[center] The council was in a panic. Elves, humans, and beast folk shouted and debated, fury and fear the topic of choice. Bandits, or at least that's what the news called them, attacked and pillaged a farmer town. Corpses littered the streets, but they weren't from villagers, they were guards. Guards sent from the capital to protect the town either fled or died. Houses and fields burned to the sound of rebellion, and many either fled towards the surrounding towns, or joined the cause. The rebellion had no name, but it had power. They are nameless, faceless, but they are not brutes. They have a cause, and that cause is not only rebellion, but revolution.[/center] Welcome to the roleplay! In this world there are fantasy creatures, mythical beasts, and unbelievable magic! Basic races are the normal fantasy (elves, orcs, dwarves, etc) but there is room for creation. There are two main factions, the Captial and the rebellion. The Capital believes in order, but not in justice. Whoever is in charge can change the rules to the way they like, and in this case, the leader has taken away religion. The new leader doesn't believe in godly nonsense, but instead they believe in science. They feel everyone should feel the same. Most, not surprisingly, did not accept this. The first spark of fight started that day, with the walls and windows of government covered in slanders and curses. Today, is the first fight. Today, the rebels take a town. Your choice, be a rebel or stand with the Capital. Either way, the attack is today, and you'll be there. [hider=Character Sheet] Name Nicknames and aliases Race Race Description (Only applies to roleplayer made races) Age (In human years) Class (Wizard, rogue, etc) Faction (Capital or Rebellion. Others can be created but ask first) Why You're in the Faction (Optional) Picture Eye Color Hair Color Body Type Weight Height Other Features (Body jewelry, tattoos, scars, etc.) Personality Summary Likes Dislikes Fears Morals Strengths (At least 3) Weaknesses (At least 3) Background Summary (At least a paragraph) Birthplace Living Family Property (If any) Past Trauma (If any) Spells (If any, maximum 10) Skills (Maximum of 5) Inventory Gold Pouch Weapon(s) (If any) Belt/Satchel Backpack [/hider]