Let me know if anything needs work! I'm mostly just psyched I was able to squeeze this out in the time I had. [hider=Reyna Baker] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjU0LmU2NTY1Ni5VbVY1Ym1FZ1FtRnJaWEksLjA,/inlines.rough.png[/img][/center] [indent][color=lightcoral][B]Race:[/B][/color] Human [color=lightcoral][B]Sex:[/B][/color] F [color=lightcoral][B]Age:[/B][/color] 24 [color=lightcoral][B]Profile:[/B][/color] Explorer [color=lightcoral][B]DOB:[/B][/color] 2161CE [color=lightcoral][B]Homeworld:[/B][/color] Earth [/indent] [color=lightcoral][B]Appearance:[/B][/color] [hider=Reyna Baker][center][img]https://78.media.tumblr.com/9095a75f64663b34c46402c690105f68/tumblr_p2dazsRYD81tdbz2xo1_540.png[/img] [hider=An extra special bonus image][img]https://68.media.tumblr.com/8e43f7a7a25527d4eede0cc9c5b7f42f/tumblr_mpcok1bPGi1qk126to1_1280.jpg[/img][/hider][/center][/hider] Reyna is athletic and it shows in her body, as expected from someone fit to join APEX squad. Her arms and legs are toned well, and she’s got abs outlined on her torso. Even so, Reyna is a woman who doesn’t reject her femininity and occasionally indulges in pampering herself when time allows her to. She isn’t very tall, standing at the modest height of 5’6”, leaving her looking up at most of the other soldiers or security personal both on and off the Nexus and she weighs in at around 140 lbs, 28F, which is rather heavy for her size, but most of it is muscle that she has earned while on the job. She has a sturdy frame, and has just a few curves around her waist and back. Underestimating her because of that isn’t wise, since she packs a lot of strength in her figure. She practically exudes confidence and pride in her posture. Button nose, thin eyebrows, smooth skin, freckles - her soft facial features are occasionally tarnished by a scowl, which is not her standard go-to disposition like her enthusiastic and full of life demeanor. When you do get to see her when she is excited, you witness the emboldening her green eyes and the stretching of her lips to form a toothy grin that shows well taken care of teeth. Her natural bright red hair is fashioned into a curly faux hawk, and is well groomed. There is little oil that naturally accumulates in her hair, so it often remains lightweight and fluffy. She has scars over her knuckles from the various fights she has gotten herself in, on her fingertips from climbing on rock, bricks, and concrete, but overall, doesn’t have too many aside from a long one next to her right eye from a blow she received while on the job. She has a couple of accessories, which compose mostly of piercings. She has two piercings on her left outer brow, one tongue piercing, and piercings that nobody has any right to knowing about. On her right shoulder blade is a simple tattoo of a compass, which she got without her mother’s knowledge when she was in her teens. It’s somewhat special for her. It has part to do with her love of adventure and part to do with, despite its simplicity, loving the design. There's another tattoo in black ink that goes around her neck that almost looks like choker thanks to its thin, honeycomb-like design. [color=lightcoral][B]Background:[/B][/color] Reyna's father was an N7 soldier, Riley Baker, and her mother, Cheyenne Baker, was a photonic engineer - a techy that worked with light, lasers, and was apart of a team that developed cloaking technologies. As a result, she was piled on with expectations since an early age. Though some of her father's rigidness and discipline left a mark on Reyna, he was never around for very long as his duties kept him busy and away from home, which left most of the responsibility of raising the child with her equally overworked mother. Much of her technical know-how and ingenuity managed to rub off on Reyna, but that might have done more harm than good since the problem child was then able to get into even cleverer trouble and mischief whether it was sabotaging equipment (shitty toilet water shooting up your butt, or reprogramming the A/C to give hot air when you asked for cold, or cold when you asked for hot). Usually, threats of her father returning home would instill the fear of God into her, so it might be safe to say her relationship with him wasn't the healthiest. His lack of presence invited blatant disregard for his authority, or at least whenever he wasn't home. An active fear of her father and his punishment would influence how she views and approaches men later in life. One possible reason for her father's distance is a sense of failure on his part. He had hoped a child might follow in his footsteps, and to aid in that, followed the steps known to safely make Reyna a biotic. She never showed any signs. It wasn't all bad though. Her mother only ever pulled that card when Reyna was truly out of control. Aside from that, the pair got together swimmingly all throughout her childhood and adolescence! She'd often join her mother on business trips to the Citadel, and every time she did, Reyna would be utterly fascinated by the wide array of species and cultures on board the station. The funny elcor, the weird hanar, the cool turians, the scary krogan, the mysterious quarians, the captivating asari - and the station! It was so huge and exciting, she thought she would never be able to explore every single inch of the place. The First Contact War was before her time, and dad was barely around to leave any mark of his prejudice on her as a man who had fought in it. She was an explorer at heart, and nothing fascinated her more than the fantasy of searching for and exploring new lands, and that was shown in her fascination with exploring the Citadel. It got her into trouble more times than she could count, with one time in her early adolescence nearly