990190000_01.png[/img] [color=fff200][h3][b]"The Cosmos shall decide your fate."[/b][/h3][/color] [hr][hr] [b][color=fff200][u]Name:[/u][/color][/b] Lucifus [b][color=fff200][u]Title/Epiphet:[/u][/color][/b] “Wings Of God”; “Archangel of Aether”; “The Morning Star”; "Starlord" [b][color=fff200][u]Allegiance/Faction:[/u][/color][/b] Heaven [b][color=fff200][u]Race:[/u][/color][/b] Archangel [b][color=fff200][u]Age:[/u][/color][/b] Unknown [b][color=fff200][u]Gender:[/u][/color][/b] Male [b][color=fff200][u]Height:[/u][/color][/b] 179 Cm (5’8”) [b][color=fff200][u]Weight:[/u][/color][/b] 71 Kg (158 lbs) [b][color=fff200][u]Backstory:[/u][/color][/b] Not much is really known about Lucifus before his time as part of the Laguna Hierarchy. All that’s really known was that he was initially started out as part of Iona’s personal forces as a minor soldier. He has been noted in the records for being a highly courageous warrior with a slightly unusual set of powers that set him out from most of the Angels in his group. While he did appear to be using a powerset based off light, this power seemed much more raw, as if it came directly from the stars itself. No one knows exactly how he was created to be infused with said powers, but they thought highly of Lucifus’ potential as an extremely powerful and talented fighter. Eventually through the years that he participated with the legion, the angel eventually gained enough power and experience to become a minor lieutenant within Iona’s legion, receiving the title of “Morning Star” for his pure presence on the battlefield. In fact, his praise goes so far as to have Iona call him by his true name of Lucifus, which considering her stoic nature is a fairly big milestone and honor to behold. This prompted the Lieutenant to has a vague sense of attachment to his superior general, going even as far as considering himself as a ‘younger brother’ to her, despite having the doubt of getting even close to her power in the future and having different abilities. Over time, Lucifus continued to hone in on his unique skills and began forming new powerful spells that can coincide with his own. Yet to seek more information on how to enhance his skills, he sought guidance from Ciel, another character who masters the cosmic and stellar energies. Through her suggestions he was able to create several more powerful abilities all by himself. He became able to use a form of “proto-telekinesis”, which allows him to alter his gravitational pull and pulse momentarily, allow his wings to harness the power of the nearest star like solar panels and unleash bullet hell on his opponents, summon meteor showers from the heavens, and even be capable of unleashing a shockwave powerful enough to scorch and vaporize almost anything with a several meter radius. He even learned how to infuse his two blades with said stellar energy, making him capable of using stellar strikes with them. The more powerful he grew, the more attention did he receive from Heaven’s High Command. Indeed, the HC called Lucifus in to test him to become the rank of archangel. This would test him to become on equal rank with Iona, perhaps a chance to match her if not surpassing her. And after a long and lengthy test of his abilities and skills, he was given the title of “Pure” Archangel. In fact, he later finds out that he is a Pure Archangel, while her old suprerior Iona is a dark variant. While he is granted the rank of Archangel, the High Command still wanted Lucifus to be overseen by a superior. So they moved him up from being part of Iona’s legion to having a position in the Hierarchy of Laguna as it’s First Lieutenant, or Second in Command. The Grand Laguna Zeruel at first denied his access, as he despised humanoids entering his sector. However he eventually was forced to take him in after seeing Lucifus' capabilities for himself, as well as forcing a demotion under Deva. However, he eventually warmed up to the archangel slightly. Now Lucifus acts as Zeruel’s second hand, ordering the other Laguna forces around when Big Z is away. Otherwise, he works on his own accords, as he's not 100% restricted to the Laguna. [b][color=fff200][u]Resistances & Immunities:[/u][/color][/b] [list] [*][color=fff200][b]Demonic Immunity:[/b][/color] Like with all Angels of his kind, they usually are capable of resisting Hell's influence and Lucifus' magic also extinguishes this aura. [*][color=fff200][b]Fire Resistance:[/b][/color] Lucifus' stellar energy is essentially fire-based. As a result, he's much more resistant to fire-based attacks. [/list] [b][color=fff200][u]Weaknesses:[/u][/color][/b] [list] [*][color=fff200][b]Underwater Combat:[/b][/color] Lucifus has great knowledge and tactics while in the sky or on land, but rarely does he partake in underwater combat. While he can still move with relative grace, using his six wings to act as flippers, his attack move sets are rather limited, like with his Optic Stellar Blast being capable of malfunctioning upon contact with the water around him. [*][color=fff200][b]Machina Weaponry:[/b][/color] Like with all Angels of his kind, Lucifus is weak to man-made bullets. A well placed round into his wings will render him useless in the air for an extended period at most. [*][color=fff200][b]Heavily Armored Foes:[/b][/color] Lucifus' attacks are superb in taking out lightly-armored forces, but heavily armored tanks can withstand most of his regular attacks to the point where they cannot be one-shotted. While they are still incredibly vulnerable to his more stronger attacks, like Gravitational Pulse and Lucifus' ultimate ability Supernova, regular slashes and beams usually won't kill heavily-armored units immediately upon contact. [/list] [b][color=fff200][u]Skills:[/u][/color][/b] [list] [*][b][color=fff200]Stellar Manipulation:[/color][/b] Lucifus can manipulate the power of stars to create stellar energy and unleash powerful attacks at his opponents. His wings can absorb energy from the sun to allow for stronger attacks. [*][b][color=fff200]Stellar Slice:[/color][/b] Using his Centauri Blades, Lucifus can channel stellar energy into his blades to produce more powerful strikes in a temporary buff. His attack power here goes up by 30%. [*][b][color=fff200]Stellar Flare:[/color][/b] Using his Centauri Blades, Lucifus can swing his blades towards his opponents to release a wave of stellar plasma at them. The more charged up his wings are, the more powerful the attack. [*][b][color=fff200]Optic Stellar Blast:[/color][/b] Lucifus can unleash two highly-concentrated stellar beams of light from his eyes continuously at will. The light beams can be bended by water or mirrors, sometimes making use of a surprise attack to catch the opponent off guard. Mirrors and shiny metallic objects can also reflect this power. [*][b][color=fff200]Stellar Shield:[/color][/b] Lucifer can temporarily emit a magnetic field that can deflect most attacks, including other stellar attacks that can cause harmful solar radiation. However, even using it for a second can cost a significant amount of energy, so he tries to only use it in dire situations. [*][b][color=fff200]Solar Bullet Wings:[/color][/b] Lucifus’ wings are able to absorb power from the sun and store power within his six wings. While it doesn’t give him unlimited energy to fly around, light can be stored like a solar battery and can be fired in a series of stellar bullets that can bombard the opponent for a minute max if used continuously. [*][b][color=fff200]Gravitational Pulse:[/color][/b] Lucifus can harness the stellar power in his wings to create a temporary gravitational field that allows him to drag his opponents towards him or direct projectiles away from him. This ability also costs a lot of energy in his body as a whole, so he only uses this ability in dire situations. [*][b][color=fff200]Stellar Bomb:[/color][/b] Lucifus can create balls of stellar energy in his hands to fire upon his opponents. They range from [url=https://truth.bahamut.com.tw/s01/201702/cc9428e7d9a5deb9dc211c3a80f2ecb8.PNG]small rapid-firing balls[/url] to [url=http://hibiota.com/wp-content/uploads/2017/06/696D67_333034303130363030305F30325F66756C6C2E706E67.png]large explosive balls[/url] of stellar energy. [*][b][color=fff200]Meteor Shower:[/color][/b] Lucifus is able to call upon meteors and comets from the sky, allowing him to bombard his opponents with large bodies of celestial rock and ice for several moments at a time. [*][b][color=fff200]Stellar Repulse:[/color][/b] Lucifus can emit a quick repulse while releasing a significant amount of stellar energy. This pushes back opponents from all angles, making it a good counter ability. [*][b][color=fff200]Supernova:[/color][/b] Lucifus can create a much more powerful version of Stellar Repulse. Supernova is often seen as Lucifus’ finale move as he uses all of the stellar energy he has kept stored in his body to unleash a devastating shockwave that can literally vaporize any individual that is too close, while scorching the ground beneath him. [/list] [b][color=fff200][u]Weapons & Equipment:[/u][/color][/b] [list] [*][b][color=fff200]Blades of Centauri:[/color][/b] Lucifus has two twin golden sword blades that are infused with stellar energy thanks to Ciel’s teachings. This allows the archangel to issue both stellar slice and stellar flare abilities. [/list] [b][color=fff200][u]Sample Post:[/u][/color][/b] (To be Added at a Future Date) [b][color=fff200][u]Theme:[/u][/color][/b] [youtube]https://www.youtube.com/watch?v=k2LJcaDAYqs[/youtube] [/hider] [/center] [center] [hider=Cherami Freydís ] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LjdiZGFmZS5RMmhsY21GdGFTQkdjbVY1Wk1PdGN3LCwuMA,,/hot-rod.regular.png[/img] [hr][hr] [img]https://pbs.twimg.com/media/DVr-lfgVQAAvjSv.png[/img] [h3][b][color=6ecff6]"I may be short, but even the tallest of foes shudder in my wake!"