Noted. Anyways, Artoria is accepted. As usual. Here's my set for this attempt. [hider=Kumozaki Keisuke] [list][*]Name: Kumozaki Keisuke [*]Age: 27 [*]Appearance: [url=http://safebooru.donmai.us/posts/2181193]I'll give you five seconds to calm down. Clock's ticking.[/url] [*]Personality: Keisuke is the quintessential straight-man: serious and quick to point out inconsistencies while also playing along every so often for the sake of it. The life of an Enforcer, after all, is one where a balance of cold-heartedness and sanity is necessary. Nevertheless, he has emotions and can laugh, cry, and scream just as well as anyone else; it just so happens that he ends up hiding most of those emotions during missions. When relaxing, Keisuke is fine simply reading stories or talking with others (and with things as they are now, listening to Servants and talking to them). He is usually neither humble nor arrogant, preferring to speak with people as if they are equals if he can help it. [*]Abilities: Keisuke's magic circuits are slightly above average when compared to an average Magus, but his tendency to hide his magecraft away until it is absolutely necessary means that he doesn't have as much practice casting anything that isn't good ol' reinforcement magic. His affinity is towards wind, with a subaffinity towards fire; in many ways, this has come in quite handy with his upbringing overall. [list][*] Lightning Infusion: With a small bit of preparation, Keisuke can electrify an object, be it a knife, bullet, his Mystic Code, or even himself. Of course, if left uncontrolled it's effectively a bolt that travels through and fries people, so it has some offensive capability. Not much, but it exists. [*]Mystic Code: Blade of the Half-Moon; It is a katana enchanted with heavy offensive and defensive safeguards, putting it on par with an E-rank Anti-Unit Noble Phantasm. Normally, the blade takes the form of a ring with the symbol of a half-moon emblazoned on it, but once activated, the blade returns to its original size and can be used for active combat. Because of its various enchantments, it cannot be easily destroyed by most normal weapons and moves incredibly rapidly for its weight and size. The movements are nowhere near on par with, say, Sasaki Kojirou's Tsubame Gaeshi, but they are fairly rapid. [/list] [*]History: The Kumozaki clan's history is shrouded in mystery, even to Keisuke, who grew up for a decent chunk of his life not realizing that his parents that were supposedly off handling business affairs were instead hopping around the globe to fulfill age-old favors that just so happened to be called in right after he was born. Raised instead by his sole living grandfather, Keisuke was made to learn the way of the sword due to the insistence thereof. He was 8 when he learned about the world of magi when his grandfather (after a night of drinking with his acquaintances while he was supposed to be asleep) began to ramble about how "magi these days don't understand the importance of keeping balance! They're all either complete brickheads like my son-in-law or wimps like my daughter! In my prime, I could punch a mage in the face with one hand and blast five with the other, no problem!" Intrigued, Keisuke began to probe around the house, occasionally asking his grandfather a few questions about what was lying in those strange unopened corners of the house (which were often met with a secretive laugh and a "you'll find out eventually) until he finally found the location of the workshop there. Seeing that he was no longer able to keep this sort of thing hidden, Keisuke's grandfather ceded on the topic and let him into the world of magecraft. The thing was, though, that the Kumozaki clan didn't seek the Root as fervently as every other family did, but instead used it for more practical applications... Such as self-defense. Or, well, being hired as Enforcers. It took a while for the curious magi-to-be to pick up a few rudimentary spells, but by the time he had graduated high school, people were already pressuring his family to cede him for more focused anti-magus training. Unable to gather enough influence to withstand it, Keisuke was soon sent off to the Clock Tower for some more training. Of course, given the general outlook of magi towards Enforcers, his time there was far from pleasing. This time was, of course, the first time he was sent out to kill a magi. The job was simple--kill a magus that was experimenting with chimeras and transmutation far too openly, clean up shop, then return with the Crest. He was to go alone, since that was what was expected of him, and Keisuke broke through by the skin of his teeth. Even so, killing the magus felt inherently revolting to the young man; to take the life of an animal to eat was something, but to kill another person was