[@Pikmin Eye] After Martin’s words, Trubbish turned his body, looking out over the river and then into the dark cave that led back, before turning to face Martin again. [color=63806a]‘Trubbish,’[/color] he confirmed, nodding to Martin and determining that following Martin out of this unfamiliar environment was with all likelihood his best option. So, crossing the river on a Goldeen. It’s not going to be easy. The current is powerful, and it’s a challenge enough that Goldeens flock to brave it, to prove themselves. The additional weight of Martin could, perhaps, make it insurmountable. However, through enough effort and stubbornness, with the assumption that Martin didn’t lose his grip in the current to be washed away, they’d eventually get to the other side. Going UP to see what might await further along the river would be impossible, but across works, if barely. Now on the other side, soaked again, Martin was free to delve deeper into the cavern. And… it continued for pretty far with no changes. The cavern went up and down, it was really dark, Durants crawling here and there, Heatmors chasing them, and no other changes on this side of the river except the cave was slightly turning right. As he walked through this particular part, he’d note small black creatures sleeping here and there in small pockets around him, and occasionally one would pop out of the wall to perhaps gaze curiously at him in the dark. [center][url=https://cdn.bulbagarden.net/upload/c/cf/529Drilbur.png][img]https://i.imgur.com/y8oAR0r.png[/img][/url] [color=6ecff6][i]Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out mazelike nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.[/i][/color][/center] … But, if Trubbish was outside his Pokéball then they were quick to flee. Otherwise, they might watch him pass, or otherwise just vanish into the wall again, digging themselves who knows where. And… suddenly, something very foreign rested on his left. The corridor continues, as uneven and rough as ever leading who knows where, but to his left awaits a metal door. It’s not big, it’s the size of a normal human door, the kind that slides open. The kind that slides open with a key-card, and there’s a place to slide a key-card to the direct left of the door. There are no signs which claim where this might be, who’s door it is or what might await on the other side. Ahead the cavern continues… who knows where. What does Martin do? [hider=Vast Underground Progress][img]https://i.imgur.com/p04FD93.png[/img][/hider] __________________________ [@Rune_Alchemist] [color=d6d2a9]‘Huh. You got yourself a date already?’[/color] Yvonne asked with a somewhat raised eyebrow. [color=d6d2a9]‘You sure I wouldn’t be intruding… wait, her?’[/color] Yvonne took a moment to process and then ended up on an unresolved note, but discarding all that she raised her chin and confirmed. [color=d6d2a9]‘… Very well! I am grateful for this generous invitation, and as such I will accompany on this… “date”. I warn, I am known to be somewhat picky about my food! I trust you will not disappoint!’[/color] Yvonne crossed her arms and told with resolve. [color=5d6d8f]‘Absol,’[/color] Stefan complained, still feeling irritated about the unresolved state of the training, causing Yvonne to pat him. [color=d6d2a9]‘Be good, Stefan. I’ll treat you later. Then, you can mop the floor with your opponents on the grand stage instead,’[/color] she told, and Stefan looked a bit more content before Yvonne returned him to his Pokéball. [color=d6d2a9]‘Now, then. Where to?’[/color] Yvonne asked expectantly. [hider=with the assumption you’re heading back to][hider=arriving back to][center][h2]Redcoast City[/h2][/center] [center][url=http://i.imgur.com/WdZFPEo.jpg][img]http://i.imgur.com/p90sa2J.jpg[/img][/url][/center] Redcoast City. Named so for the beautiful twilights that this sea is said to provide on the nights by the sandy beaches to the immediate west. Perhaps it is due to the perpetual rain over Rainrock, but it almost never rains here, and what started out as simply a pathway between Worldedge and Pureplain grew into a small city in its own right. Here, people mainly gather for the outpost towards the sea and to spend a well-deserved vacation. The buildings here are a mix of old fancy styles rich people might appreciate and healthy modern buildings, many green trees and pools