[/color][/b][/h3] [hr][hr] [b][color=6ecff6][u]Name:[/u][/color][/b] Cherami Freydís [b][color=6ecff6][u]Title:[/u][/color][/b] "Captain of the Holy Dwarven Crusaders"; "Light Bender"; "Madam Freydís"; "Blinkster"; "Shorty" [b][color=6ecff6][u]Faction:[/u][/color][/b] Heaven [b][color=6ecff6][u]Race:[/u][/color][/b] Dwarf [b][color=6ecff6][u]Age:[/u][/color][/b] 74 Years [b][color=6ecff6][u]Gender:[/u][/color][/b] Female [b][color=6ecff6][u]Height:[/u][/color][/b] 1.4 Meters / 4'7" [b][color=6ecff6][u]Weight:[/u][/color][/b] 31 Kg / 70 Lbs [b][color=6ecff6][u]Backstory:[/u][/color][/b] The Dwarves are a short, stocky humanlike race that often make their home deep within the ore-rich mountain ranges, where massive underground city halls store their impressive wealth and grandeur. They are well-renowned for their mining and craftsmanship, creating various fine assortments of weapons, armor, and other accessories such as jewelry. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Though they stand well under 5 feet tall, most dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk, having the capability to brave harsh weather and environments with relative ease. They can also live up to be more than 400 years old, which many are considered to be adults by the time they are 50 years old. This longevity grants them a perspective on the world that shorter-lived races such as humans lack, which place the most elderly of them as lore-keepers. They are typically often stubborn and fiercely loyal to their friends and allies in Heaven and keep long and harsh grudges against those who insult or do wrong to them. This makes them admirable warriors that are a welcome sight for sore eyes. Cherami was born as part of the royal family known as The House of Freydís, in the massive underground metropolis known as Mithilgran. Her family had ruled the throne for roughly two thousand years and they had experienced a realm of both peace and war. Although the dwarfs lived in a realm that has always and forever is engaged in an eternal war, their civilization has often seen little of battle that taken place on their doorstep. However, while they lacked in joining battles, they supplied Heaven with armor and weapons, making them a reliable and heavy supplier for the faction, in which the dwarves in return have gained riches beyond their wildest dreams. However, when enemy forces did attempt to attack their city, which almost exclusively were from Hell, the dwarves called to arms and vigorously defended their home till the last man stood. They were already heavily protected regardless, having turrets and defenses ready when such an event came, and this strategy had protected their home for countless centuries. But it didn't last forever. A battle between the Machina and Hell took place not too far from Mithilgran during the middle of the night. While the dwarves initially minded their own business as it raged on, not even bothering to alert the family, the Machina were beginning to loose against the Hellish demons and needed a place to regroup and call for an evacuation. They eventually came across the Dwarven stronghold and requested that they temporarily stay for the night before leaving. The dwarven guards on guard were drunk at the time, having returned to their posts after a party, and were rude towards them. They didn't bother about their problem and since the dwarves never trusted the Machina in the first place anyways, they simply told them to get lost. However, all they did was merely stall them as suddenly Hell caught up to them and unleashed a devastating attack to both the surviving Machina warriors and the city of Mithilgran. Having been caught completely off guard, the dwarves began to quickly prepare for battle, but it was too late. Hell overwhelmed the two factions, eliminating the entire Machina force and destroyed the first and second defensive walls, while badly damaging the third and last wall. While the Dwarves barely held off against the demons, it came at a terrible cost. This was the tipping event that prompted the Freydís Family to take necessary actions to strengthen their defenses and to officially join the Eternal War. The defensive walls at Mithilgran were rebuilt, stronger and more heavily armored, and with armor and weapons being produced at a much faster and rate. Cherami was 41 at the time, still considered as a late-teenager in dwarven years, yet the family already planned for her to lead an order of crusaders by the time she was between 50 - 55 years, at the point where she's finally matured enough. Despite being rather forced into becoming a soldier, as Cherami originally wanted to be an artist, she otherwise accepted the role she was placed in and by her early 50s, as predicted, she was already extremely skilled with a sword. With her basic training complete, Cherami was then sent off to Heaven along with four other battle-ready dwarves to be in service to their cause. After they completed a few years more of advanced training under Imperator Deva's watch, as well as having their weapons receiving a blessing of elemental power, and were ready to go to war. They saw limited combat during the Battle of Alt Signia, holding off most of the demonic forces that were trying to break through the back doors of the Foundry, and have since been deployed on other squad-based missions. Occasionally, they would be sent alone into a battle in order to test their abilities and usefulness when solo. [b][color=6ecff6][u]Resistances/Immunities:[/u][/color][/b] [list] [*][b]Demonic Resistance:[/b] Like with all characters associated with Heaven, Cherami is highly resistant to Hell's influence and powers. [*][b]Darkness Resistance:[/b] Cherami's holy sword and shield allow her to effectively resist many dark-based attacks, although she isn't immune to it completely. [/list] [b][color=6ecff6][u]Weaknesses:[/u][/color][/b] [list] [*][b]Weak Physical Defense:[/b] Behind her shield and armor, Cherami's physical body is rather weak compared to most of Heaven's forces. Her physical strength is still fairly strong for dwarves, being able to effortlessly wield Gram and Herrlof around like nothing, and while her armor and shield protect her admirably well, she can't take many blows to her body. In short, she's essentially a glass cannon. One good hit on her armor's weaker spots can cripple the dwarf. [*][b]Machina Weaponry:[/b] Like with all characters associated with Heaven, Cherami is weak against Machina weaponry. Her shield is able to reflect against minor bullet, bomb, and laser fire, but heavier calibers can overwhelm it. [*][b]Shortness:[/b] While Cherami's height allows for some benefits, it also has its downsides. Her short nature makes it tough to reach ledges that human-sized characters can reach and can't see properly when within a dense crowd. Some like to poke fun at her size, which is still an insecurity that she thinks about from time to time. [/list] [b][color=6ecff6][u]Skills:[/u][/color][/b] [list] [*][b]Blade Beam Projection:[/b] Cherami can issue a wave of energy through a simple swing of her sword. [*][b]Blade-Tip Blast:[/b] Cherami can charge her sword to have it blast a large beam of energy from the tip for several seconds at a time. While it's nearly laser-thin, it doesn't bare heavy knockback strain, allowing the user to continue wielding the sword regularly. [*][b]Sword Throw:[/b] Cherami's sword can be thrown telepathically at her opponent and then immediately come back to her hand, handle first. [*][b]Earth-Shatter:[/b] When struck hard against the ground, Cherami's sword can issue a miniature earthquake that can stun foes within a several meter radius, and issues large cracks in the ground that bursts out holy energy from them. [*][b]Bubble Shield:[/b] Cherami can activate a holy shield bubble that is emitted from her shield, which fully protects her from enemy attacks, heavy fire, and from the elements. This strains her energy the longer she has it up, so it's usually used no more than ten seconds or less in most cases. [*][b]Shield Charge:[/b] Cherami can charge at her opponent, thanks to her enhanced speed, while using her shield as a battering ram. This can stun and pushback opponents that get in the attack's way. [*][b]After Image:[/b] Cherami can go up to such speeds that she produces "after images" of herself. This is usually used to confuse the enemy before attacking it when it's off-guard. [*][b]Astral Projection:[/b] A more advanced version of "After Image", Cherami can create an avatar of herself to participate in battle, while still capable of wielding her with mastery. This astral projection has great strength and endurance, perfect for the hostile conditions of the battlefield. Additionally, while her Astral Projection can be "killed", as long as Cherami still lives she can summon another Astral Projection at a later date. She can only wield one avatar per battle, so once that avatar has been killed, she can't summon another one until the next battle. Said avatar is roughly half as strong as the creator, yet has nearly all the abilities minus creating its own astral projection. [*][b]Enhanced Swordsmanship:[/b] Cherami's swordsmanship is exceptionally well-mastered, being even capable to wielding weapons much larger than herself, although it does take much