[@CollectorOfMyst] You ride shotgun on the prisoner coach and help direct the driver along the safer roads with ease. After all, you had helped navigate the posse to Camp Dustnook in the first place. The trip passes with ease, and the driver even drop you off at the Mine you're meeting your group at next. You get [b]200 gp[/b] for your work, a generous sum indeed. Seems like being a man of the law suits you. [center][hr][hr][b][h3]Scare, the Law Holder's final day at the Sheriff's Office.[/h3][/b][hr][hr] [@Scarescrow] ok so, Scare rolled the lowest possible result on the Event Table, which usually would automatically end the Town Stay and start the Jail Break mission. But since I haven't started on the Town Map yet, I'm rerolling it for you. [i]"We need six abled bodied men!" comes the call of the Sheriff as you watch the deputy mount up.[/i] Any hero that [b]Joins a Manhunt[/b] today gains [b]double XP and Gold[/b] earned.[/center] What would Scare, the Law Holder like to do at the Sheriff's office? [center][hr][hr][b][h3]Dan's final day at the General Store.[/h3][/b][hr][hr] [@duthguy] Dan has a fitful night sleep at the Campsite. When he awakes, he heads over to the [b]General Store[/b] just in time to witness a robbery! You must either hand over [b]10 gp[/b] or attempt an [b]Agility[/b] test. If successful, the Store Owner will pay you [b]100 gp[/b] for outmanouvering the bandits and sending them packing before they can do any harm.[/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=3c4f76]✯ S[/color] [color=151617]H E R I F F ' S O F F I C[/color][color=3c4f76] E ✯[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]WANTED POSTERS & BOUNTIES[/color] [color=151617]|[/color] [color=darkgray]PURCHASES[/color] [color=3c4f76]LAW & ORDER[/color] [color=151617][LAW HEROES ONLY][/color][/b][/sub][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]WANTED POSTERS & BOUNTIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]S H E R I F F 'S B O U N T Y[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][Limit [1] per Town Stay per posse][/color] Draw a [b]Low Threat[/b] to see what the current [i]Sheriff's Bounty[/i] is on. Until the end of the next [b]Adventure[/b], any [b]Enemy[/b] listed on that card is worth [b]Gold[/b] when killed. [b]Enemies[/b] with a [b]fixed XP[/b] value are worth [b]Gold[/b] equal to their [b]XP[/b] value to the [b]Hero[/b] that kills it. [b]Enemies[/b] with a [b]variable XP[/b] are instead worth [b]Gold[/b] equal to their [b]Base XP[/b] listed, and all [b]Posse[/b] members get the [b]Bounty[/b] when one of that [b]Enemy[/b] type is killed. [color=darkgray][[b]Note: The [b]Bounty[/b] does not change, regardless of an [b]Enemie's Elite[/b] abilities.[/b]][/color][/sup] [b][sub][color=darkgray]P A Y O F F Y O U R W A R R A N T S[/color][color=151617] - [/color][color=darkgray]*[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] A hero that has the [b]Keyword: Wanted![/b] may visit the [i]Sheriff Office[/i] long enough to pay off the warrant for their arrest. To do this, they must pay [b]500g x Hero Level[/b] and discard their [b]Wanted![/b] status. If you are currently [b]Keyword: Most Wanted![/b] You must pay an additional [b]250g x Hero Level[/b], which will remove your [b]Wanted![/b] status completely. [color=darkgray][b][Note: If your Wanted! Satus is based on an ability of your Hero Class, it cannot be removed][/b][/color] [/sup] [b][sub][color=darkgray]W A N T E D P O S T E R[/color][color=151617] - [/color][color=darkgray]100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Poster[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard when you kill an [i]Outlaw[/i] Enemy to gain [b]1d6 x 50g[/b]. If you kill an [i]Infamous Outlaw[/i], gain [b]1d6 x 100g[/b]. If you kill a [i]Legendary Outlaw[/i], gain [b]1d6 x 250g[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]CLOTHING & EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A P E D O V E R C O A T[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Whenever you find a [b]Clue[/b] on an [b]Exploration Token[/b], Heal [b]1d6 Health / Sanity[/b] [color=darkgray][any mix][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][[b]TRAVELLER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 HP[/b] Gain [b]Armor 6+[/b]. This is in addition to your usual [b]Defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A N G M A N 'S N O O S E[/color][color=151617] - [/color][color=darkgray] 2,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][FRONTIER / LAW HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Gain: Free Attack[/b], [b]Once per Adventure[/b] Take [b]D3 Corruption Hits[/b] to do a [b]Peril Dice[/b] of [b]Damage[/b] to an adjacent [b]enemy[/b], ignoring their [b]defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U E L I S T 'S G U N B E L T[/color][color=151617] - [/color][color=darkgray] 5,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] When [b]Dual Wielding[/b], get [b]+1 Shot[/b].[/sup] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [b][sub][color=darkgray]E X E C U T I O N E R S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 3[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]1d6[/b] for [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. Gain [b]+1 Damage[/b] if the target is with [b]1 square[/b] of distance.