of water invite nature in here. But the city is also not big enough to intimidate the average visitor, many open spaces exist with fresh vacation-air going through town, a homely feeling. Redcoast is close enough to Pureplain to be able to partake in all sorts of worldly delicacies, and hotels as well as restaurants of the fanciest kinds exist along the streets. But these things isn’t the main reason why Pokémon Trainers would be coming to Redcoast City, A Pokémon Gym exists, one which all Pokémon Trainers who wish to partake in the Pokémon League needs to enter eventually. It is said to be a run-down ware-house that emits an evil aura and cries of pain can be heard from within frightening those who’d wish to visit. For a Pokémon Coordinator, this is also the city where their adventure starts, with the Contest Hall allowing tryouts for the newest talents and Dreamer Studios allowing for training within the field for those wishing to take on the world. Closer to the water lies the Surfer’s Club, where one can partake in training and sports for those who wishes to ride their Pokémon across the waves along with other activities. And then, also closer to the sea, is a large building where Team Virtue resides in their West Base opposite their main base in Justroad City, reminding that this place us under their guard. They’re always accepting applicants.[/hider] Soooo, Redcoast City, being a place to attract the finest of tourists, has among the best restaurants in Isson. This unfortunately also means it contains among the most expensive restaurants as well. There are plenty of places here to completely drain a wallet, but of course, there are also the more easy options here and there for those that don’t really want to spend that much. Buuut, what would Claire be willing to spend? [hider=Restaurant Options](PpP - P per Person) 1. Briger Burgers - 100 PpP. [i]Just a street-stand selling burgers made by one guy named Briger. He has a Meowth that plays with the customers.[/i] 2. Lotad Loafers - 300 PpP. [i]Questionable Lotad-themed place where the servers are Lotads walking on bridges between the tables. They sell sandwiches and quickly-cooked meals. A sign assures customers that you don’t eat Lotads.[/i] 3. Wiggly Waffles - 500 PpP. [i]A colorful corner where this guy has a Wigglytuff that is supposedly makes amazing waffles! … And, uh, virtually nothing else.[/i] 4. Suns and Rivers - 1000 PpP. [i]A decent place with a third-floor altitude giving view over Redcoast’s sunset, beaches and water, with decent food. Don’t exactly expect to be blown away by the culinary experience, but it’s good.[/i] 5. Lundin’s Fine Establishment - 3000 PpP. [i]Just a really nice place in the middle of a very populated street that smells nice, looks pristine and serves well, both to you and your Pokémon! It’s typically very crowded due to its fame, however.[/i] 6. Dreamer’s Corner - 5000 PpP. [i]In cooperation with Dreamer Studios and the Pokémon Contest Hall, this place allows you to sit on a special VIP restaurant seating that lets you eat while watching Pokémon Contests to the finest foods imaginable![/i] There are more places, but the prices skyrocket.[/hider] [hider=city’s otherwise suggestions to actions]1. Find Pokémon. [i]Can still search for Pokémon in towns~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Hector’s Fighting-type Gym.[/i] 6.4. Normal Contest Hall. [i]Rank 1 / 4. Where dreamers become hopefuls![/i] 6.5. Dreamer Studios. [i]Ready to catch any growing talent in their infancy. Offers training for wannabe coordinators.[/i] 6.6. Surfer’s Club. [i]Vocal local presence who surfs the seas with their Pokémon.[/i] 6.7. Redcoast Hotels/Restaurants. [i]You can’t afford them, but who knows?[/i] 6.8. Team Virtue, West Base. [i]Taken residence here due to the former Team Amethyst presence here.[/i][/hider] [i]Connected areas: [/i] Route 11. [i]A semi-populated road east under heavy rainfall, where it quickly reaches a steep climb towards Rainrock. Abandoned buildings on the south side facing Silent Forest.[/i] Route 15. [i]A simple walk down to the beach, where the sea leads on towards the Sacred Grounds.[/i] [hider=Redcoast City, known Pokémon]Common: Uncommon: Rare: [/hider][/hider] __________________________ [@Pirouette] The Pikachu was taken by surprise by the sand-attack, and then turned towards Gibs. Then… [color=f5e284]‘Pika, Pika~!’