more effort and strength. [*][b]Enhanced Speed/Agility:[/b] Cherami is extremely fast and agile, being capable of moving at fast paces and capable in dodging at a moment's notice. [*][b]Shortness:[/b] While Cherami's height does have it's negative affects, it also has certain upsides that can give her an advantage. Her small size often makes it difficult for opponents to get a good hit on her, which combined with her speed and agility, makes her even harder to hit. She can also enter many crevices where normal-sized characters cannot and she can hide easily when need be. [/list] [color=6ecff6][b][u]Weapons & Equipment:[/u][/b][/color] [list] [*][b]Holy Sword Gram:[/b] Forged by one of the greatest smithies in her village long ago, this magical sword is to be wielded by a character of great skill and courage. Cherami was handed the sword by her mother before she passed away and it was enhanced by Heaven upon the dwarf being commended as the Captain of the Dwarven Crusaders. [*][b]Shield Of Herrlof:[/b] Granted to Cherami by Heaven itself, Herrlof is a light-weight, yet powerful, shield that has protected Cherami from an assortment of harm. [/list] [b][color=6ecff6][u]Sample Post:[/u][/color][/b] (N/A at this time). [b][color=6ecff6][u]Theme:[/u][/color][/b] [youtube]https://www.youtube.com/watch?v=SLxkWppEfrg[/youtube] [b][color=6ecff6][u]Crusader Members:[/u][/color][/b] [hider=Crusader Members] (TBA) [url=https://gbf.wiki/images/thumb/0/0f/Zahlhamelina_A.png/720px-Zahlhamelina_A.png]Ethne "Flame Starter"[/url] [url=https://gbf.wiki/images/thumb/4/4a/Sevilbarra_A.png/720px-Sevilbarra_A.png]Boreas "Wind Riser"[/url] [url=https://gbf.wiki/images/thumb/8/83/Marquiares_A.png/720px-Marquiares_A.png]Validar "Earth Shaker"[/url] [url=https://gbf.wiki/images/9/9a/Suframare_A.png]Lilija "Ice Bringer"[/url] [/hider] [/hider] [/center] [hr][hr] [center][h3][b][color=silver]MACHINA OF MAN[/color][/b][/h3][/center] [center][hider=AI Captain of the Centauri] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmU2ZGU0MS5RMEZRVkVGSlRpQk5SVUpKVlZNLC4wAA,,/sector-017.regular.png[/img] [hr][hr] [img]https://i.pinimg.com/564x/b2/59/e2/b259e284241dc7705a35c527d71fa473--sci-fi-armor-character-art.jpg[/img] [h3][b][color=fff200]"Comparison: I've seen many glorious battleships, yet none come close in competing with the Centauri."[/color][/b][/h3] [hr][hr] [b][color=fff200][u]Name:[/u][/color][/b] Machina AI Model Type-4: MM-C7200" - Captain Mebius [b][color=fff200][u]Title:[/u][/color][/b] "AI Captain of the Centauri" [b][color=fff200][u]Faction:[/u][/color][/b] Machina [b][color=fff200][u]Race:[/u][/color][/b] AI [b][color=fff200][u]Age:[/u][/color][/b] 8 Years [b][color=fff200][u]Gender:[/u][/color][/b] Refers as Male [b][color=fff200][u]Height:[/u][/color][/b] 6'2" (In Default Mechanical Body) [b][color=fff200][u]Weight:[/u][/color][/b] 94 kg (208 lbs) [b][color=fff200][u]Backstory:[/u][/color][/b] As one of the Machina's crowning achievements, the gigantic space cruisers had long been used during the War as giant battleships that wield massive power against any opponent it crosses by. Yet as strong as they are and their history in being used in battle, recent years had shown it to be a little less popular than many used to imagine. However, one Machina-aliied Corporation decided to reenergize the hype with these ships. Known as the Ultra Space AreoTech Coroporation (USAC), they decided to invest in creating an incredibly strong and fast battleship, believing it can one day turn the tide of war in their faction's favor. It was quickly greenlit by Eos, who however specifically asked for the crew to be made of robots instead of the traditional human. It took the corporation just a few short years to complete the Centauri, yet slightly longer to perfect the ship's captain and personal AI, Mebius. The ship was to be outfitted with the best weaponry the Machina had, with weapons of raw energy and power, and they had to perfect the design and strategies the AI would wield. Everything basically needed to be perfect. Prior to the Centauri's launch, the USAC trained and installed special military programs into Mebius to prepare him for service with the battleship. By the time the Centauri was completed, the AI was ready to head into battle, having already donned a personal mechanical vassal in which to move independently from the ship. Captain Mebius' first missions regarded in small arial skirmishes against the forces of Heaven, however he had yet to take on a proper three-way battle or mission... [b][color=fff200][u]Powers:[/u][/color][/b] [list] [*][b]Ship's AI:[/b] As the AI of his personal battleship, the Centauri, Mebius has complete control over it's functions and capabilities. These include engine-power, weapon-power, shielding, scanning, and even powering basic tools and electronics plugged into the ship. Even when his conscious is inside a separate body, it's only a portion of himself meant to deal with the tasks of being inside a physical body, while the rest of him simply keep initiating basic tasks and maintenance checks within the ship. While he does rely on the functioning of his crew to keep him functioning and a ship to control, Mebius also is capable of downloading updates automatically that improve his capabilities and regarding protection against hackers. [*][b]Conscious Transfer:[/b] Mebius can transfer his entire conscious into an open robotic body in which he can control. This is very handy when facing invaders boarding his ship, in which he can personally deal with them himself. [*][b]Default Body "MX-04":[/b] Mebius' default body he can transfer into has several unique abilities in which he can use: [list] [*][b]Cybernetic Override:[/b] When against cybernetic opponent, Mebius is able to take control of them by transferring his conscious into them by literally "copying-and-pasting" his entire code inside them like a virus once touching their vital "soft-spots" where their wires connect with the skeleton. Once taking control, he automatically knows all of their strengths, weaknesses, and abilities. If the opponent has any form of cybernetic parts, like cyborg-limbs, mechs, robots, androids, and even entire ships, he is capable of taking them over. However, each body he takes control of after his first has a 25% lessened effect on the victim, meaning he can, by sheer luck, take control of four mechanical opponents, although it's more likely he can take control of one or two successfully. Furthermore, if the victim in question has a rival AI, it's not always guaranteed that Mebius will override it, as it's possible for him to be booted out or worse, deleted. Once he adverts control over a body or if said body is destroyed, he has a cool-down time of three minutes before he can attempt the process again. [*][b]Electrical Pulse:[/b] Mebius' default body has hands can issue an electrical shock that shocks the opponent upon touch. He can set the voltage of the shock, ranging from light bursts like you get from static shocks, to massive voltages that can fry an organic's insides within seconds. [*][b]Jet Thrusters:[/b] Mebius' default body has thrusters at the bottom of his feet, allowing him to levitate/fly for several minutes or get to high spaces. [/list] [/list] [b][color=fff200][u]Resistances & Immunities:[/u][/color][/b] [list] [*][b]Holy Resistance:[/b] Like the rest of the Machina, Mebius has added resistance against holy attacks. [/list] [b][color=fff200][u]Weaknesses:[/u][/color][/b] [list] [*][b]Hacking:[/b] Despite keeping up with the latest software protection updates and firewalls, Mebius is still is susceptible in getting hacked. While it may, or may not, be easy to achieve this successfully, it's still a major threat to be considered. This is even more true when his conscious is in a mechanical suit, where's he's much more vulnerable then when he's fully implanted in the ship. [*][b]Electric Attacks:[/b] Mebius can short circuit is enough electrical energy is added into the body he's in, especially true when in his default body, forcing him to shut down. [*][b]Demonic Corruption:[/b] Like the rest of the Machina, he is weak to the demonic corruption that Hell specializes in. [/list] [b][color=fff200][u]Skills:[/u][/color][/b] [list] [*][b]Tactical Strategy:[/b] As a captain, Mebius has years of experience under his belt regarding tactics used by the space navy. He knows nearly every trick in the book, and then some, and with his fast processing memory, he can absorb even more information extremely quickly. [*][b]Photographic Memory:[/b] Mebius' memory is extremely keen, being capable of remembering even the faintest details on an object with extreme accuracy. [*][b]Extensive Electronic Knowledge:[/b] With extensive knowledge on how his ship works, Mebius knows the ins and out of nearly anything that has mechanical functioning, and still strives to know more. [/list] [b][color=fff200][u]Weapons & Equipment:[/u][/color][/b] [list] [*][b]Twin "Machinima T2-X" Pistols:[/b] When going into battle in his default MX-04 suit, Mebius always carries a twin set of [url=http://www.therookies.co/wp-content/uploads/2017/05/116085-sci-fi-gun-80-1495475604-560x315.jpg]laser pistols[/url] with him. These guns are capable of issuing charged shots at the opponent, allowing them to issue more damage towards an opponent. [*][b]Vibrating Blade:[/b] Mebius carries a long vibrating blade with him to battle melee opponents or if his pistols are out of energy rounds. [/list] [b][color=fff200][u]Sample Post:[/u][/color][/b] The Centauri looms over a vast blue ocean as it slowly approaches a tiny island just upon the horizon of the setting sun. Captain Mebius looks at this tiny green rock with only slight interest as he sits motionlessly in his captain's seat, his hands folded just underneath the tip of his black mouth visor as the rest of his machina crew monitor the rest of the systems. He sits coldly as he checks the entire ship's statuses himself, with only his hand plugged into a special sensor imbedded in his chair. There he can feel the Centauri's very essence, every mechanical pumping and electro current, all from the tip of his fingers. Energy reserves are at maximum. Fuel levels stable. Proton barrels charged. Indeed, all the major and important systems were stable and in check, just as he checked prior. As the ship stops within ten kilometers from the island, the crew looks up to him in full anticipation, knowing full-well what was next to come. There was a momentary silence as the Captain raises his hand from the sensor and stands up. [b][color=fff200]"Assessment: The time has come to test out the newly installed 'Twin Ultra Proton Cannons' at last."