[@Flynn] I hope this will suffice for "a wee bit more creative". [hider=The royal game of Tarvak] [img]https://i.imgur.com/3wmGANE.png[/img] Tarvak a popular dice game that is palyed throughout empire. Used both in gambling due to the luck factor, and in competitions thanks to the amount of trickery it needs, the Tarvak is a game that both peasants and royals play. [b]Rules:[/b] Tarvak is a game easy to learn, but hard to master. Each player starts with six D8s (8 sided dice) that have the numbers 1-4 on them, with each number having two sides on the dice. Both players roll their die and then hide them from the other player, usually with their hands. Now that the dies are rolled, the game begins. The starting player states an amount of dice faces that he thinks are shared between both hands. For example, a player can say that "There are four 3 faces" or as we write it, 4x3. This means that he thinks that from the 12 dies, there are at least 4 that have the "3" face showing upwards. The other player then must decide whether he thinks that this statement is true or not. In our scenario the die faces are as follows: 2x1, 1x2, 5x3, 4x4. If he decides that the statement is true, then the player must "Raise". Any statement has more value if either there are more dies involved, or if the die faces are worth more. After the 4x3 in this scneario, the current palyer can only say 4x4 if he wishes to stay on 4 dies, otherwise he will have to state the faces of 5 dies, with any face values. Naturally this means that any statement that states that there are x number of 4 faces, forces the opponent to raise the amount of dies that they try to guess. The only rule of "Raise" is to not lower the value, but a player can always go from 2 dies to 5, or switch from the "1" face to the "4" face in his statement. If the player decides that his or her opponent's statement is false, then he can "Call". When a palyer calls, both players reveal their hands and count the amount of faces. If there are more or equal dies with the desired face on them, then the calling player loses a dice, otherwise if there are less, then the opponenet loses a dice. In our example, the opponent said 4x3 and we called, however there are 5 dies with 3 faces, 5x3. In this case the player who called must sede a dice to the die pool. The die pool is where the lost dies are stored. After a call the round ends, and the palyer who called will begin the next turn. Whenever a player has only one dice left, he or she will always be the one starting the round. If both players have only one die then the player who most recently lost a dice starts the turn. The game lasts until one player is out of dies, upon which the player with remaining dies wins. It is a valid strategy to call out a true statemnt in a winning situation, and lose a dice in exchange for starting the next turn. [b]Variants:[/b] Some variants of the game allow players to get back one of their dies if they call when there is exactly the same amount of dies with the desired faces as their opponent called. However, the tournament rules do not follow this rule. Similarly, there are variants of the game where the starting palyer is determined by adding together teh values of their dies, and the player with the higher value starts. This is usually reserved for beginners as it gives away valuable intel. A popular variant of Tarvak is when multiple people play. In this variant the same rules apply, and the turn order goes counter clockwise. Through the ages many other, even stranger forms of Tarvak have popped up empire wide, some of which use different dies or have vastly different rulesets or goals. [/hider]