risking her life when she snuck inside a docking bay during a ship's take off on one of her many "expeditions". A lack of proper maintenance and thorough inspection of the engine's filters exposed her to a burst of eezo dust and made her terribly ill. Rushed to Huerta Memorial Hospital, she was promptly taken care of. The team managed to restore her vitals to normal levels and they kept her in their care for a while to be sure the exposure to element zero wasn't going to leave any lasting effects on her. A frantic mother came rushing to her side the moment she heard the news, paired with the rare sighting of her father. His apparent concern somehow both warmed and annoyed her at the same. Then came the shit: Citadel Security Services got on her and her parents' asses for entering/allowing kids to enter restricted areas of the Citadel. Of course, Reyna was never allowed, and eventually C-Sec came to understand that after also coming to understand Reyna's stubborn attitude and... "free spirit". They were ordered to keep her on lock-down while on the Citadel, or to keep her on Earth. Her parents agreed, though they didn't seem to care much. Her mother was just relieved that she had her daughter alive and healthy. Her father? Well, he seemed pretty pleased with the news of the latest test results. Thanks to the exposure to element zero, Reyna had become a registered biotic at age 14. After they returned home, she was grounded for [i]months[/i]. Nothing but catching up on her studies and exercising when she needed to, but on top of that? Her father Riley had additional plans. He was so happy for his little girl, both for her health and safety, but also for her newfound potential. He seemed to invest more time into her than he did in her earlier childhood, and managed to scrounge up the money for L3 implants and the services of biofeedback therapists, but not before exposing her to a bunch of vids featuring the asari huntresses and their biotic abilities. He wanted Reyna to get amped up and ready for it instead of just forcing her to get machinery shoved into her brain - and it absolutely worked. At first. As she got older and began approaching adulthood, just beginning to get a grasp on the simplest biotics, she had a lot of time to slow down and start thinking, listening and reflecting more. Over the years, the more she thought and the more arguments that she has been hearing between her parents and pretending to be deaf to, the more her relationship with her father seemed to deteriorate again. As it did, the more that her biotics seemed to be this nasty, disgusting thing that her dad wanted for her so that she'd be "better off in the end". Still, not every fiber of her being hated him. Some part of her looked up to him and what he did, she was just sad that he wasn't a better father because of it. She didn't want to follow directly in his footsteps, but some part of her did want to make him proud even if she didn't want to admit it. That's one of several reasons why, in 2177 when she was 16, her heart sank when she the news reached her from Akuze, regarding the pioneers and fifty marines killed by a thresher maw. It was one reason why she wanted to enlisted with C-Sec 2 years later, but they only took council-represented species and individuals who have proven their merit. So she was forced to settle with enlisting in an Alliance peacekeeping force. Her dad might have showed her which end of the gun fired the bullet, but he never had the time to show her tactics the way the Alliance did, nor did he have a specialist that taught her how to use her biotics more efficiently. She became the subject of some belittlement among the force when she stood quite shorter than the rest of her new comrades, but she was determined to not let it deter her. She received training as a recruit for about a year until she was released into the field at 19. It worked out for her in any case, even as young as she was. She was always an athletic one, and the regimen from the program did help to cool her head down a little as well as show her a thing or two about guns and explosives. Her days as a troublesome kid actually came in handy - she knew cities, ship, and station layouts rather well. Whether it was figuring out where all the nooks and crannies were, giving chase, or giving insight into what a suspect might be thinking, she had something to contribute. The tech knowledge that her mother taught her came in handy time and time again when it came to knowing how to work the consoles and terminals, and her casual nature made her rather approachable to civilians. She excelled most of all in close quarters combat scenarios, whether in the general sense or hand-to-hand, she demonstrated the martial skill and strength to thrive in those situations. Some of her compatriots called her the smallest krogan ever, though whether it was supposed to be an endearing tease or mean-spirited taunt was sometimes hard to discern. Predictably, however, her personal interests lied outside standing bored around some doors. It was only a year in when she put her two weeks in, and moved on to something that might take her to farther away places. She signed on with a private security agency, Elanus Risk Control Services. In doing so, she requested to be assigned to a research department where she could be out in the field, and ultimately was assigned to an exoarchaeology team that was based out of the Citadel. It was a win-win, given how much jarheads would rather be in the center of the action or somewhere within a certain radius of a club or bar, and C-Sec personnel didn't ordinarily leave the station to be escorts. The exoarchaeology team specializing in studying Prothean relics, and possibly digging them up, was much more exciting to her - and