[quote=@Stormflyx] I'm definitely down. I don't even think the plot needs to progress just that we need to call time on the battle with the Draugrs. At least if you could do that, everyone in the group can get a post in and by the time we do that Hank could well be back :D :D :D [/quote] [quote=@Dervish] I'd offer to help there, but I'm running 2 RPs at the moment, so maybe in an unofficial capacity? I was in a game that ran entirely without a GM for about 5 months with just the players contributing ideas and stuff like that. I don't know if that's something that would be worth exploring here, where we can all just build on what's going on with our posts and you can simply set the stage for the next bits or think of loose ideas of what we'll be finding. Basically the game I was in that was missing the GM had everyone know what the general mission was and what we were fighting, so we as players helped move the group closer by adding encounter bits and obstacles, as well as just generally fleshing out the scene descriptively. It actually ran really well and helped the existing players build a pretty solid lasting bond with one another. We don't necessarily need a big story to follow, it could just be something that as a group we kind of build together. For instance, somebody alludes to the group being watched by a shadowy figure who slips out of sight. Another then makes a scene where said figure reports to a bandit king or something, who another player decides is either a rival or a potential client for our group, and so on. You get the idea, nothing's set in stone and we just keep improvising. [/quote] [img]http://i0.kym-cdn.com/photos/images/facebook/000/234/765/b7e.jpg[/img] Very well. If that is the general consensus, I'll sort out the fight and improvise a plot further (Hank and I'd discussed some future plot threads, maybe I'll use some stuff from there).