So I can't write up my idea for faction lore in detail just yet but to get the ball rolling how does this sound? Critical infrastructure things include: Government district - sleek and minimalist in design, leaning towards organic in shape design. Think the Pilgrims from Endless space. Communications satellite (compulsory space asset) - allowing for more reliable communication with other elements of the colony and possibly outside traders and ships. Hab-complex - The colony has a high population for its size and has space to put everyone. Hab-Support Sector - As it's described above. A big population needs big facilities to help care for them. Open to other council members as well. Monument - As described above. To show off the ideals of the colony and serve as a beacon to new settlers. I might need to build a new Hab-complex soon! Cathedral - Name is subject to change but the idea is my faction will be a religious one with spiritual leanings. This sector whatever it turns into gives them a place to find spiritual comfort and to discuss philosophy and further their own spirituality. From a mechanical point of view it gives a morale booster to the colony. [@Skylar]more to follow.