the expedition team requested precautionary security after the Akuze incident. The team, consisting of two asari and a salarian, probably never expected their security to be a 20-year old human as excitable and enthusiastic for exploration and discovery as they were. The team became more than willing to pay the regular fees, as they and Reyna had become virtually inseparable. The two asari, T'lee and Vesalia, were like two intelligent older sisters that found just as much enjoyment in teasing the human girl as they did in showing her what they knew about their craft. The salarian, Jarros, was like the tired and annoyed dad-figure trying to shepherd her along in a way. Despite each individual's passion, there was never any massive, ground-breaking discoveries beyond the odd artifact or knick-knack. An expedition on Therum that had ultimately turned up nothing of note did, however, end in a confrontation that resulted in Reyna standing off with a rogue scavenger in a shootout that had her utilize all of the skills she's gained. She popped a small biotic barrier put down suppressive fire when the ambush began to give the team time to find cover, tossed a trip mine in the scavenger's direction to create a massive plume of dust and smoke, then closed the distance with a tactical cloak and finished the job with her omni-blade. The team was thankful of course, and honestly a little surprised that Reyna was kinda good at her job. T'lee and Vesalia was intrigued most of all that Reyna was a biotic all this time and never said anything about it. "It wasn't important." Still, despite her disappointment of an answer, the two asari were actually rather competent biotics themselves, just not... combat trained. If for whatever reason Reyna was with them and they weren't on a job together, they'd teach her all the tips and tricks they knew about biotics whenever Reyna wasn't working with biofeedback therapists until this accelerated learning got her reasonably caught up with other biotics around her age. She never realized how shabby she really was at it until T'lee and Vesalia started showing her the ropes. Aside from that? Countless more adventures. They learned from that last encounter to practice proper precautions, and let Reyna scout around the area first before establishing a dig. Reyna has deep-seated regrets over not being present for the Battle of the Citadel when the geth attacked in 2183 at age 22, as she and her team were in the Attican Beta cluster at the time, studying the Prothean aqueducts on Feros in addition to providing relief efforts following the Thorian incident that had occurred there. Most of the geth that were in the system moved to attack the Citadel. Her team talked her down into trying to return, because after all, they weren't a combat team.. and what was one more security officer to that battle than another dead body? The Citadel and the Alliance went on to win that battle even without her, but ever since, Reyna felt dirty for not having been there when they needed every person they could get their hands on. Her mother was on the station when they attacked. Her father was on one of the Alliance ships. She never heard from either of them again after that battle. The following 2 years weren't the same after that. She still found her escape in exploring and discovering, it was her way of running away. She still had family in T'lee, Vesalia, and Jarros, and yet... she felt gross saying that. Disgusting. Almost like she was betraying her real family's memory by rubbing salt into a wound. When she heard of the Andromeda Initiative and what it stood for, it sounded like a dream and a second chance both wrapped up in a neat little package. She still said her goodbyes to her team though, she didn't want to look back on the Milky Way with any more regrets. She didn't want to betray them too. There was a system as to how the Initiative prioritized the order in which the cryo-pods opened. Aside from key administrative personnel and Pathfinder teams, generalists typically came first, followed by specialists. As young as Reyna was, what did she have to offer? Well, she was pretty much a textbook case of generalist, but most importantly she has always felt she was an explorer first and foremost. What the Initiative needed were scouts and pioneers to help find the way, and God be damned if she was gonna let the so called "Pathfinders" take all the glory in that. She had the years of research on photonic engineering and cloaking tech that her mother left behind, as tech savvy as her mother could make her, six years of security experience, and she was a registered biotic. She had her dad to thank for that. So finally, she got onto the Nexus for a long six hundred plus year one-way trip. She hatched only fairly recently, only a month before the Hyperion arrived amidst concern that none of the Pathfinders will make it to Andromeda, in preparation for attempting new colonies. But now that the Pathfinder is here, there is rumor going around that she was nominated as a candidate for APEX. Apparently it's quite an honor, especially considering that would make her one of their youngest operatives - unless you count the salarians. [color=lightcoral][B]Personality:[/B][/color] She expresses herself freely and unabashedly. While unrelentingly cheerful, excitable, and playful on the surface, she is like an unmoving brick wall in any sort of conflict. If you disagree with her to any extent, she’ll tell you you’re wrong and will hold her ground. She was born with a quick temper that takes some time and attrition to coax down and is rarely the type to say sorry first, and this temperament was disciplined a fair bit after she signed up with the Alliance, so she has a little more restraint, but that doesn't mean there