[/sup] [b][sub][color=darkgray]I N T E R R O G A T E P R I S O N E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay per Posse][/b][/color] You question one of the jailed prisoners for information, while the Sheriff looks the other way. Roll dice equal to your [b]Strength[/b] or [b]Cunning[/b] skill. For each roll of [b]6[/b], you may [b]cancel[/b] and [b]re-draw[/b] one [b]Exploration Token[/b] or [b]Encounter[/b] during the next [b]Adventure[/b]. For each roll of [b]1[/b], at the start of the next [b]Adventure[/b], the [b]Darkness[/b] moves [b]1[/b] space closer to escaping the mine, as the prisoner is lying to you. [/sup] [b][sub][color=darkgray]B E C O M E D E P U T I Z E D[/color][color=151617] - [/color][color=darkgray] 50 XP[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][EXCLUDES LAW / HOLY HEROES][/b][/color] [b]Gain Keyword: Law. Gain +1 Cunning.[/b] At the start of each [b]Adventure[/b], roll [b]1d6[/b]. On the roll of [b]1, 2[/b] or [b]3[/b], lose this bonus.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]LAW & ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=3c4f76][b][LAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M A R S H A L / S H E R I F F B A D G E[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][U.S MARSHAL / LAW MEN ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], give all [b]Heros +2 Shots[/b] with a [b]Gun[/b] or [b]+2 Combat[/b] (they choose) during their nxt Turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O U N T Y H U N T E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] Gain [b]Keyword: Traveller[/b]. [b]Once per Adventure[/b], all [b]Heroes[/b] may recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D E P U T Y B A D G E[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] At the end of each successful [b]Adventure[/b], gain [b]50 XP[/b]. [b]Once per Adventure[/b], Heal [b]1d6 Wounds / Sanity[/b] [any mix] from each [b]Hero[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X E C U T I O N E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], add [b]+3 Damage[/b] to each of your Hits until the end of your turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P E A C E K E E P E R P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 3[/b][/sup] [b][sub][color=darkgray]T H E P U N I S H E R[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Once per Turn[/b], you may [b]Re-Roll[/b] one [b]Damage[/b] roll with this [b]Gun[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]J O I N A M A N H U N T[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][[b]Limit [1] per Town Stay[/b]][/b][/color] [color=3c4f76][[b]This ends your Location Visit[/b]][/color] You ride out with a posse of local Law Men to hunt down a wanted criminal. Make a [b]Cunning 5+[/b] test to track the Outlaw down. For each [b]5+[/b] rolled, you find one of his crew, gain [b]25XP[/b]. If at least one [b]6[/b] is rolled, you are able to track him down and have a shootout. Roll [b]2d6[/b] and substract your [b]Initiative[/b] to find out how many [b]Hits[/b] you have taken in the fight. Each [b]Hit[/b] does [b]4[/b] possible [b]Damage[/b], or [b]8 Damage[/b] if you are [b]Lvl 5[/b] or higher. Unless [b]KO'd[/b], you capture the Outlaw. Gain [b]25XP[/b] and [b]1d6 x 100g[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]E S C O R T P R I S O N E R T R A N S F E R[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay][/b][/color] [color=3c4f76][b][This ends your Location Visit][/b][/color] You sign on to ride shotgun as a prisoner coach bound for a meeting with a group of marshals on the county line. Make a [b]Lore 5+[/b] test to follow the best roads. If successful, gain [b]D8 x 25g[/b] for a job well done. If failed, you are ambushed by the prisoner's gang! Surrounded, you have no choice but to let him Escape and return to town. Lose all your current [b]Determination[/b]. Furthermore, for every [b]1[/b] rolled during your [b]Lore[/b] test, roll for [b]Travel Hazards[/b]. These results do not effect the rest of your [b]Hero Posse[/b], though any result that destroys your [b]Transport[/b] will trigger the fail condition, as your prisoner escapes.[/sup][/hider][/center] [center][sub][color=d36135]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=d36135]☋ G[/color] [color=151617]E N E R A L S T O R [/color][color=d36135] E ☋[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]SIDE BAG TOKENS[/color] [color=151617]|[/color] [color=darkgray]GUNS & AMMO[/color] [color=151617]|[/color] [color=darkgray]HATS[/color] [color=151617]|[/color] [color=darkgray]CLOTHING & EQUIPMENT[/color] [/b][/sub][/center] [center][sub][color=d36135]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]SIDE BAG TOKENS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D Y N A M I T E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Explosives[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1x Dynamite[/b] per purchase. [color=151617][b]Dynamite:[/b][/color]Use as a [b]Ranged Attack[/b]. The Range is your [b]Hero's Strength + 3 Squares[/b]. This does [b]1d6 Damage[/b], ignoring [b]Defense[/b], to the character in the space the dynamite [b]lands on[/b] and to [b]all characters adjacent[/b] to that space.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]GUNS & AMMO[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I A L I T Y A M M O[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ammo[/color] Lasts for one [b]Adventure[/b]. When used, replaces any current [b]Ammo[/b]. Your [b]Gun Hits[/b] do extra [b]damage[/b] against the listed [b]Enemy Type.