It is the waning of the Second Space Rush, of the second great diaspora of Mankind from Old Terra and the First Worlds. Of the great rush of the young, the inspired, the hopeful, and the hopeless to escape the stagnation and unthinking order of the Central Authority with the advent of mass-producible hyperlane drives. While the CA initially attempted to control the expansion in the Lockdown War, thousands of new worlds have been settled and explored beyond it's vain attempts at control before internal dissent finally made it bid good riddance to the fools that would leave it's influence and protection. For many, it is freedom. Freedom to build new societies unimaginable before under the conservative thumb of the CA. Freedom to trade and grow rich without the tight regulations and rules of the First World monopolies. Freedom to do what they wished.....including wage war. As the time of the Second Space rush comes to a close by the limits of logistics and fuel supply for even the longest-ranged arks, the dangers of freedom are beginning to become evident. With no Star Patrol, piracy and crime has begun to rise with noone to enforce interstellar law beyond the CA. Failed colonies turn to desperation to survive, even preying upon their neighbors for vital technology or even people. Agreements among partner-worlds have begun to collapse with the mysterious disappearance of freighters and colony ships in transit. The Second Space Rush has ended. The First Frontier War has begun. On a world far removed from Old Terra called Aio, a collection of settlers and free-thinkers intent upon creating new utopias and societies for themselves have just suffered their first pirate raids upon their defenseless world. With aid unlikely to come from any of the other steadfastly independent worlds, they must face the reality that if they wish to make their future, they must fight to protect it. * * * * * * This will be a council-type player vs waves of NPC-enemies NRP where the players are the various leaders of a independent colony world that is about to be put under siege by pirates and hostile neighbors. With no chance of a outside savior or being able to muster a sufficient defense by themselves, the various settlements are forced to form a joint planetary defense force if they are to survive this storm. Each player can be either a leader of a member-settlement of the planet or a major officer working for them. Leaders can decide what their settlement's culture is like and general composition, while major officers will be in charge of one specific area of the planetary defense and have more options in their category (Spaceforce, ground force, mercenaries, industry, etc). This will be a stats-lite, narrative-heavy game where every player with have a collection of units and assets they will allocate for every major strategic turn. The strength and effect of those units can be heavily influenced by good roleplaying that can let units push their limits or come up with improvised solutions to challenges. General aesthetic and tone of the setting is anime-ish soft sci-fi. With stuff like genetic engineering and extensive bodymodding for if you want to play more-than-human cultures, but no true aliens have been discovered yet. I am looking for about 4-6 players tops for this game, with at least 3 being settlement leaders. Do I have any takers? Is there anything more you would like to know before joining?