Lady luck seemingly didn’t discriminate, between the sinners and the saints as the cerulean joker darted back into vantage, from another angle, preparing to hurl two further spikes of Eldritch energy at the same rosy construct. Her movements curved furiously and fell with expired exhalation, between the Beholder and her Noriam, as she circumvented the left flank of the tigress. Unknowingly aware of the druidic attempts of imparted metamorphosis, a fish swam past the big blue cat's extended paw, halting with wide juxtaposed eyes, while Koan splashed by, ignorant of the polymmorphing fiasco. Cynthia had declared a kraken was fast approaching, all in the face of being surrounded. [color=ed1c24]"Oh shit! Hold on, girl! We got you!"[/color] Soon, paradoxical pulses of paralysis oozed away from the clown towards the templar, in efforts and aspirations, to hopefully immobilize the gears of war. [Hider=Mechanics] Adrevz drops Concentration on Polymorph once the fishie is free. Wild Magic Surge effect from previous roll (22): Enemies gain Disadvantage against your next spell which has a saving throw, within the next minute. She moves to end her movement between Dyn and Noriam, to perform both BA and then Action, before returning behind Adrevz, but maintaing 60 feet of range. 1. Koan's Bonus Action: Two rays of Eldritch Blast is Quickened (Sorcerer Point used) on the Automaton that is engulfed in pink Faerie Fire, dealing another 7 damage. 2. Koan's Main Action: She will cast Hold Person as a 3rd level spell, forcing Wisdom Saving Throws from both Templars. They are unfortunately not Humanoid and the spell will fizzle. Wild Magic Surge Roll (DC 4) for 3rd level Hold Person passes with a 14. Koan has 26/43 HP. 3/4 First level spell slots left. 0/3 Second level spell slots left. 2/3 Third level spell slots left. 0/2 First Level Warlock spell slots left. 2/4 Sorcerer Spell Points left. [/Hider] [@JBRam2002]