[quote=@Grim] How can we know for sure the coding of RPG is as organised as we expect? ¯\_(ツ)_/¯ [/quote] lol we can be 100% sure it is not organized at all because as has been stated a trillion times before, it was made by mahz from the ground up which means there is no uniform method of organizing the code (or rather, organizing it by blocks). in fact, as far as i know, this has created large problems before because, while this allows the code from mahz to be versatile as hell and for him to add in (virtually (get it? virtual?)) anything he desires within the limitations of his coding capabilities, it also means that if you change something there is a risk of fucking everything coming down crashing. it's for that reason why most 'simple' things end up being less simple on the guild. a point of frustration for me but i can see the benefits from mahz' side. again this is to my knowledge and how i've had it explained to me a few times before - whether it is reality or not i couldn't tell, but the code for RPG is open source and you can look at whatever you wanna look at [url=https://github.com/danneu/guild]here[/url] to confirm it for yourself i wouldn't count on it being up to date, but yknow, that's a pervasive and ever present problem on RPG. the github is probably interesting to [@LegendBegins] too so you can see the backend (or one version of it). [quote=@Kho] Thank you :) I know that there is currently no way to change the original GM, this is me trying to put yet another request on Mahz's already over-crowded to-do list. [/quote] Co GM's can edit the 0th post although that is probably not what you are lookin for as it creates unnecessary work for you.