[/color][/b] he announces in a heavy synthetic voice, [b][color=fff200]"The 'Two-Piece' Protocol has been lifted. Begin preparation sequence."[/color][/b] The crew nodded silently in approval as they begun the preparations. [color=00aeef][b]"Engaging all power to Main Cannons."[/b][/color] one of the crew members announced as he pulled a simple yellow switch. Most of the upper-hull electronics began shutting down as their power was redirected to the Proton Cannons. Even the bridge's lights have been cut off for the moment. The ship begins to turn the bow directly towards the island, as the final safety locks opens like camera lens ready to take the shot. [color=00aeef][b]"Firing Chambers at full power."[/b][/color] announces another member as the heat within became hotter and hotter by the second. A faint glow can be seen rising in brightness from the twin cannon ports, it's glow becoming more and more evident as the yellow plasma begins to burn. A target screen can be seen on the bridge's screen as it finally completes its alignment with the island in front of them. The Captain continues to watch emotionlessly as he orders a quick command towards the crew [b][color=fff200]"Command: Proceed to put on your anti-flash goggles."[/color][/b] he asks sternly. The AI doesn't need simple goggles as he does not have organic eyes. His onscreen facial monitor in fact proceeds to dim the view for him. [b][color=fff200]"Activate the Anti-Light Metal Shutters."[/color][/b] The shutters also come down, dimming the view by a considerable margin as an additional safety measure for the organic crew onboard. The cannon was nearing it's maximum firing capacity and it wouldn't take much longer for it to fire. The growing hype and anticipation amongst the organic crew to witness the Proton Cannons fire is growing to unbearable levels. Yet even they attempt to control their emotions as they finalize the preparations. [color=00aeef][b]"Bow alignment confirmed."[/b][/color] a female crew member announces, [color=00aeef][b]"Countdown to firing sequence initiated in... three... two... one. Main Cannons fully charged and ready to fire!"[/b][/color] The cannon was humming rapidly as it reaches its maximum capacity. Mebius rises from his seat and nods. [b][color=fff200]"Offer: You may fire when ready."[/color][/b] Almost immediately after, an excited gunman then suddenly yells out the final command. [color=00aeef][b]"FIRE!"[/b][/color] And with a simple press of a button, the Centauri fires the proton cannons, unleashing an awesome amount of bright and absolute power after a quick and deafening silence. The blinding twin yellow lights swirl quickly towards their target as they streak across the sky in diagonal fashion. The beams began to merge into a large singular line before they finally penetrated their target. And in a mere instant, the entire island was engulfed in a giant explosion that could be seen for miles. The crew was in major awe and shock as they watch the explosion take place from the safety of the Centauri. Everyone but Captain Mebius couldn't help but to make an audible sound, taking in the absolute magnitude of the raw destruction that filled the night sky, turning it briefly into daylight for a short few seconds. And once everything was finished... the island was nowhere to be seen, obliterated to the point where not a single pillar of rock can be seen. It was affectively wiped off the face of the Nexus, never to return. And then after a long silence, everyone applauded themselves and patted each other on the back. The test was a complete success, perhaps even surpassing all expectations. Captain Mebius sits down as he watches his crew members celebrate. If he had a mouth, he would be definitely smiling. [b][color=fff200][u]Theme:[/u][/color][/b] TBA [b][color=fff200][u]Mebius's Ship - The Centauri[/u][/color][/b] [hider=The Centauri] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmU2ZGU0MS5UVUpUSUMwZ1EwVk9WRUZWVWtrLC4y/code-predators.regular.png[/img] [hr][hr] [img]https://frm-wows-eu.wgcdn.co/wows_forum_eu/monthly_2017_11/IMG_2570.JPG.f62aac1e6e05c07533fb7b82695b5f02.JPG[/img] [hr][hr] [b][u][color=fff200]Name:[/color][/u][/b] MBS-9842 Centauri-Class Battleship [b][u][color=fff200]Title:[/color][/u][/b] "The Centauri" [b][u][color=fff200]Type:[/color][/u][/b] Machina Battleship [b][u][color=fff200]Age:[/color][/u][/b] 10 Years [b][u][color=fff200]Gender:[/color][/u][/b] Referred as a female [b][u][color=fff200]Length:[/color][/u][/b] 350 Meters (1148 Feet) [b][u][color=fff200]Height:[/color][/u][/b] 90 Meters (295 Feet) [b][u][color=fff200]Weight:[/color][/u][/b] 65,000 Metric Tons [b][u][color=fff200]Quantity:[/color][/u][/b] 1 [b][u][color=fff200]Resistances & Immunities:[/color][/u][/b] [list] [*][b]Holy Resistance:[/b] Like the rest of Machina's forces, the Centauri is highly resistant against angelic and holy weaponry. [*][b]Traditional Weaponry:[/b] Traditional weaponry as powerful as a regular gun or even a weaker cannon, are incapable of breaking through the Centauri's shield effectively. One will need bigger cannons and more powerful physical rounds and energy-based weaponry to consider even piercing that shield. [/list] [b][u][color=fff200]Weaknesses:[/color][/u][/b] [list] [*][b]Demonic Attacks:[/b] Like the rest of Machina's forces, the Centauri is weak towards demonic corruption. It's shields eat up more energy when a demonic force hits it. [*][b]Bombers:[/b] Like most space cruisers, the Centauri is weak to specialized bombs and missiles, like those coming from enemy bombers. While it's anti-aircraft guns can take them down, if their bombs manage to get past the Centauri's defenses, it can cause serious damage if shields aren't enabled. [/list] [b][u][color=fff200]Skills:[/color][/u][/b] [list] [*][b]Surprising Maneuverability:[/b] For such a large ship, the Centauri is surprisingly agile and incredibly fast, being able to make a 180 degree turn within ten seconds. [/list] [b][color=fff200]Weapons & Equipment:[/color][/b] [list] [*][b]3.50 Cm Quad-mount Positron Laser Cannons:[/b] The most powerful turrets of the Centauri's arsenal, with three located on the front, two in the rear, and one at the bottom. These lasers can merge to become more powerful beams, great for taking out shields off enemy ships and units. [*][b]2.25 Cm Twin-Mount Laser Cannons:[/b] Eight twin-mounted batteries are located on the side of the ship underneath the bridge, with six located on the rear. These guns are good in taking out all opposition, especially aircraft and missiles, being stronger than the single-mount, yet weaker than the quad-mount. [*][b]Single-Mount Anti-Aircraft Guns:[/b] Light battery cannons located in the back, which are most effective in taking out fighters. [*][b]Missile Launchers:[/b] A set of anti-missile missiles launched from missile ports in the hull of the Centauri (located underneath the twin-mount lasers), exploding at a safe distance and form an energy web that detonates incoming missiles. These are designed to take down enemy capital ships and cruisers, along with being used as anti-bunker busters. [*][b]Twin Ultra Proton Cannons (TUPC - "Two Piece Cannon"):[/b] Two massive guns are located at the front of the ship and are often used as a last resort or as a "trump card". These guns are immensely powerful, being able to vaporize a fleet of enemy ships or even entire islands if both are used at maximum power. However, it takes a brief but critical period to charge before firing. It also requires all non-essential power systems be deactivated, and leaves the ship powerless and adrift for a short time after firing, leaving it vulnerable to enemy attack for a brief moment. Prior to fire, all non-mech crew members are required to put on special safety goggles just so they won't get blinded by the initial outburst and explosion. [*][b]Mega-Flex Shielding:[/b] The Centauri has strong shields that can put up with much punishment. While it shields itself from fast-moving weaponry, it can allow fighters to come in and out of the ship, making it vulnerable to sneaky boarding parties. Despite being rather strong against most attacks, it's weaker against demonic attacks. [*][b]Radar:[/b] Like all starships, the Centauri has access to advanced radar that allow the ship to see almost anything coming from miles away. [*][b]Hyperdrive:[/b] Like all starships of her size, the Centauri can jump to lightspeed using its advanced hyperdrive to get from one location to another ranging from seconds, minutes, or an hour depending on the distance. [*][b]Metal Shutters:[/b] Used when viewing at incredibly bright objects, and also used when preparing to fire the TUPC as to shield non-robotic eyes from getting permanent blindness. [*][b]Hangar Bay:[/b] The ship has a large hangar bay located on both sides of the ship, in which it's used to deploy fighters and light freight/passenger transport ships (supplied by the machina). It can carry around a percentage of 25 fighters / 5 transport ships. [*][b]Fighters:[/b] The Centauri can hold around 30 fighters in its hangar, ready for deployment against the enemy. Fighters are equipped with two blaster cannons and a dual missile launcher as their means to attack. (NPC sheets will be added eventually) [/list] [b][u][color=fff200]Theme:[/color][/u][/b] [youtube]https://www.youtube.com/watch?v=wKN7_ve1VWo[/youtube] [/hider] [/hider][/center] [center] [hider=Adorable Pilot] [img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LmZmYTNkOC5WRWxPUVEsLC4wAAAA/sweet-sassy-serif.regular.png[/img] [hr][hr] [img]http://pm1.narvii.com/6613/d03222b80e6da2e0b49a5d24ee90999e8a3ee519_00.jpg[/img] [h3][b][color=f49ac2]"Y-You want me to pilot the robot? I-If you insist..."