another thing entirely. Expecting a long fight after horde after horde of chimera, Keisuke was instead met with a man far too close to the brink of death anyways, desperately trying to finish one last bit of work before he passed on. There was a moment of pity towards the magus, but it was one that didn't last for long. Without any ceremony or any fanfare, he completed his job, took the crest, and returned to the Clock Tower. Life continued like that for a while, with each successive job more difficult than the last. Sometimes he would go alone; others, he would travel and work with others. Most jobs gave him enough to live well enough anyhow, so he only killed when he had to, or when others requested it of him, depending on the payout or if he owed the one requesting a favor or not. Eventually, though, a strange request came in--from his parents, no less. Apparently, this wasn't a quest to kill any magus in particular, but just to 'handle a few problems that popped up one day'; they hadn't the energy nor the time to handle the request at the time, and instead sent for their (somewhat estranged) son to handle it instead. As usual, he accepted; it didn't seem [i]that[/i] worrisome, but something about the meeting place being in the middle of the Pacific caused him to be a tad on guard... [*]Other: No guns, no problem. It's been unnecessary until now, and probably (hopefully) will stay as such. Also knows enough about modern science and stuff, because sometimes that stuff can be handy. Emphasis on [i]sometimes[/i].[/list][/hider] [hider=Tomoe Gozen] [list][*]Name: Tomoe Gozen [*]Class: Archer [*]Appearance: [url=http://safebooru.donmai.us/posts/2890265]"Master, let us depart."[/url] [*]Abilities: [list][*]Parameters [list][*]Strength: C [*]Endurance: D [*]Agility: C [*]Mana: B [*]Luck: A [*]Noble Phantasm: B+[/list] [*]Skills: [list][*]Magic Resistance: B [*]Independent Action: A [*]Mad Enhancement: E [*]Demonic Magic: B A skill that's a mix of Natural Demon, Monstrous Stength, Charisma, Prana Burst, and and so on. The oni blood that flows through Tomoe is, in essence, what boosts her parameters beyonds those of an average Heroic Spirit, and this skill is a manifestation of that heritage. Rallying other people under her as a commander, as well as preparing herself for battle—this is the essence of her bloodline given form. [*]Knowledge of Chaotic Battle: B This skill is a manifestation of Tomoe's ability to dive into battle against enemies that vastly outnumber her, and where it becomes near impossible to distinguish friend from foe due to the chaos. Not only does it amplify her allies' ability to fight in said chaos, but it also enables her to effectively cut through the crowd with impressive impunity while managing to distinguish the situation in the midst of it all. [*]Adrenaline Rush: A A skill that is also a result of her oni heritage, Adrenaline Rush acts as a modified version of Battle Continuation in that it allows Tomoe to survive what might otherwise be fatal damage once while also allowing her to ignore the pain of combat that might come as a result. It suffers the same drawbacks as Battle Continuation, of course, but for the most part the two are very similar in nature. [/list][/list] [*]Noble Phantasms: [list][*]Oṃ Ālolik Svāhā: Mantra of the Holy Avalokiteśvara Anti-Unit, Rank B; Range 1-12m, 1 target A technique that gives form to her undying dedication and loyalty to her lord Minamoto no Yoshinaka, Tomoe launches an opponent into the air—regardless of size—and, after chanting an incantation under her breath, launches a magical arrow with the force of the sun at her opponent, upon contact with which it explodes in a blaze of fire capable of lighting up the night sky.[/list] [*]Personality: The epitome of a brave and loyal samurai, Tomoe Gozen is famous in Japanese history as one of the most prominent female samurai. Her heart ultimately belongs to her beloved Minamoto no Yoshinaka, though towards a Master who may display similar traits to him she will display equivalent respect and service. She does have a motherly side to her, but at the same time her newly-found love for video games combined with that causes a weird disjoint in things. She acts as an ideal samurai would, and often follows orders unhesitatingly—assuming that she is ordered to do so, of course. Vague commands and suggestions, of course, mean she is more apt to do as she believes needs to be done to reach her goal. Just... Don't insult Yoshinaka or anything about him if you value your life. [*]Other: Has (and can use) a katana and naginata effectively in battle just as well as she can handle her bow. Though it is not a skill, she can also ride a horse if needed. She's also apt to become fond of video games if left to her own devices, all things considered.[/list][/hider]