[quote=@Duthguy] [@Mae] >Dan moves to E21 and tosses his bandages to Father C. Are there any monsters in range and what exactly does Desperation do? [/quote] [quote]Heroes are experiencing Desperation. Whenever there are no monsters on their Map Tile, they may choose to either: Scavenge, Catch Their Breath, Prepare a Once Per Fight item or Recover a Determination.[/quote] You have a range of twelve squares, which reaches the void hounds, the strangler, and the tentacle. They're in your line of sight. I'd recommend determination since that widens your options, like missed shots, defence rolls, and so on. You may want to spend a couple, because there certainly is a bit of block there at the bridge. As for your bandages, you're too far away from Father C to do that; you must be adjacent to trade during battle. [s]Another reason we probably should have planned this out more...[/s] [hider=My Regrets] We drastically underestimated the powers of the being known as Mae. Father C is on a choke point and Dan and Harold can't get past. The monsters want to get past the preacher, though, which means they're more likely to go after him. There's nothing we can do about that, at the moment. We can try and pull this back, though. [@rocketrobie2] On your turn, I recommend trying to get closer to the enemies and using your Shockwave Judgement. You can't use it if you've moved, and you'll take Corruption if you succeed, but it gets all the guys within two squares. Other than that, get healing and use your shotgun or your fists. The void hounds are at their weakest when it's your turn; if you reckon you can deal with them, please do. [@Duthguy] See if you can't knock out a few with your Rapid Shot - ones with less health and defence, preferably, but getting some heavy hitters out would help as well. That's why I recommend determination for your Desperation; you can get a lot more of them in your line of sight if you get some bonus movement, even if you don't use all of it. You also have one dynamite in your inventory, I think, but I don't know if you've used it already. [@DeadBeatWalking] If you will, keep shooting with your Peacekeeper. And perhaps be a little looser with your Deadeyes - we may need the extra damage. Your melee isn't so good, so maybe keep your distance. You and Duthguy should probably see about handing the dynamite to you, for more spread out damage, since their Rapid Shot requires a two-handed gun, and I don't believe Dan's got a grenade launcher. I put Jamie in Room A to try and quell the darkness, since there were seven spiders, and there's still four left, plus two stranglers and a tentacle. Each of those adds two points to the darkness if they get out of the mine - that's fourteen. She hopefully has enough sanity to stay in there a few rounds, and she's got Whiskey as well, but she needs to knock at least one of the Stranglers out. The Spiders are practically a lost cause, so that's eight points already. [/hider]