[center][h3][b]INVENTORY[/b][/h3] Food, Resources, Minerals, Tools, Miscellaneous, Crystals, Trash [h3]Food[/h3] [hider=]Berry • Food • +0.2 Hunger • Light (berries stack together) Apple Berry • Food • +0.2 Hunger • Light Heart Berry • Food • +0.2 Hunger • Light Honey Berry • Food • +0.2 Hunger • Light Shadow Berry • Food • +0.2 Hunger, -2 Health, -1 Energy • Light Common Dark Mushroom • Food • +0.5 Hunger • Small (mushrooms stack together) Common Pale Mushroom • Food • -2 Hunger • Small Redshroom • Food • +0.5 Hunger • Small Glowshroom • Food • -2 Hunger, -1 Health • Small Blueshroom • Food • -4 Health, +2 Energy • Small Necroshroom • Food • +3 Health, -3 Energy • Small Wheat • Food • +0 Hunger • Small Cane • Food • +0 Hunger • Small Flour • Food • +0 Hunger • Light - Ground wheat, used to make bread Sugar • Food • +0 Hunger/+1 Energy • Light - Ground sugar cane, used to make treats Potato • Food • +1 Hunger • Small Carrot • Food • +1 Hunger • Small Tomato • Food • +1 Hunger • Small Lettuce • Food • +2 Hunger • Medium Milk • Food • +1 Thirst • Medium Raw Silver Fish Variant • Food • +0.5 Hunger • Small Raw Green Fish Variant • Food • +0.5 Hunger • Small Raw Spotted Fish Variant • Food • +1 Hunger/-1 Thirst • Medium Raw Brown Bird Meat • Food • +0.75 Hunger/-1 Health • Small Raw White Bird Meat • Food • +0.75 Hunger/-1 Health • Small Raw Jumpy Animal Meat Variant • Food • +0.5 Hunger/-1 Health • Small Raw Striped Animal Meat Variant • Food • +1 Hunger/-2 Health • Medium Raw Fluffy Animal Meat Variant • Food • +1 Hunger/-2 Health • Medium Raw Horned Animal Meat Variant • Food • +2 Hunger/-3 • Medium[/hider] COOKED FOOD [hider=]Bread • Food • +3 Hunger • Medium - requires x2 flour, x1 water Jam • Food • +1 Hunger/+1 Energy • Small - requires x5 heart berry, x1 sugar, x1 water Honey • Food • +1 Hunger/+1 Energy • Small - requires x5 honey berry, x1 sugar, x1 water Honey/Jam Sandwich • Food • +5 Hunger • Small - requires x0.5 Bread, x0.2 Honey or Jam Cheese • Food • +2 Hunger • Small - requires x4 milk, produces x4 cheese Beer, Mead, Cider?[/hider] [h3]Resources[/h3] [hider=]Stick • Resource • Small Branch • Resource • Medium Log • Resource • Heavy Tree Trunk • Resource • Extreme Tree Sap • Resource • Light Stone • Resource • Small Rock • Resource • Medium Large Rock • Resource • Heavy Boulder • Resource • Extreme Coal • Resource • Small Clay • Resource • Small Sand • Resource • Light Cotton • Resource • Small Wool • Resource • Small Cloth • Resource • Small Hide • Resource • Medium Leather • Resource • Medium Waterskin • Resource • Small[/hider] [h3]Minerals[/h3] [hider=]Tin Ore • Mineral • Small Tin Bar • Mineral • Small Copper Ore • Mineral • Small Copper Bar • Mineral • Small Bronze Bar • Mineral • Medium Iron Ore • Mineral • Small Iron Bar • Mineral • Small Steel Bar • Mineral • Medium Silver Ore • Mineral • Medium Silver Bar • Mineral • Medium Gold Ore • Mineral • Medium Gold Bar • Mineral • Medium Brightstone Bar • Mineral • Heavy [b]Gems[/b] Amethyst • Emerald • Ruby • Sapphire Topaz • Obsidian • Moonstone • Diamond Shard • Mineral • Light Stone • Mineral • Small Chunk • Mineral • Medium Deposit • Mineral • Heavy[/hider] [h3]Tools[/h3] [hider=]Tools have two variants: their [i]Material[/i] and their [i]Type[/i]. Type determines what the tool is used for - and Material decides how long it will last for. Some tools cannot