Took a shred of liberty with the past. Don't know if it's gucci or not. [b]Name:[/b] Dhalma [b]Age:[/b] 18 [b]Appearance:[/b] [i][url=https://i.imgur.com/UgqGs2X.png]Standing at 7'3", Dhalma is a giant compared to most others. Her skin is almost a ghastly pale, contrasting to her sharp brown eyes and black hair. Her figure is rather modest. Despite her massive frame, she's actually the runt of her family.[/url][/i] [b]Personality:[/b] Polite and cold, Dhalma holds a visage of ruthless non-offense. She is incredibly worried about tainting her family's reputation, and as such, hides her true self. Her passion is the main force that drives her. Impulse is the force that controls her. She is incredibly joyful and loves speaking to others. Forcing her tongue to stop flapping once she has started to speak is incredibly difficult. Anger, however, is hushed. Always worried about hurting others, Dhalma couldn't ever think of hurting another person. [b]Equipment:[/b] Dhalma's equipment is rather utilitarian - a massive warhammer made out of bone and a small hammer made out of steel. She carries maintenance tools - a small anvil, waterstones, carving knives, everything that one needs to repair weapons - that allow her to repair the equipment of her allies. Her clothing is traditional and ancient - thick silks and clothes that had been tied by rope to allow for uninhibited movement. [b]Abilities:[/b] Dhalma has a unique physiology - her body has an improved system for the distribution of hormones and neurotransmitters. Along with this, she has an additional gland designed specifically to compliment the creation of hormones. At will, Dhalma can force herself into a fight state, causing her blood to circulate rapidly and spread. Her body, in response, unleashes a brutal cocktail of hormones and neurotransmitters, allowing herself to enter a "berserk" state. While in this state, she suffers from shakes, tunnel vision, and hearing loss. Her skin becomes flush and she is incapable of any advanced thought. Instead, she becomes a wild beast. Purely reacting on instinct, her reaction time and strength is increased. This state, however, can't be held for long periods of time. It expends a large amount of energy, making overuse extremely difficult on the body. Staying in the state for any more than a few minutes causes a multitude of symptoms - sweating, sickness, difficulty breathing, headache, blurred vision, chest pain, confusion, and even seizures. Besides her ability to enter a berserk mode, Dhalma is strong. Not fast, but strong. She can easily wield weapons meant for two normal hands in one hand. [b]Skills:[/b] Skilled in the art of smashing, Dhalma is untrained in almost everything except for maintenance. However, her lack of skill is a boon - learned fighters are often confused by Dhalma's moves. [b]History:[/b] The Horn Clan was always involved in the reclamation of Eunia. A highly traditional family, The Horn Clan had managed to retain ancient knowledge. Math. Literature. Metalworking. Bonecarving. As the centuries of survival began, the clan had always helped. Before the recreation of air travel, they were one of the only groups brave (or perhaps stupidity) enough to brave the unknown in hopes of finding others and reclaiming materials. And as such, the clan is held in high regards. Even though their expeditions lead to nothing but their own death, their acts of providence over the embers of civilization had made the Horn Clan known to all. Even though their influence is constantly waning to the guild, most still respect the workmanship of their clan's steelworks and smithy. For Dhalma, her birthright is nothing more than trouble. Ever since she was young, she was constantly taught to not disappoint her family. She would always have to be cold and aloof - the Horn Clan's princess. Despite only being a branch off of the main family, Dhalma was burdened with the weight of her family. However, her dreams lied elsewhere. She didn't want to be burdened with the clan's politics. Everything in her mind was focused on one thing - the Guild. The earliest Dhalma could remember, the guild was there, braving the unknown to help the world. Of course the excitable and emblazoned Dhalma would want to explore! It was practically in her blood! Much to her surprise, the clan allowed Dhalma to join the guild without much issue. Be it that they too understood that exploring the unknown was in their blood or the elders just wanting the ticking-time-reputation-bomb Dhalma to vanish, they trained Dhalma in maintenance, allowed her to carve her own hammer, and sent her to the guild to become an adventurer. [b]Other:[/b] nah