[center][@DeadBeatWalking][@Duthguy][@rocketrobie2][@Scarescrow][@PrinceAlexus][@CollectorofMyst][@Leaves][@Duskshine749][@ArenaSnow][@Majoras End][/center] The Town Visit is drawing to a close soon so please let me know which mission you would like to send your characters on, or whether you are resting your character in town. Once the Town Stay is finished, I won't start the new missions until I am sure everyone is accounted for (even if that character is sitting out of the mission) so please do let me know, even if you are staying in town. If I haven't heard back from a player within a week I'll start the counter, at the end of which the character will stay in town until the next mission list. positions are first come first serve but we should have enough slots for everyone :D [hider=The Cursed Idol][hr][hr][center][h3][b][color=557449]The Cursed Idol[/color][/b][/h3] [hr][hr][b]Objective:[/b] Return the Cursed Idol to the Grave it was stolen from. To do this, the Posse must find their way to the legendary Swamps of Jargano and discover the ancient Burial Ground. [color=darkgray] You hear about alot of interesting work in the local watering holes, and today was no different. When the local Prospector hobbles in on his splint, crying and raving about how he was cursed, you are one of the few to sit up and take heed. He says he found a portal deep in a mine, found a gate to another world. Found one or two interesting trinkets over there - oh yes, very interesting - while out on an expedition there. Found a little statue that he was sure was worth a fortune, and brought it back home with him. Well, that was when the trouble started. He recounts how his horse keeled over and died on the journey home, how he's been attacked by demons and beget by monsters, how his wife has fallen sick and three void twisters have spun through his town this passed fortnight alone. He begs you to take his find back to the swamp where he found it, and lay it to rest in the grave he stole it from.[/color][/center] [b]Reward:[/b] [i]Each player[/i] may choose to draw some new [b]Gear[/b] [i]or[/i] gain [b]D50gp - 300gp.[/b]. [b]Failure:[/b] The Town is destroyed while the Heroes are away. They may not make a Town Visit and instead move directly onto the next Adventure. [center][hider=Conditions] [b]Conditions[/b] [indent]Heroes start in the Mine and the Posse must find a Portal to the legendary Swamps of Jargano. Once there, they must discover the Ancient Burial Ground, and work out which grave the Cursed Idol belongs to. Holding Back the Darkness is harder on this mission. The Lanternbearer must roll 1 higher to defend against it. Once in the swamps, the Heroes must discover the Burial Ground, where they must work out which grave to return the idol to.[/indent] [/hider][/center][/hider][hider=Defend the Bridge][hr][hr][center][h3][b][color=c14953]Defend the Bridge[/color][/b][/h3] [hr][hr][b]Objective:[/b] Prevent the monsters escaping the Mine and survive their onslaught. [color=darkgray]It's worse than you thought. The local rumours don't even begin to cover the horrors that awaited you, down in this mine. A screach in the darkness and a wave of creatures rise up from the deep, intent on freeing themselves from the mine and wreacking havoc on the local countryside. Only one thing stands in their way - you, atop this rickety bridge, the only way across a dark chasm towards the Mine exit. You are the last hope. You must defend the bridge... or die trying.[/color][/center] [b]Reward:[/b] 200gp and 4 Loot Cards per player. [b]Failure:[/b] When travelling to town, add 1-6 extra Travelling Hazards to the journey. While in town, roll for daily events twice and take the lower result. [center][hider=Conditions] [b]Conditions[/b] [indent]This mission has a Fixed Map. There is no lantern on this map, instead, certain locations are well lit. Heroes have unlimited Scavenging on all Tiles. Scavenging is never exhausted. Unlimited Enemies - Enemies keep spawning at certain locations on the Map until the Posse has defeated enough enemies to stop their advance. Every time enough Enemies escape the mine, the Darkness becomes stronger. If the Darkness fully escapes the mine, the heroes lose. Heroes are experiencing Desperation. Whenever there are no monsters on their Map Tile, they may choose to either: Scavenge, Catch Their Breath, Prepare a Once Per Fight item or Recover a Determination.[/indent] [/hider][/center][/hider] [center][table=bordered][row][cell][b][color=557449][center]The Cursed Idol[/center][/color][/b][/cell][cell][b][color=c14953][center]Defend the Bridge[/center][/color][/b][/cell][/row][row][cell]1. Fear[/cell][cell]1. Dan[/cell][/row][row][cell]2. Luciel[/cell][cell]2. Jamie Hart[/cell][/row][row][cell]3. Scare, the Law Holder[/cell][cell]3. Deputy Hawkeye[/cell][/row][row][cell]4. Dick Grant[/cell][cell]4. Father C[/cell][/row][row][cell]5. Aaron Goldfeld[/cell][cell]5.[/cell][/row][row][cell]6.Pastor Jimmy[/cell][cell]6.[/cell][/row][/table][/center]