[center][b][h1][i][b]M[/b] i m r i n[/i][/h1][/b][color=gray][b][i]“You haven’t changed, no one has–you’ve just lost everything that made you great, and now you’re…this.”[/i][/b][/color] [img]https://i.pinimg.com/736x/64/14/04/641404be62271017e565a0567f1b440d--story-inspiration-character-inspiration.jpg[/img][/center] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Character Name[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT]Mimrin of Draethir [/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Age[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT]Early Twenties[/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Gender[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT]Female[/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Archetype[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT]Agile Duelist[/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Physical Description[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT]Mimrin isn’t an entirely imposing person. She is of average height, but lean and boyish, lacking bulk. Her hair has faded to a pallid white, with only the faintest wash of pink dye remaining in a handful of strands, suggesting a more bombastic life. Her eyes are a burning emerald, miraculously untouched by the resurrection. The mark of her death is fairly evident: from the ugly scar running the whole of her neck, it’s fair to assume she was decapitated, and not cleanly.[/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Personality Traits[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT]There are two sides to Mimrin. The one who awoke would have been considered a disgrace to her warmongering homeland. She is reserved, timid, and shies from violence out of fear. Her Draethir blood has cooled, congealed, and left her with a worried, caring attitude. Some might even say Mimrin is friendly. Then there is Mimrin, the Undying. Most of those brought back from the grave may feel within them a tug towards their old ways. They may fight urges or give into impulses reflecting who they once were. True to the title once bestowed upon her, the Mimrin of old did not truly die. This past self still lurks in the depths of her mind, not a mere collection of impulses and memories, but a personality all its own. This Mimrin is vile, sadistic, hungry for violence and revels in coaxing the worst out of her compatriots. And so the Mimrins, Redeemed and Undying, remain in constant struggle. While the former enjoys more frequent and complete control, as they say, old habits die hard. When backed into a corner, like any animal, instincts take over. [/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Attributes[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT][center][u][i]The Undying[/i][/u][/center][center]Nothing in Draethir was given lightly, Mimrin tore this title from the hearts and throats and guts of her victims, and its blood-soaked meaning endured in her memories, even after death. It was the duty of Draethir assassins to hunt down valuable targets on the battlefield and dispatch them with vicious efficiency. Often they were considered suicide soldiers, engaging commanders, chieftains and archons, individuals they knew to be highly-trained. Mimrin survived though, on the back of exceptionally quick reflexes and a savage mastery in the art of fighting one-on-one. It stands to reason that these skills do not transfer well when out-numbered, however.[/center] [center][u][i]Squeamish Sadist[/i][/u][/center][center]Redeemed, Mimrin is generally concerned for the well-being of others and tends to shy away from conflict or violence. She’s even adopted a fear of blood since awakening. Mimrin the Undying however, was and is a sadist. She delights in the pain of others, sometimes just delighting in pain itself. Though plenty might find this detestable, at the end of the day if someone needs to be hurt, brought to the very brink of their tolerance for agony, she’s the person to go to.[/center] [center][u][i]She Who Fights and Runs Away…[/i][/u][/center][center]There’s glory in a bloody death, but there’s more glory in living to kill again. Redeemed, Mimrin sees her natural agility and affinity for speed as a godsend to someone who fears and has no talent for violence. In truth however, these skills were developed out of necessity long ago, and Mimrin the Undying much prefers utilizing them to skirt about her enemies, often closer than is necessary.[/center] [center][u][i]The Real You[/i][/u][/center][center]Mimrin lost her memories in the redemption, like all of the redeemed. However, with her past self enduring still, Mimrin the Undying is more aware than most just [i]how[/i] changed they can be. If she herself can be reduced to a trembling coward, than the others brought back as well would surely wretch to see what they had become. She looks for signs, for slips back towards her compatriots’ more ruthless natures, and tirelessly attempts to urge them back to their old ways.[/center][/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Inventory & Equipment[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT][center][i][u]Wrappings of the Draethir Assassins[/u][/i][/center][center]A tattered mix of dark leathers and iron, one would be hard-pressed to call what remains of this ensemble “armor.” As well, besides the faded black-and-red colors, the only claim it holds to Draethir is Mimrin’s memory.[/center] [center][i][u]The Tyrant’s Claws[/u][/i][/center][center]Gifted during her service, these daggers were the only things buried with Mimrin. While once they may have been beautiful weapons, time has rendered their value almost entirely sentimental. Their conditions are poor, with the better of the two missing its tip and bearing chips along its inward-curved edge, and the worse snapped off entirely an inch or so off the guard.[/center][/INDENT][/INDENT] [COLOR=gray][INDENT][B][SUP][SUB][H3][i]Gift of Rebirth[/i][/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT][center][i][u]Duality/Assimilation:[/u][/i][/center][center]In addition to being initially unaware of the gift in general, it comes with a secondary caveat–it can only be used by her former personality. This Gift is a supplementary to Mimrin’s fighting style. Conceptually it is a form of sustain, with which she can recover damages done to herself by inflicting damage upon others. In reality what this equates to is a violent, horrid exchange of flesh. By carving into another, the viscera produced replaces what Mimrin has lost in a whirl of scarlet veins. The extent of this reparative Gift’s uses is thus far limited to healing external wounds.[/center][/INDENT][/INDENT]