still isn't a fire raging behind those blast doors. She’s also quite prideful of herself, and she takes challenges and contests very seriously to the extent that she might be an obnoxious winner or bummed out loser, as either result can have a grand impact on her esteem. Her lack of presence during the Battle of the Citadel is a prime example in this regard, as she has a tendency to carry all of her failures with her. Much of her tough competitive side stems from growing up in densely populated Earth cities where being tough meant respect and the fact that her father was never around, allowing her to easily plow over her hard-working mother. When appealed to her interests however, she reacts in what many would consider exaggerated excitement. For example, she is an explorer at heart. She loves discovery and – surprisingly enough for a city girl – enjoys nature, especially at sites of caves or cliff faces or rivers and streams, or a remote location untouched by mankind. There also exists a fascination for bugs, fossils, artifacts, ancient relics and architecture, and bones. When these interests are appealed to, she shows a complete change in character: her eyes light up, a toothy grin from ear to ear, and her stern voice is replaced with what turns out to really be a talkative, excitable girl. This child-like giddiness often offsets anyone who is not wholly familiar with her and has only met with her abrasive side. There are unique distinctions in the form of her interactions with others which are dependent upon the other’s gender. Even as someone who identifies as bisexual, she approaches men with more caution, and is usually dismissive of their advances after being spurned and harassed one too many times. Even if acknowledging that a man might be attractive, she is still quick to judge. She doesn't judge those who are or would engage in inter-species relationships, though she wouldn't think she'd do so herself - with exceptions. She still finds herself with a predilection for asari despite the fact. She came to Andromeda dreaming of a new life of exploration and discovery, to find and experience things no one else has before, and to find a second chance at a life without regrets. Her experiences in the Milky Way has definitely made her less impulsive and more prone to careful thought in approaching a dire situation. She has every intention of giving the Initiative everything she has for the betterment of all of the colonists. If Reyna has learned anything, it's that there is one question she should ask herself before deciding anything: "Will I regret this?" She's mostly a scout out in the field and can lay trip mines in key choke points or routes to either cripple or alert the squad of the enemy's location, but sometimes your back is against the wall. When it comes down to the nitty gritty in combat, she channels all of the pent up frustration, angst, and anger that has been welling up over the past two years (well, 635 years). Her style is reckless, which can be seen in how she uses her biotics to charge right into the fray and trust in her biotic barrier and her armor's shields to keep her alive and well long enough to quickly dispatch the hostile with her omni-blade or souped up pistol - assuming her biotics didn't knock them out right away. If she's in there for too long, she relies on her mother's cloaking technology to get her out of the fray quickly and recharge, before hitting them hard and fast again. Her biotics allow her to blink around the battlefield quickly and over a fair distance, meaning she is able to cover a lot of ground in a short amount of time. Despite her shortcomings, Reyna is an exuberant and faithful companion once you can look past her attitude. She exudes great positive energy when she’s in a good mood and is very confident and flirty in social interactions, even if just to a playful or platonic extent. Once she considers you family, there’s virtually nothing that she’ll let stand in her way to protect you - not after the last two families she had to leave behind. [color=lightcoral][B]Reason for being awoken from Cryo:[/b][/color] Fear of the possibility of no Pathfinder making it across dark space, Reyna was awoken in a second wave of explorers and pioneers to help the Milky Way colonists find a viable home somewhere in Andromeda. Now that the human Pathfinder is here, she's fighting for her right to be out in the field so that she can be right in the face of discovery. [color=lightcoral][B]Equipment:[/B][/color] [hider=Image][img]https://78.media.tumblr.com/d3ead026287c42413eeb6d33dfd45c55/tumblr_p2dcxkcBF41tdbz2xo1_400.png[/img][/hider] Reyna dons the Initiative Spearpoint armor with a washed-out red paint job with a black secondary color. The armor is as equally useful for exploration as it is for combat, but with one major difference: she replaced the chest piece with Hyperguardian armor, allowing immense protection to her vitals in addition to amplifying her physical strength. The only weapon she carries with her a Talon model pistol that was modded to give it a little extra kick. It's small and easy to draw, but in actuality, it feels like you're firing a shotgun. This little hand cannon has enough power to punch a hole straight through someone's shields. Too bad it has a small clip. She is also highly reliant on her omni-tool for scanning new and undiscovered specimens, and the omni-blade that comes with it. [indent][/indent] [color=lightcoral][B]Powers:[/B][/color] [list][*][color=indianred]Adrenaline Rush[/color] [*][color=indianred]Trip Mine[/color] [*][color=662d91]Backlash[/color] [*][color=662d91]Charge[/color] [*][color=FFD700]Sabotage[/color] [*][color=FFD700]Tactical Cloak[/color][/list] [color=lightcoral][B]Font Colour:[/B] LightCoral[/color] [/hider]