be made out of certain materials. [b]Material[/b] Wooden • Stone • Copper Bronze • Iron • Steel Silver • Gold • Brightstone [b]Types[/b] Pick • Tool • Heavy - A pick is used to mine stone and ore. Axe • Tool • Heavy - Mainly for chopping wood, but serviceable in a fight. Shovel • Tool • Heavy - Gotta dig dig dig. Spear • Tool • Heavy - Used to poke things, while keeping some distance. Sword • Tool • Heavy - Not much use for it outside of battle. Staff • Tool • Heavy - An instrument of spellcasting, but you could hit someone with it if you wanted. Bow • Tool • Heavy - A ranged weapon. Requires ammunition. Keep your eye on the target. Shield • Tool • Heavy - Reduces damage taken. If carrying a sword, axe, torch or dagger, add the shield to the same slot. Torch • Tool • Medium - In the darkest of places, shine a light. Dagger • Tool • Medium - A dagger can be carried alongside any tool, without penalty. Arrows • Tool • Light - Ammunition. Stored in a quiver or barrel. Aim carefully.[/hider] [h3]Gear[/h3] [hider=]Gear is special - while worn, it does not count towards your inventory. While carried, it acts as a 'heavy' item. [i]Head[/i] Helmet • Gear - Prevents physical damage. Feather Cap • Gear - Improves accuracy. Can be dyed. Diadem • Gear - Improves magical Focus. Hood • Gear - Improves stealth. Can be dyed. [i]Shoulders[/i] Cloak • Gear - Looks cool, currently no benefit. Can be dyed. Quiver • Gear - Carries arrows. Bag • Gear - Increases inventory capacity.[/hider] [h3]Miscellaneous[/h3] [hider=]Egg • Misc • +0.5 Hunger • Light Honey Berry Seed • Misc • Light (seeds stack) Apple Berry Seed • Misc • Light Heart Berry Seed • Misc • Light Wheat Seed • Misc • Light Carrot Seed • Misc • Light Tomato Seed • Misc • Light Cabbage Seed • Misc • Light Grass Seed • Misc • Light Flower Seed • Misc • Light Acorn Seed • Misc • Light Twig • Misc • Light Leaves • Misc • Light Bark • Misc • Light Pebble • Misc • Light Flint • Misc • Light Gravel • Misc • Light Red Flower • Misc • Light (flowers stack) White Flower • Misc • Light Blue Flower • Misc • Light Yellow Flower • Misc • Light Black Flower • Misc • Light Feathers • Misc • Light Scales • Misc • Light Fur • Misc • Medium Gemstone Powder • Misc • Light[/hider] [h3]Crystals[/h3] [hider=]Sparkly Gem • Crystal Beautiful Jewel • Crystal Glowing Crystal • Crystal[/hider] [h3]Trash[/h3] [hider=]Broken Pick • Trash • Heavy Broken Axe • Trash • Heavy Broken Sword • Trash • Heavy Broken Shovel • Trash • Heavy Broken Spear • Trash • Heavy Broken Staff • Trash • Heavy Broken Bow • Trash • Heavy Broken Shield • Trash • Heavy Broken Dagger • Trash • Medium Broken Arrow • Trash • Light Burnt Torch • Trash • Medium Rotten Food • Trash • Light/Small/Medium[/hider] [/center] Excluding their tool, Byu have a number of inventory slots, which can carry items. Crystals do not count towards this - you can carry as many of those as you like. Carrying multiple objects of a kind stacks them, meaning they will only take up one slot. However, weight is a factor. There are 5 kinds of item weight: Light, Small, Medium, Heavy and Extreme. [list][*]Light items (L): Twelve light items to one slot. [*]Small Items (S): Six small items to a slot. [*]Medium Items (M): Three medium items to a slot. [*]Heavy Items (H): Takes up one slot. [*]Extreme Items (E): An Extreme item overrides all inventory spots, and is held.[/list]