[/color][/b][/h3] [hr][hr] [b][color=f49ac2]Name:[/color][/b] Tina [b][color=f49ac2]Titles:[/color][/b] "The Pink Iris"; "T-1N4A"; "Adorable Pilot"; "Pilot-T" [b][color=f49ac2]Faction:[/color][/b] Machina - Titanica Extermination Project (TEP) [b][color=f49ac2]Race:[/color][/b] Human (?) [b][color=f49ac2]Age:[/color][/b] 8 [b][color=f49ac2]Gender:[/color][/b] Female [b][color=f49ac2]Height:[/color][/b] 5'2" [b][color=f49ac2]Weight:[/color][/b] 30 Kg (66 lbs) [b][color=f49ac2]Backstory:[/color][/b] Tina's story has been heavily classified by the TEP organization for unknown reasons. Most of her past has been heavily classified and behind doors, yet the official documents that have publicly revealed, that she was discovered in an ancient cave, deep within its dark depths, where she was found asleep. They discovered that she had an impressive amount of magical potential and believed that she would be the perfect candidate to pilot their robotic mech, Unit-T, against the vassal Titanica. TEP's head scientist, Karizawa, revealed she named the girl Tina after her deceased daughter, who passed away nearly fifteen years ago. Officials state that the reason they cloned Tina was to ensure that if her body was compromised, they can have a new pilot ready to replace her at a moment's notice, each promising to take the mantle of the original in every which way, right down to the bodily movements. The number of clones on stand-by are classified by TEP. Records state that Tina undergone extensive training nearly immediately after taken in. Yet as they trained her, they've been surprised to see that she had learned rather quickly, having gained near-masterful controls of Unit-T within a month into training. Regardless of her fast-learning capabilities, TEP restrained Tina from engaging for several years, wanting to perfect her capabilities to the absolute max. Afterall, it's been said that this mech was to fight a powerful vassal, which according to information hidden within Machina's archive, is much stronger than many take her credit. Karizawa believes that if this Vassal can be beaten, that the Machina will be able to advance much further than ever before without interruption... And perhaps so much more... [b][color=f49ac2]Resistances & Immunities:[/color][/b] [list] [*][b]Angelic Attack:[/b] Like all Machina units, Tina has "some" resistance against heavenly attacks, although in her case this is definitely debatable due to basically being a "regular" being. [/list] [b][color=f49ac2]Weaknesses:[/color][/b] [list] [*][b]Nearly-Defenseless:[/b] Tina has only been trained to become a pilot. According to records, she has barely, if any, training in physical combat. The only form of defense she has is a small pistol that's in a compartment within Unit-T's cockpit. Otherwise, she completely relies on Unit-T for her safety. If any powerful entity was to snatch her out of her mech, she would be utterly helpless. [*][b]Demonic Weakness:[/b] Like all Machina units, Tina is much more vulnerable against demonic attacks. [/list] [b][color=f49ac2]Skills:[/color][/b] [list] [*][b]Expert Pilot:[/b] Tina has received top-notch training when preparing to pilot Unit-T. She's an incredibly fast-learner, having been able to pilot the mech almost masterly within a month and is skilled in getting out of most tight situations. However, she's not perfect, and like all pilots she sometimes messes up, which can definitely cost her if she's not careful. [*][b]Impressive Calculating Ability:[/b] Despite being in many respects a mere child, she already shows concentration and the wits that a regular pilot already has, perhaps even more so. Her training with Unit-T had made her capable of holding her own within it and is capable of making logical decisions that has saved her skin more times than not. [*][b]Adorableness Charm:[/b] Tina has been called by many to being freakingly adorable. Her charm can sooth even the saddest of individuals with her child-like "innocence" and cute voice. [/list] [b][color=f49ac2]Equipment:[/color][/b] [list] [*][b]"Recall" Teleporter Pod:[/b] If Tina's is in great danger from within Unit-T, and is on the verge of possible death, she has access to a small teleporter pod that can teleport her straight back to TEP HQ along with her damaged mech as long as she touches it with any portion of her body. However, if the pod gets damaged, it will be unable to teleport, leaving Tina with only several other emergency items and sheer luck alone to get her out of these situations until her team arrives. [*][b]Emergency Energy Pistol:[/b] Located in a small compartment inside Unit-T's cockpit, Tina can wield a light pistol as a means of defense in case her mech gets breached. The pistol however is quite weak, for while it can kill very weak units, it's pathetically useless against stronger threats. [*][b]Emergency Environmental Mask:[/b] Located on the ceiling inside Unit-T's cockpit, if Tina's mech is destroyed within an undersea or in a toxic environment, she can put on a full mask that makes it nearly impossible for the outside elements to get through. However, it can still be damaged by physical trauma... [*][b]Survival Kit:[/b] Located under Unit-T's cockpit, in case she needs to evacuate the mech and cannot activate her emergency Recall Pod at all, Tina has an onboard survival kit that can sustain the pilot for a limited time with limited medical supplies, food, and water, alongside other essential items like flares, asprin, and a blanket, just enough for the team to retrieve her. [/list] [b][color=f49ac2]Sample Post:[/color][/b] (TO BE ADDED) [b][color=f49ac2]Theme: (Calm)[/color][/b] [youtube]https://www.youtube.com/watch?v=9WJ5ZTwSzJ0[/youtube] [hider=My Hider] [img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjk2LmJmYmZiZi5WVTVKVkMxVS4wAAA,/simpleness-regular.regular.png[/img] [hr][hr] [img]https://i.imgur.com/j8wen2i.png[/img] [hr][hr] [color=silver][b][u]Name:[/u][/b][/color] Mechanical Unit T-240B [color=silver][b][u]Title:[/u][/b][/color] "Unit-T"; "Mecha Titanica"; "The Anti-Vassal" [color=silver][u][b]Type:[/b][/u][/color] Mobile Mech Tank [color=silver][u][b]Race:[/b][/u] [/color] Mech [color=silver][u][b]Age:[/b][/u][/color] 10 Years [color=silver][u][b]Gender:[/b][/u][/color] N/A: Referred as female [color=silver][u][b]Height:[/b][/u][/color] 10 Meters (Default) ---> 50 Meters (Maximum) [color=silver][u][b]Weight:[/b][/u][/color] 5 Tons - 10,000 Tons [color=silver][u][b]Quantity:[/b][/u][/color] 1 [color=silver][u][b]Powers:[/b][/u][/color] [list] [*][b]Self-Repair:[/b] Unit-T has specially constructed nano-bots that float around her circuits like white blood cells in blood vessels. When damaged, the bots get to work on repairing the damage that has been inflicted. While they can't normally heal lost limbs, they can repair both hull and circuit damage. The only exception is when it's in berserk mode, where say a lost limb can be "reformed" through special energy released by the bots, producing an arm of pure energy that acts nearly like the actual thing. This arm would disappear immediately after disengaging berserk mode, or if the hinge point among it is sliced in half. [*][b]Growth Manipulation:[/b] Unit-T is capable of growing up to 50 meters, in response towards Titanica's ability to change size. [*][b]On-Board AI:[/b] To assist Tina in managing the mech, an onboard AI has been placed to help with menial tasks, such as directing nanobots, repairing armor dents and breaches, targeting foes, etc. It takes more control of the mech after Berserk mode is activated, prompting her to protect the pilot at all costs while destroying the opponent at hand. [*][b]Berserk Mode:[/b] If the pilot is in terrible danger or on the brink of defeat, Tina has the opportunity to initiate Berserk mode. In this mode, Unit-T's AI takes nearly all control in an attempt to save the pilot, becoming a savage monstrous beast in the process. Her speed and power are amplified considerably here, and her nanobots are capable of "regenerating" lost limbs to get her back in the battle. However, this form is only temporary. If the mech takes too much critical damage, runs out of energy, or if it's decapitated, the berserk form will disengage, often causing the mech to shutdown due to the lack of available power. [/list] [color=silver][u][b]Resistances & Immunities:[/b][/u][/color] [list] [*][b]Water Immunity:[/b] Unit-T's armor his waterproof, meaning that if she's plunged into an ocean, it will not leak into the mech. Even if it reaches some vulnerable cables and circuits, they're all coated with a special fiber-metal that protects them from water damage. [*][b]Conventional Weaponry Resistance:[/b] Most regular guns and cannon shots are often useless when hitting against the highly-durable armor that Unit-T has. [*][b]Holy Attacks:[/b] Like all Machina units, Unit-T is highly resistant against holy attacks. [/list] [color=silver][u][b]Weaknesses:[/b][/u][/color] [list] [*][b]Major Physical Damage:[/b] While Unit-T's armor is still strong to reflect conventional weaponry, she's still treated mostly as a far-range attacker, only using her melee weapons when it's absolutely necessary. If an incredibly strong opponent or plasma weapon manages to land a hit on her, it can cause serious damage if it's just at the right angle. [*][b]Demonic Attacks:[/b] Like all Machina units, Unit-T is significantly weak against demonic attacks. [/list] [color=silver][u][b]Skills:[/b][/u][/color] [list] [*][b]Surprising Speed:[/b] Unit-T is surprisingly fast and agile during combat. While perhaps not the quickest in circumstances, her speed is capable of dodging fast-moving strikes more than once, as well as unleashing her own attacks,, and her agility can be placed into overdrive given the right situations. This is significantly increased once in berserk mode. [*][b]Incredible Strength:[/b] Unit-T is incredibly strong, being able to benchpress beings considerably heavier than many consider possible. [/list] [color=silver][u][b]Weapons & Equipment:[/b][/u][/color] [list] [*][b]Mouth Maser Beam:[/b] Unit-T can unleash a volley of orange plasma from her mouth, which often explodes upon impact against a solid object. [list] [*][b]Ultra Maser Beam:[/b] A much stronger variant of the regular maser beam, used when oversurged in power, or when in Berserk Mode. The beam in this form is colored more of a crimson red. [/list] [*][b]Eye Beam:[/b] Unit-T can emit a yellow eye beam from its eyes that at higher intensities can melt through even the toughest of metals. [*][b]Missile Launchers:[/b] Unit-T's back has eight missile launchers that can be launched separately or all at once. These missiles can do serious damage if they all connect to an opponent at once. [*][b]Absolute Freeze Cannon:[/b] Unit-T's chest region can unleash a large ice beam from its center, freezing anything that gets in its way. This chest region can also be swapped for other beam types. [list] [*][b]Mega-Buster Cannon:[/b] This beam unleashes a powerful beam of yellow plasma that can cause serious electrical and heat damage towards its victim. [/list] [*][b]EMP Pulse:[/b] Unit-T can issue an electrical pulse that can disable enemy electronics for a short period of time. [*][b]Twin Laser Wrist Cannons:[/b] Unit-T has dual lasers on her gauntlets that rapid fire long red laser streaks at her targets. [*][b]Dual Super-Heated Wrist Blades:[/b] Unit-T can extend two long blades from her wrists, one on each hand. They can be heated up to extreme temperatures, making them able to cut through extremely hard materials. [*][b]Tail Blade:[/b] Unit-T's tail is tipped with a sharp blade that is used to cut through opponents with her tail. [*][b]Shock Gauntlets:[/b] Unit-T can deploy shock gauntlets that unleash a powerful shock of electricity per punch. They cover the entire hand as well, rendering it as a light mobile shield. [*][b]Grappling Hooks:[/b] Unit-T can issue grappling hooks from his wrists, allowing her to attach onto objects such as cliff ledges and opponents to pull them to her. [*][b]Shielding:[/b] Unit-T has minor shields that initially protect her from ranged fire and weak physical attacks. Once it depletes, the mech cannot regain any more for the rest of the battle. [*][b]Jet Thrusters:[/b] Unit-T has jet thrusters on her back that allow her to fly in the air for extended periods of time. [*][b]Various Large Mech Weapons:[/b] Unit-T has access to custom-made weapons she can use in battle. These range from giant machine guns, gauss cannons, sniper rifles, pistols, rocket launchers, and even miniguns. [/list] [color=silver][u][b]Theme:[/b][/u][/color] [youtube]https://www.youtube.com/watch?v=Gv-eHBfHAQ8[/youtube] [u][b][color=silver]Theme 2 ([color=ed1c24]Berserk[/color]):[/color][/b][/u] [youtube]https://www.youtube.com/watch?v=O0n-9X1MuMQ[/youtube] [/hider] [/hider] [/center] [hr][hr] [center][h3][b]OTHER[/b][/h3][/center] [center] [hider=Vassal Of Nether] [img]https://i.imgur.com/RyWDuQn.png[/img] [hr][hr] [img]https://i.pinimg.com/736x/2c/e2/5d/2ce25dadb9274b1158df6e16ca283471.jpg[/img] [h2][b][color=6ecff6]"Don't get in my way."[/color][/b][/h2] [hider=Forms] [hider=Kaiju Form (Normal)] [img]https://i.imgur.com/uxkpnZO.png[/img] [b]Theme:[/b] [youtube]https://www.youtube.com/watch?v=tg9Jd3wfLqI[/youtube] [/hider] [hider=Burning Form (Human)] [img]https://img00.deviantart.net/9801/i/2014/172/2/5/burning_godzilla_by_gamerag3-d7nao3z.jpg[/img] [b]Theme 1 (Transformation): (10:47 - 11:34)[/b] [youtube]https://youtu.be/F4dsJ6P1-RA?t=10m47s[/youtube] [b]Theme 2 (Battle):[/b] [youtube]https://www.youtube.com/watch?v=Hn5Pu8GLdg8[/youtube] [/hider] [hider=Burning Form (Kaiju)] [img]https://i.pinimg.com/564x/f9/76/8a/f9768aa4007732e77963ed9ae0081643--godzilla-gojira.jpg[/img] [b]Theme (Final Push):[/b] [youtube]https://www.youtube.com/watch?v=bLxCJeHF4tY[/youtube] [b]Theme (Meltdown Commences):[/b] [youtube]https://www.youtube.com/watch?v=R3pWJmMwXYE[/youtube] [/hider] [hider=Evotanica (Kaiju)] [img]https://i.pinimg.com/736x/d4/f3/14/d4f3149ed54b64db8ee01aba6521cf77.jpg[/img] [b]Theme 1 (Transformation):[/b] [youtube]https://www.youtube.com/watch?v=vSsXcBpBo-E[/youtube] [b]Theme 2 (Active):[/b] [youtube]https://www.youtube.com/watch?v=c8lI9LSyyiE&t[/youtube] [b]Theme 3 ("Doomsday"):[/b] [youtube]https://www.youtube.com/watch?v=_qgqOOGBMLk[/youtube] [/hider] [/hider] [hr][hr] [b][color=6ecff6][u]Name:[/u][/color][/b] Titanica [b][color=6ecff6][u]Titles:[/u][/color][/b] "Queen Of The Nether"; "The Titanic Goddess"; "Destroyer Of Worlds"; "The Great Balancer" [b][color=6ecff6][u]Allegiance/Faction:[/u][/color][/b] Vassal - The Court - Master Wayne [b][color=6ecff6][u]Race:[/u][/color][/b] Kaiju Gijinka [b][color=6ecff6][u]Age:[/u][/color][/b] Unknown [b][color=6ecff6][u]Gender:[/u][/color][/b] Female [b][color=6ecff6][u]Height:[/u][/color][/b] 7 Feet (2.1 Meters - Human) ---> 354 Feet (108 Meters - Default/Burning Kaiju)---> 984 Feet (300 Meters - Evotanica Kaiju) [b][color=6ecff6][u]Weight:[/u][/color][/b] 189 Pounds (85 Kg) (Human) ---> 90,000 Metric Tons (Default/Burning Kaiju) ---> 100,000 Metric Tons (Evotanica Kaiju) [b][color=6ecff6][u]Backstory:[/u][/color][/b] Like all the other Vassals, Titanica's life started out under the care of the stargazer of Heaven, Ciel. They were beings waiting to be shipped out to war, yet still needed time to enhance on their abilities and powers to prepare them for the carnage they would face outside. Eventually, they were sent out to their future Unilyst masters almost immediately after they received their own powers. Titanica would be placed with Master Wayne, a classy-man who was given the powers of manipulating the nether energy. He personally oversaw and trained his vassal more efficiently to unlock her potential, using brutal yet surprisingly fair tactics to make her into a strong and heavily durable vassal. When the Unilysts split between the Court formed by Jester and those who rebelled against it, Wayne and Titanica initially sided with the rebels. While they were initially successful in their early battles, the tide soon turned against them, with the Court gaining the upper-lead. Considering that their chances of survival would be much better amongst the other side, Wayne forced his vassal to switch sides to the Court. There Titanica was given a space in Hell, provided by Rufus, for her to rest in. That place is a large inactive magma tube, in which the vassal immediately made her home in. Yet it came at the price for the powerful vassal to initiate a "Cleansing" every cycle to reset the Nexus back to square one, in which they are able to control the rebellion and keep them from overrunning the Nexus. She isn't necessarily fond of repeating the same chore over and over, but frankly it's better than just fighting aimlessly for an entirety. This is when the Court provided her with an enhancement to her Rainbow Eyes, giving her that particular power to reset the entire Nexus once the time demands. She has only been doing these resets fairly recently, yet the last few times she succeeded had devastated the Nexus completely, creating a mass extinction-level event that cleaned the slate. And once she's finished with that, she goes back into a slumber within her lair, or at the bottom of the ocean, where she remains dormant until the next cycle comes along... [b][color=6ecff6][u]Resistances & Immunities:[/u][/color][/b] [list] [*][b]Elemental Resistance:[/b] Besides holy energy, nearly every other major element doesn't pose a threat to Titanica. If anything, her Nether element is capable of nullifying their magical damage output to a significant point, even absorbing it in some cases, only to deal very little raw damage. Add that with her regeneration abilities and she seems nearly unstoppable. [*][b]Radiation Immunity:[/b] Titanica's Nether Energy is highly radioactive when within her lair. While her beam attacks produce very little radiation, she