[/b] [color=151617][b]Demon Shot:[/b][/color] +1 Damage against [b]Demon[/b] Enemies. [color=151617][b]Void Shot:[/b][/color] +1 Damage against [b]Void[/b] Enemies. [color=151617][b]Silver Shot:[/b][/color] +1 Damage against [b]Beast[/b] Enemies. [color=151617][b]Holy Shot:[/b][/color] +1 Damage against [b]Undead[/b] Enemies.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S H O T G U N[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 5 Shots: 1[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D O U B L E - B A R R E L S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [b]Range: 4 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H U N T I N G R I F L E[/color][color=151617] - [/color][color=darkgray] 1,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Rifle [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]3 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 12 Shots: 1[/b] This does [b]+2 Damage[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L I G H T P I S T O L[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Cannot get [b]Critical Hits[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P I S T O L[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] [/sup] [b][sub][color=darkgray]G U N F I G H T E R 'S P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,050g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 3[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Q U I C K D R A W P I S T O L[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] [b]+1 Initiative[/b] during the [b]first turn[/b] of a [b]Fight[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L D - O U T P I S T O L[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Light[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Gain [b]Free Attack:[/b] Once per Fight. [b]Range: 3, Shots: 1[/b] This weapon [b]Crits[/b] on a [b]5 or 6[/b]. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R I D E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 350g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 HP.[/b] Gain the Keyword [b]Traveler.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W A R V E T E R A N H A T[/color][color=151617] - [/color][color=darkgray] 525g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Sanity.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C O U T 'S H A T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 Move.[/b] Gain the Keyword [b]Scout.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F R O N T I E R H A T[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While in [b]Town[/b], roll [b]1 extra dice[/b] on all [b]Skill tests[/b]. Start in Town with [b]1 extra Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C O W B O Y 'S H A T[/color][color=151617] - [/color][color=darkgray] 2,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 Max Determination.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S O M B R E R O [/color][color=151617] - [/color][color=darkgray] 3,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][OUTLAW ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Unless [b]KO'd[/b], [b]Heal 1 Sanity[/b] at the start of each turn.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I T E H A T[/color][color=151617] - [/color][color=darkgray] 6,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Use [b]1 Determination[/b] to [b]Heal HP / Sanity[/b] [any mix] equal to your [b]Hero Level.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K H A T[/color][color=151617] - [/color][color=darkgray] 7,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Take [b]1 Corruption Hit[/b] to [b]Heal 3 HP.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L E G E N D A R Y H A T[/color][color=151617] - [/color][color=darkgray] 14,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] At the start of each Adventure, you get a [b]free Revive[/b] for your use only.[/sup][/hider][/center] [center][h3][color=151617]|[/color] [color=d36135]CLOTHING & EQUIPMENT[/color] [color=151617]|[/color][/H3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A I R G R E A S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Grooming[/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] You may start in [b]Town[/b] with [b]+1 Determination[/b]. After each use, roll [b]1d6[/b]. This gets used up on a roll of [b]1 or 2[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T E N T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Survival[/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] You gain [b]+1[/b] on all [b]Camp Site Hazard[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A R M O N I C A[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][FRONTIER OR TRAVELLER HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Music[/color] Use [b]1 Determination[/b] to [b]Heal D3+1 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]J A C K E T[/color][color=151617] - [/color][color=darkgray] 400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 HP[/b] and [b]+1 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L O N G C O A T[/color][color=151617] - [/color][color=darkgray] 1,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] Gain [b]+4 HP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] Gain [b]Armo 6+[/b]. This is in [b]addition[/b] to your usual [b]defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P O N C H O[/color][color=151617] - [/color][color=darkgray] 950g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][FRONTIER OR TRAVELLER HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Shoulders[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+2 HP[/b]. You may ignore [b]Weather Effects[/b].[/sup][/hider][/center]