[hider=Garret] [center][img]http://paizo.com/image/content/PathfinderTales/07102013MarcovDraeven.jpg[/img][/center] [center][h2]Garret Kilroy[/h2][/center] [b]Origin Nation Name:[/b] Brentania [b]Nation Description:[/b] Brentania is a rather close minded nation with a traditional set of values, all but closed off from the rest of Aieth but through a maze of customs forms and poorly managed immigration offices. In truth, the citizens of Brentania have an acute dislike visitors from other countries, and while they're not strictly speaking 'racist', there are many that agree that it was a nicer place before the immigrants got in. Citizens of Brentania specialise in magic, kind of because they're good at it, but mostly because their technology leaves much to be desired. Geographically there's little to complain about in Brentania. Rolling hills and green plains line the landscape, a country full of fertile farming lands. Powerful magic is valued in Brentania and as such there is a significant divide between those with the ability to practise magic and those who don't. The differences are rather exaggerated, however, and there are many ways around the divide, particularly in the modern era. [b]Allegiances:[/b] Garret has various minor affiliations with gangs of varying sizes, many of which are trying to hunt him down. Frequents the queen of hearts bar to the point of practically living in it. [b][h3]P H Y S I C A L[/h3][/b] [b]Age:[/b] 26 [b]Race:[/b] Human [b]Typical Outfit Description:[/b] Garret is almost always wearing a grey cloak, under which he typically wears a set of light-weight body armour. His favoured footwear is a pair of brown boots, and he's never seen without a set of fingerless gloves. Besides that he doesn't really care what he wears, usually slapping on a blank shirt and comfortable pants. [b]Eye Color:[/b] Brown [b]Hair Color:[/b] Brown [b][h3]P E R S O N A L I T Y[/h3][/b] [b]Summary:[/b] Garret is miserly, cynical, misanthropic, loud and foul-mouthed, opportunistic, incredibly stubborn and rather paranoid at times. He has an intense distrust of other people, but is particularly wary of authority figures. Garret has no problem taking up his issues with whoever he has beef with but is often smart enough to avoid picking fights he'd regret, and he's not about to harass people he doesn't need to. With that being said, he often toes the line between courage and stupidity to get his point across. He's incredibly uncompromising when it comes to his beliefs and, despite his unfriendliness, he's not above putting his life on the line for others, but usually only does so if he judges the rewards to be worth the effort, and he will make sure the other party remembers the tribulations they're putting him through. [b]Mental Strengths:[/b] Stubborn and logical, fear doesn't affect him much. [b]Mental Weaknesses:[/b] His stubborness isn't always a good thing. Not a coward but gives up too easily when he doesn't really think much of it. His worldview is often too narrow, and he often fails to see the bigger picture, sometimes outright ignoring it. [b]Loves/Likes:[/b] Money (lots of it), technology, having time to himself [b]Hates/Dislikes:[/b] Dealing with other people, his family [b]Fears:[/b] Dying, losing what he owns [hider=Background] As secular as Brentania was, there were some living in it who were even more secular. Garret's parents were so secular, in fact, that they cut themselves off from the world, living together in a log cabin in the woods. Garret hated it, since it made him spend time with his dad. He was not a bad man, but he could be seen as a bad father. He was tough and solidly unemotional, and he did little but teach the boy to shoot a bow. Of small comfort were his mother's gadgets which they hid from his father. Brief glimpses of the outside world which only served to build an apetite for the unknown that he couldn't fulfil. Still, with her presence he tolerated his father's characteristic roughness enough to reach adolescence, before his mother departed the world and everything in it. With nothing pinning him down to that place he ran away as soon as he could. He found Brentania much the same as the world he'd left, so he booked a flight out of there as soon as he could. He knew that there was another world outside of the dismal country he'd spent so long in and went out to find the realm he'd glimpsed in his mother's hands. He finally found his way there and found it to be just what he'd thought it would be, but now he had new problems. Being somewhat sheltered for much of his life he was soon exploited, and wound up in a small gang doing illegal stuff for a living. But if there was one thing he retained from his Brentanian heritage it was extreme stubborness, and a few years down the line he'd managed to carve escape the gang filled city and move somewhere quieter. He became a mercenary, moving around to hide from the enemies he'd made and trying to carve out something of his own. At the moment Garret is in hiding at the Queen of Hearts bar, laying low for a while and trying to work out some small contracts to get some cash flow going again. But god knows he likely won't stay for long.[/hider] [b][h3]T A L E N T S[/h3][/b] [hider=Magic] None[/hider] [hider=Technology] [list][*][b]Collapsable Compound Bow:[/b] A relatively low-tech archery weapon, featuring significant power and portability. It requires some strength from the user to draw but takes less stamina and does more damage than a normal non-magical bow. [*][b]Grenades:[/b] Various grenades, both magical and non-magical, for various purposes. Garret's collection includes stun grenades, flashbangs, incendiary grenades, mines, snares and electrical containment fields, among other things. He normally has one for every occasion but he usually needs to replenish his stock at a black market, so he often doesn't use them unless he has to. [*][b]The beating stick:[/b] A custom mag-tech stun stick which is fueled by a rechargeable battery. It has both lethal and stun settings and the modifications are mostly to increase its efficiency. Named because Garret has a habit of forgetting to recharge it, forcing him to bludgeon people into unconsciousness, rather than shock them. [*][b]Grappling hook deployer:[/b] A small wrist-mounted air-magic powered grappling hook launcher. Launches the hook at high speeds with compressed air that recharges by sucking in the air around it. May be useful as an improvised weapon to knock someone off their feet. [*][b]Garret's cloak:[/b] Comprised of 2 layers. The outer layer is woven from bulletproof fibres, providing some protection from bullets, while the inner layer is woven from non-conductive material, providing protection against electrical attacks. It has many nooks and crannies which Garret uses to store/conceal his various weapons. [/list][/hider] [hider=Skills] [list][*][b]Bow mastery:[/b] Garret is really good at using a bow. [*][b]Somewhat Sneaky:[/b] When you've been around the lower rungs of society for a while you learn to keep your head down. Garret has taken this lesson to heart and can do some stealth-related activities, like looking inconspicuous and tailing people. [/list][/hider] [hider=Powers] [list][*][b]Smacktalk:[/b] The power to aggravate one's mental state through choice attacks to their dignity. Whether that be through their physical appearance, bedroom prowess or perhaps taking a jab at their mother. Effect of this power varies depending on the target's mental defences. [/list][/hider] [b][h3]O T H E R[/h3][/b] [b]Player Input:[/b] I wanted to join this RP because I've never one a cyberpunky kind of RP and I had a character idea I wanted to try. And since I have a lot of free time at the moment I have little else to commit to (at the moment). Besides, I'm the kind of person who will stick with my decisions until the bitter end, unless real life stuff happens, and I'd tell you if it would interfere with the RP because you have a right to know. [/hider]