herself is immune to radiation sickness as she has developed an immunity for it. She can also absorb radiation into her body, which can be used to replenish her energy reserves if possible. [/list] [b][color=6ecff6][u]Weaknesses:[/u][/color][/b] [list] [*][b]Other Vassals:[/b] Titanica is a powerful vassal, one that can easily overpower entire armies with her sheer might alone in combat. The only rivals she has are other vassals themselves, many being either equally or stronger than her. [*][b]Holy Light:[/b] As Vassal of Nether, it's blatantly obvious that her weakness lies within it's polar opposite, the aether. While she is usually not easily deterred when faced with light bursts of this power, a powerful concentrated holy attack will be enough to cause a significant hit. If exposed enough, she will begin to weaken and ultimately falter to her knees. This is the only raw elemental form that can be guaranteed to cause significant harm. [*][b]Cold (Burning Form Only):[/b] Titanica's Burning form makes her literally like a living volcano, with large splotches of lava-like substances being visible on her body. If her body temperature gets too high, she will meltdown, unleashing an explosion that threatens to make an entire battlefield completely desolate and irradiated. In order to avoid this catastrophe, or to at least mitigate the damage, one must use large amounts of cold weaponry, like elements regarding water and ice, to cool the creature down and/or to temporarily freeze her, where she will revert back to normal. Alternatively, the element cadmium, which has been used to control nuclear fission reactions, is also highly effective when used in large amounts. [/list] [b][color=6ecff6][u]Skills:[/u][/color][/b] [list] [*][b][color=silver]Enhanced Strength/Durability:[/color][/b] Titanica's strength is immeasurable, being capable of lifting huge chunks of rocks many times heavier while in her human form. She's even capable of stopping giant mechs right in their tracks and is capable of send opponents flying after initiating a single punch in said form. Her ultimate potential, as Evotanica, makes her capable of destroying entire mountain ranges. She's also capable of shrugging most weak-medium powered attacks almost as if they were nothing, although strong-powered attacks from Vassals or near-vassal strength characters can do a significant hit if placed at the right angle. [*][b][color=silver]Regeneration:[/color][/b] Titanica's regeneration ability allows her to heal wounds while still alive. Regeneration can often take within several minutes or hours, depending on the severity of the wound. Minor cuts can be healed within minutes, but more severe wounds can take hours to fully heal. Holy attacks take twice as long to heal compared to any other elemental strike. [*][b][color=silver]Tail Swipe:[/color][/b] Titanica can use her massive tail as a powerful weapon to hit opponents with. Her tail can strike fast enough to produce a sonic boom, like the crack of a whip. [*][b][color=silver]Atomic Punch:[/color][/b] Titanica can utilize a significant amount of nether energy into her fists to produce a devastating punch towards an opponent. Coupled with her strength, it can send an opponent flying if they aren't blocking or paying attention. [*][b][color=silver]Atomic Breath:[/color][/b] Her signature move, Titanica can fire a beam of blue plasma energy from her mouth. The beam is powerful enough to easily rip through solid rock and steel and can be fired continuously for several seconds at a time. [list] [*][b][color=f26522]Burning Spiral Atomic Breath:[/color][/b] A more powerful version of the atomic breath, this beam is orange-red in color and is significantly wider, more powerful and explosive then it's predecessor. This beam is usually seen when Titanica is in her Burning Form, but it's rarely been seen as a blue variant when in her default kaiju form. It's hot enough to even melt substances upon impact, including most metals. [*][b][color=00a651]Nether Breath:[/color][/b] The most powerful atomic breath variation, unlike the previous beams, this one is very thin, yet it can be shot extremely quickly with pinpoint accuracy. It can last continuously for up to a minute if need be and is capable of piercing through most heavy armor. It's even strong and fast enough to eliminate entire mountain ranges. It's only present in the Evotanica form. [*][b][color=00a651]Super Vibration Wave Attack:[/color][/b] Only found within Evotanica, this attack is within a sub-category of beam attacks. Here she issues a powerful roar at an extremely high volume, which is capable of crushing and destroying targets. The sound is nearly unbearable to those with sensitive hearing and can cause eardrums to literally burst if the victim is close to the initial blast. [/list] [*][b][color=silver]Energy Pulse:[/color][/b] Titanica can unleash a pulse of atomic energy to push away large groups of opponents or simple a large opponent away from the character. [list] [*][b][color=f26522]Burning Pulse:[/color][/b] A more powerful variant only found in Titanica's burning form, this ability is much more potent then its predecessor. Upon contact with the shockwave, the user will be bombarded with intense heat, which feels hotter the closer you happen to be towards ground zero. The heat resides amongst the local area for several minutes at a time before eventually dissipating into the air. [*][b][color=00a651]Cleansing Pulse:[/color][/b] The ultimate pulse... known infamously by the Court as "The Doomsday Pulse", it's the one ability that allows Titanica to cleanse the entire Nexus in one single discharge. It's sheer raw power is said to be beyond that of the asteroid that killed off the dinosaurs and can cause a mass-extinction unlike anything that anyone has ever seen... resetting the Nexus as a clean slate. It's only present within her Evotanica form and it takes a hot minute for her to gather up all the energy she can muster before unleashing it upon the entire world. [/list] [*][b][color=silver]Thundering Stomp:[/color][/b] Titanica can initiate a powerful stomp that can cause earthquakes upon hitting the ground. It's powerful enough to create cracks in the ground. [*][b][color=f26522]Meltdown:[/color][/b] The cost in being in the Burning Form is the fact that once Titanica reaches critical mass, she begins to meltdown and cause a massive explosion that decimates an entire battlefield upon her death. While very similar to her infamous "Cleansing Pulse", it's on a smaller scale and irradiates said battlefield for centuries before the nuclear nether fallout dissipates. This can be adverted if she's doused in tons of cold-infused weaponry for long extended periods prior to her detonation. [*][b][color=00a651]Tail Beam Cutter:[/color][/b] Concentrating powerful plasma from its fins, Evotanica sparks her tail and produces plasma blade extending for 600 meters and can reduce nearly anything it touches to ash. [*][b][color=00a651]Nether Army:[/color][/b] As Evotanica, she can conjure up huge amounts of nether energy to create a swarm of nightmarish monstrosities. These monsters include [url=https://78.media.tumblr.com/5dc8bb5130114b214587e990f7619441/tumblr_ow2dbuS9xj1sh6th4o1_1280.png]zombie-like mutants[/url], [url=https://vignette.wikia.nocookie.net/godzilla/images/f/f3/Godzilla_Monster_Planet_-_Servum_Infobox_-_00001.png/revision/latest/scale-to-width-down/2000?cb=20170731223811]flying dragon-like mutants[/url], and even smaller (and weaker) 50 meter copies of her Evotanica form. [*][b][color=silver]Kaiju Transformation:[/color][/b] Titanica can transform into a massive saurian kaiju, having a size range that alternates between 50 - 108 Meters respectively. She becomes stronger and much more durable, allowing her to take even more of a hit than ever before, despite it having decreased her total speed by a significant margin. She can transform on command when need be, being able to transform within seconds if necessary. [list] [*][b][color=f26522]Burning Form:[/color][/b] When Titanica absorbs a heavy amount of heat during battle, say after remaining in a volcano for some time, or when she becomes so enraged she starts showing fumes, her body’s nether energy become superheated, ultimately causing something akin to nuclear fission. Her body becomes virtually hot to the touch and becomes even more aggressive than before. Yet if she reaches a certain degree in temperature, she begins to meltdown, having the power to scorch an entire battlefield into a wasteland, expelling out nuclear fallout-like conditions upon the battlefield. Super-chilled weaponry is the only elemental type that can stop the meltdown or at the very least mitigate the damage. [*][b][color=00a651]Evotanica:[/color][/b] The final “endgame” phase. When Titanica absorbs enough energy from the Nexus, her rainbow eyes activate, unleashing a massive beast 300 meters tall. Her power level spikes tremendously, with her durability becoming nearly impossible to crack by regular conventional weaponry or elemental magic, while also gaining new abilities to add to her arsenal. One of these abilities is the infamous “Cleansing Pulse”... a pulse so powerful it can, as the name implies, cleanse the Nexus back to a clean sheet. [/list] [/list] [b][color=6ecff6][u]Weapons & Equipment:[/u][/color][/b] [list] [*][b][color=silver]Rainbow Eyes:[/color][/b] Like all Vassals, Titanica has rainbow eyes, which is the second most powerful variant of the Eyes, surpassed only by their masters' kaleidoscope eyes. If their full potential has been tapped, she will be able to transform into the final Evotanica Phase and unleash her true “endgame” potential stored within the eyes. [/list] [b][color=6ecff6][u]Sample Post:[/u][/color][/b] Within the deepest and darkest realms of Hell, a place where not even fools dare to enter, a toxic atmosphere hides a powerful entity. Thousands of years ago, this cavern was a giant magma tube that supplied its hot gooey substance towards a nearby volcano. After a massive earthquake that caused the tube to burst, magma stopped being supplied and the remaining lava slowly hardened into pitch-black obsidian. Now the Nether forms a tight grasp around this giant obsidian cavern, with the air being coated in a black tarry substance. Anyone who dares to step foot within only several meters of it's mouth, will be bombarded with a gas 10x as toxic as tobacco, which suffocates nearly anything that takes a single breath of this virulent matter. Even the radiation levels here are abnormally high, even higher than the strongest nuclear reactor in the three realms. It's so irradiated in fact, it has the capacity of decimating nearly 90% of all living life within the outside Nexus. Life virtually cannot exist in these conditions and with no one having visited the place in thousands of years it looks completely abandoned and lifeless, like an empty shell. And yet within this noxious hellhole, someone has made its home here. For the Vassal of Nether, conditions here are perfect for Titanica to bathe in. She is completely alone here, with no one having bothered her for a very long time and its matches her element flawlessly. She found this place years ago as she searched for a quiet location to call home, the dried up magma tube being the ideal conditions for her to settle in. It's a place to getaway from this god forsaken war that is happening outside, one she has no intentions of joining anytime soon. And even if she is forced to join, she'd definitely not picking a side other than herself's. Now she's bathing in one of the very few lava pools that still trickle with light and energy, making it a small yet nice tub for her to soak her fins in all while her body is hidden within the thick aura of the nether. Not a single sound other than the bubbling lava can be heard... [color=lightblue]"I hope you haven't taken this apathy to heart,"[/color] said a voice from the darkness. What felt like total solidiarity one moment was gone in the next, something having breached this little domain of Titanica's. It was less of that and more someone, the one who had given tainted life to this corrupt little establishment. [color=lightblue]"I hope you don't forget you too have a job to do here,"[/color] the voice continued, the blackness cast by the obsidian's shadow parting ways to reveal, a simple man. One who was dressed in suited color reflecting this wretched realm's keep, whose eyes were a contrast to the boiling temperatures with how icy they were; the monocle didn't help appearances either. [color=lightblue]"Rufus was kind enough to allow you to stay here in peace. Not that he could do much about it....the least you can do is show a little more enthusiasm, Titanica."[/color] As soon as the first syllables were spoken, Titanica's head cocked suddenly at the realization that she was not alone. Yet the voice came from someone familiar, contrary to her thoughts linger on an invader. Yet that didn't stop her from muttering a groan of displeasure and frustration. As she peers through the thick fog, she comes upon an average-looking man, wearing a black suit with icy blue eyes that seemed to pierce through the shadows like headlights in a storm. The monocle instantly gave out who he was as the vassal raised her 7 foot body slightly from the hot magma, dripping off her jagged spines that end all the way at the tip of her tail. She glares at him with venomous yellow eyes, producing a different kind of chill as she bares her sharp shark-like teeth. [b][color=00aeef]"Ugh..."[/color][/b] the vassal scoffs with a deep and guttural tone at the man in front of him, [b][color=00aeef]"You're that persistent, aren't you?"[/color][/b] She then raises her entire body up to stand, revealing her nude, lava-dripped body, as her dark-grey hair flows down her back alongside the jagged dorsal spines running down her back. [b][color=00aeef]"I've told you Wayne. I only agreed to runoff with you just so I can keep my distance from this pointless war. All it does is wastes time and effort... effort that is worth in pointless vain."[/color][/b] It was to no one's surprise Titanica would act this way, for the Master knew his Vassal more than anyone else. That was why he reacted in blank stares as Titanica raised her body up high for the world to see. The action sent trickles of lava running down her form, a drop flinging itself onto Wayne's monocle. With a sigh, he gently lowered it to clean the glass with gloved hands, the lava singing away by his touch. [color=lightblue]"No, you agreed to "runoff" with me because you are my Vassal. Besides, we're only doing this because our chances of purpose and survival are greater placed among the Court. Honestly, you're acting like a teenager who just got her first car..."[/color] Once the monocle had been shined, Wayne casually brought a hand to the side of the cavern. In one deft motion, a large chunk of the obsidian was scooped into his gloves. Bits and pieces of the black substance fell apart, crumbling to the ground in his grip; by the time he raised the object to his lips, it had already deformed itself into the shape of a cigar, the tip igniting with a flick of his thumb. One slow, long drag later, and he was back to looking up at his Vassal. [color=lightblue]"You already know you don't have to get involved in their war. You're just there for cleanup every cycle or so, whenever the Court are satisfied with this whole gambit. So long as you can do that, you should be satisfied enough, right?"[/color] The Vassal would simply snort at her master's initial response to her answer. Her seemingly childish demeanor can be placed to the fact of how much work and stress she was placed under during the war. Now having finally secured a calm place for herself to relax, she isn't easily as determined to head back into battle. Of course, Wayne has also made it very clearly that she isn't technically going back into battle. Her purpose lies in what sounds to be something akin to garbage day, or what's also been referred to as "The Cleansing" by the Court. She's been rather forced into this commitment shortly after switching sides, a compromise for her having an asylum of peace where she can reside afterwards. Either way, this task was tedious, especially when starting up. Her dependence of this toxic environment makes her momentarily aloof once placed into an atmosphere that lacks in it. She's often confused and sloppy with her job upon rising, yet like fine wine, she rapidly becomes better with age... or in this instance through her time away from 'home'. Once she's in the zone, her power grows... and grows... until she's ready to initiate the cleansing process after absorbing enough power. It takes a rather long process to complete with the preparations, sometimes with the help of other Vassals, but her power is nothing one must trifle with. With a simple sigh, she slowly emerges from the lava pool. Her clothing forms upon her body with a scaly-esque leather substance, covering just enough of her vitals to pass by as safe for work as she issues an animalistic snort. [b][color=00aeef]"Yeah yeah..."[/color][/b] she growls assertively as her tail whips away the remaining magma dripping on it, [b][color=00aeef]"Just so as long nobody gets in my way... I simply want this to be over quick."[/color][/b] [color=lightblue]"I don't remember you being this grouchy. Though I guess I have nobody to blame but myself,"[/color] Wayne said,adjusting his monocle back into place. [color=lightblue]"Knowing you, it shouldn't take too much time. As long as you get the job done."[/color] With this said, the Master slowly slinked back into the inky depths of his Vassal's temporary home. It was only by sudden remembrance that he paused. [color=lightblue]"Hmm, before I forget. There's been some activity above that I think you might find interesting. He's only young but who knows. Maybe in another century, you'll be the topic of his mad little experiment,"[/color] Wayne said in reference to....someone. With a growing smirk, he turned to leave his Vassal to her work. [color=lightblue]"Do what you want with him. He's not that important anyway."[/color] Titanica paused dead in her tracks as she takes a moment to absorb the information. She turns around suddenly to ask Master Wayne about what he meant, but by that time he was gone. The portion regarding a 'mad little experiment' lingered within her mind intensely, with virtually nothing to go off by. Even her enhanced sixth sense mentions no trace or answers to her questions. Just what does he mean by all of this? What experiment does this scientist have planned for her? These questions and more only gave rise to more and more until she simply shook her dazed and curious expression clean off and begins walking out of her lair. Whatever her master means, it shouldn't be that big of a deal. Mortal men can't possibly compete with the likes of herself, or virtually regarding any Vassal for that matter. She'll crush anything that dares stand in her way. [b][u][color=00aeef]Main Theme:[/color][/u][/b] [youtube]https://www.youtube.com/watch?v=4oDouJ9IrVc[/youtube] [/hider] [/center]