While Feya, reluctantly, accepted the aid of Krabbe's flotation ring and was pulled back aboard, Wafer D. Kite was in deep contemplation. He hadn't expected the bounty hunter's words to affect him so much, and he hated it. He grit his teeth as he imagined, each in turn, the old members of his crew. The deceased, and the ones that were caught and sent off to be tried and executed. That's when Boone pulled him back to reality. A family. That sounded nice. Families were hard to replace, but he had lost his. What would they have said? Kite didn't have to contemplate it long. They would all want to see him moving on. [color=fff200]"I will join you, captain. I am an able shipwright, so I'll keep your vessel in good shape."[/color] With that declaration, Kite began to hobble his way across ships, burdened by a thousand cuts. Individually no threat, but they created a cumulative wound of great potency. As soon as Kite had made it to the deck of the Rum Runner, he collapsed. Partly this was due to his exhaustion, yes, but also this was the first moment of peace, true peace, he had since Krabbe's men had raided his ship. This was nice. And so the Red Rum Pirates sailed away from the wreck of the King Crab, battered and bruised, but victorious. They were even up a nakama! With Bonesword's ability to create limitless materials, and Kite's skills, the ship would be back in perfect condition in no time flat! Their final battle in the South Blue was now behind them. For now it was time to rest, replenish resources, then head off to Reverse Mountain! The Grand Line beckons, and when adventure calls, the Red Rums follow! What mysteries would await them in that legendary place? They would find out, just as soon as they get to the end of the map! [center][h3][b]Chapter 1: A New Dawn - End![/b][/h3] [hr][hr] [h2][b][color=red]Chapter 2: Onward Toward Adventure![/color][/b][/h2] [youtube]https://www.youtube.com/watch?v=a5elivsTUKg[/youtube] [img]https://esosslfiles-a.akamaihd.net/cms/2017/09/ea8e59628e08b3192fead1b1ec4c5cd3.jpg[/img][/center] The Rum Runner made it finally to their last destination before the Grand Line! Clock Town! After sailing another hour and a half once they had left the King Crab behind, the tall clock towers peaked up over the horizon for all to see. A technological marvel of the South Blue, Clock Town had impeccable precision in all their metal work, and the best time pieces throughout the entire world! Plus being so close to Reverse Mountain meant that they had a good trade economy for all the private explorers that stopped by before heading off to the Grand Line, and even gave a decent amount of trade to the nearby marine base, Branch 203. Even though John Krabbe had set sail from Clock Town to intercept the Red Rums, the town didn't seem to be up in arms and ready to defend themselves once the pirates came to port. In fact, they seemed blissfully unaware of the outlaws in their midst. Perhaps the good people of Clock Town had anticipated that there was simply no way The Vice could have failed to protect them? Well, that was no matter. It simply meant that the crew could go about their business however they wanted in order to resupply before heading off. [b]Clock Town Major Tourist Destinations[/b] Tick's Tavern Tock's Clocks Smithy Metalworking Clock Town Central Library and Bookstore Marine Base Branch 203 Shelly's Sailing Supplies Clock Town Marketplace Central Clock Tower/Festival Plaza Dolly's Shipyard Piston's Pistols World's Largest Natural Sundial