[center][b]MAE'S [s]SPRING?[/s] CLEANING[/b][/center] [b]EDIT: TRAINING WHEELS ARE OFF. MONSTERS WILL BE HARDER FROM NOW ON.[/b] ♥ I feel awkward pinging everyone since I'm about to ping out mission start and I'm selfconscious that I always over-pinging people for a silly forum game @_@ Annnyway.... Been updating some things as I go when I've noticed them, but here's a list of changes that have been rolled out or that will be implemented at some point. Update on Preachers - corruption rolls [@PrinceAlexus][@rocketrobie2] in particular [indent][indent]• Noticed when [b]Flabnose the Turtleneck[/b] was created that the other Pastors have a fairly big error on their character sheet. [b]When a Preacher casts a spell that can incur corruption damage, this only happens if they roll doubles[/b]. If they roll doubles, they take [b]Corruption Hits[/b] equal to the number they rolled on the dice. These hits can still be blocked by Willpower. [/indent][/indent] Update on how Darkstone is carried [indent][indent]• I pretty much do this every game so I'm not surprised this happened xD Darkstone tokens don't go into your sidebag, you just carry them in your inventory as normal. So you should find them at the top of your inventory now. (I always do this - the darkstone tokens in the game are the same as the Sidebag tokens. I usually notice when somebody hits their Sidebag Cap - if no one has already correctd it at start - which happened when [b]Scare, the Law Holder[/b] received 3 darkstone.[/indent][/indent] [u][b]Update on rolling movement with determination[/b][/u] [indent][indent]• From now on, when spending a Determination on movement, you get a [b]bonus 1d6[/b] of movement on top of what you have already rolled. Potentially you could move up to twelve movement now, if you spent Determination on it. Good if you need to catch up or run away. Basically, you now have better manouverability.[/indent][/indent] Visual update for Defend the Bridge ooh so shiny what is this??? [indent][indent]• Since [b]Defend the Bridge[/b] is a fixed map, I've been working on improving the quality of the graphics a little since it was confirmed. Eventually I plan on rolling out a visual update on all the maps, though it is a little harder for missions that pick map tiles randomly, so that's still a while away. At some point I plan to change the way I draw the maps to make them more consistant, but I have a few other visual things I want to work on first... ;) In the meantime, consider Defend the Bridge to be a bit of a teaser.[/indent][/indent] Misprint on Scare's ability - this has been there for like a year lol [indent][indent]• His ability is called "Hardened Resolve" not "Quick and the Dead"[/indent][/indent] Hawkeye Harold's sprite never got updated??? Now he has eyes [u][b]Cancel growing dread[/b][/u] [indent][indent]• The Posse may cancel a Growing Dread card, when it is inactive or active, if every party member pays [b]1 Determination[/b] to do so.[/indent][/indent] Anyway, that stuff has been bugging me. Glad to get it off my chest, launching new mission starts shortly. Aaron Goldfeld and Dan's updated sprites are underway.