[@DeadbeatWalking]The first hit slices through the Night Terror's hide for [b]4 Damage[/b] netting [b]Deputy Hawkeye[/b] 5 XP! Re-adjusting his shot in the next second before firing, the next bullet hits right between the creature's eyes, killing it instantly. Hawkeye Harold gains a futher [b]15 XP[/b]. The Green Spider, Hawkeye's nemesis, finally falls. He receives [b]10 XP.[/b] The skeletal spider takes [b]1 Damage[/b]. The sandy spider curls up as it's shot through the head. Harold receives a further [b]10 XP[/b]. The last two shots ping off the Strangler's hide to no effect. The party receives [b]10 GP[/b] from the [b]Night Terror[/b] kill. You ease a short sigh of relief. [center][h3]It has become possible to break the assault.[/h3][/center] If the party roll [b]10 or higher[/b] on the next Hold Back the Darkness roll they will have broken the assault. [b]Reminder:[/b] [indent]Every time three medium or small monsters are killed, the needed number will decrease. Every time a large monster is killed, the needed number will decrease.[/indent] 1 more small/medium monster death is needed to make breaking the assault easier. [center][h3][b][color=black]+[/color][color=e50000][i]Growing Dread[/i]! A Fool's Errand[/color][color=black]+[/color][/b][/h3][color=e50000]For the remainder of the adventure, all monsters do [b]+1 Damage[/b].[/color] [color=darkgray][i]As the realisation sinks in, you come face to face with the fact you shouldn't of come here... Growing Dread - Dripping Gore cannot trigger in this adventure due to the nature of the continuous fight.[/i][/color] [img]https://i.imgur.com/iZQeDfa.jpg[/img][/center] [b]Approaching Enemies:[/b] [indent]Approaching Enemies at E1 Approaching Enemies at E2 Approaching Enemies at F1 Approaching Enemies at F2 Approaching Enemies at the Bridge [/indent] [b]Initiative[/b]: [indent][color=darkgray]Void Hound - 7 Void Spiders - 6 Deputy Hawkeye - 6[/color] Jamie - 5 Scafford Gang - 4 || Stranglers - 4 Dan - 3 Tentacles - 2 Father C - 2 Hungry Dead - 1[/indent]