[/color] the Pikachu called out happily to Gibs through the sand, looking extremely friendly. This was Play Nice, a move that inspires friendship between two Pokémon, intent on making enemies less willing to brutally attack. … Except Gibles are extremely used to tackling their friends, and the goal in this case was to befriend the Pikachu anyway, so Play Nice (probably) completely failed and the Pikachu took Gibs smashing straight into his face, causing the two to topple over, Pikachu with a cry of distress. The six kilo Pikachu was now being held down by the 20 kilo Gible. This is around where Pikachu started blasting electric shocks everywhere to attempt getting Gibs off him, but due to Ground-type the electric shocks were very ineffective against the dragon on him. So, Erika threw a Pokéball at some point here. The Pokéball hit Pikachu, who vanished into it with a flash of light, causing Gibs to fall down onto the ground. Now, the ball. It shook once. It shook twice... [hider=result]It shook thrice. [i]Click.[/i] [center][color=6ecff6][i]Erika caught Pikachu![/i][/color][/center] [center][url=http://cdn.bulbagarden.net/upload/0/0d/025Pikachu.png][img]http://i.imgur.com/UyvUQLv.png[/img][/url][/center] [b]Gender[/b]: ♂ [b]Type[/b]: Electric [b]Personality[/b]: (Up to player.) [b]Quirks/Talents/Aspirations/Other[/b]: (Up to player.) [b]Level[/b]: 8 [b]Moves[/b]: Thunder Shock, Tail Whip, Growl, Play Nice [b]Ability[/b]: Static. May paralyze on touch. [b]Held Item[/b]: None. Currently at about 72% health. [center][color=6ecff6][i]New Pokémon caught! Erika earned 750 P![/i][/color] [color=6ecff6][i]Would you like to give a nickname to Pikachu?[/i][/color][/center] Now, then. What now? [hider=Route 5][center][h2]Route 5[/h2] [url=https://i.imgur.com/ooiWtLz.jpg][img]https://i.imgur.com/ydwR9zd.jpg[/img][/url][/center] Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys. A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there. The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]While not many, there are still trainers and explorers in the area, mostly trying to get to the next.[/i] 4. Talk. [i]You could seek someone out to talk to them, if you want to.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific: Random House. [i]Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit?[/i] 10. Familiar Faces: Joshua, Ewan, Dawkin, Amelia. [i]Joshua and Ewan are training in separate directions and probably expect to be sought out before she goes anywhere. Dawkin's currently heading back to town with Amelia, maybe Erika recognizes him on a distance if she sees him. Not sure if she ever saw Amelia.[/i][/hider] [i]Connected areas: [/i] Lakewatch Town. [i]On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns.[/i] Stillwood Village. [i]In the north lies the forest which hides the village, Mt. Strength lying behind it..[/i] Route 6. [i]Vast plains start in the south-east, this route leads towards Raremine Town.[/i] Frozen Cavern. [i]After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City.[/i] Endless Forest. [i]To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.[/i] [hider=Route 5, known Pokémon]Common: #10 Caterpie #43 Oddish #163 Hoothoot (During night, rumored) #585 Deerling #664 Scatterbug Uncommon: #25 Pikachu #586 Sawsbuck #587 Emolga Rare: #172 Pichu [/hider][/hider] __________________________ [@Eklispe][@Joshua Tamashii] For whenever they want to get there. [hider=Lakewatch Town][center][h2]Lakewatch Town[/h2] [url=http://i.imgur.com/DChhkfk.jpg][img]http://i.imgur.com/QQcVLfQ.jpg[/img][/url][/center] As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off. Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.[/hider] There are probably shops for clothing or otherwise buildings that are warm inside where they could just heat up or so. Otherwise specify what the two are looking for. [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]???[/i] 6.4. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.5. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.6. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.7. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.8. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i][/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Known Pokémon][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider]