[b]Approaching Enemies:[/b] [indent]Approaching Enemies at E1 3 Hellbats, 1 Slasher approaching at E2 5 Tentacles approaching Enemies at F1 Approaching Enemies at F2 4 Tentacles approaching the Bridge[/indent] [b]Initiative[/b]: [indent][color=darkgray]Void Hound - 7 Void Spiders - 6 ||3 Hellbat Approaching E2 - 6 Deputy Hawkeye - 6 1 Slasher Approaching E2 Gate - 5 Jamie - 5 Scafford Gang - 4 || Stranglers - 4[/color] Dan - 3 Tentacles - 2 [Approaching Tentacles - 5 F1, 4 Bridge] Father C - 2 Hungry Dead - 1[/indent] [@duthguy] It's [b]Dan[/b]'s turn. He has [b]2[/b] movement this turn. There are currently no monsters on his map tile, so he may activate[b] Desperation[/b] if he wishes. You can also spend a determination to reroll movement if needbe. [hider=Defend the Bridge][hr][hr][h3][b][color=c14953]Defend the Bridge[/color][/b][/h3] [hr][hr][b]Objective:[/b] Prevent the monsters escaping the Mine and survive their onslaught. [b]Reward:[/b] 200gp and 4 Loot Cards per player. [b]Failure:[/b] When travelling to town, add 1-6 extra Travelling Hazards to the journey. While in town, roll for daily events twice and take the lower result. [hider=Flavour][color=darkgray]It's worse than you thought. The local rumours don't even begin to cover the horrors that awaited you, down in this mine. A screach in the darkness and a wave of creatures rise up from the deep, intent on freeing themselves from the mine and wreacking havoc on the local countryside. Only one thing stands in their way - you, atop this rickety bridge, the only way across a dark chasm towards the Mine exit. You are the last hope. You must defend the bridge... or die trying.[/color][/hider] [hider=Conditions] [b]Conditions[/b] [indent]This mission has a Fixed Map. There is no lantern on this map, instead, certain locations are well lit. Heroes have unlimited Scavenging on all Tiles. Scavenging is never exhausted. Unlimited Enemies - Enemies keep spawning at certain locations on the Map until the Posse has defeated enough enemies to stop their advance. Every time enough Enemies escape the mine, the Darkness becomes stronger. If the Darkness fully escapes the mine, the heroes lose. Heroes are experiencing Desperation. Whenever there are no monsters on their Map Tile, they may choose to either: Scavenge, Catch Their Breath, Prepare a Once Per Fight item or Recover a Determination.[/indent] [/hider][/hider][[center][img]https://i.imgur.com/W9XN8cw.jpg[/img][/center]