[@PrinceAlexus] Here ya go. TL:DR K.O'd heroes roll for a permanent Injury/Madness. If they're unlucky and do get death, someone in town may ressurect them at the Church, I believe. [hider=KO][b]K.O:[/b][color=gray] This means knocked out. The hero cannot do anything until they [b]recover[/b], and other creatures/heros may freely move through the space the K.O'd character occupies while they are knocked out. [/color] [b]Recovering from K'O:[/b][color=gray] At the end of a turn when no enemies are present, the K.O'd character may [b]recover[/b]. They stand up on their current space or an adjacent one, and may heal 2d6 (between 2-12) sanity/health damage. If they were K'Od from their health being reduced to 0, they roll a [b]Permanent Injury[/b]. If they were K'Od from their sanity being reduced to 0, they roll a [b]Permanent Madness[/b]. If they were K'Od from losing all their HP and sanity simultaeneously, they must roll both a Permanent Injury and Permanent Madness.[/color] [b]Helping a K'Od hero during battle:[/b][color=gray] A character may help an adjacent KO'd character by giving up their attack action to do so. This can only be done if there are no Enemies on the same map tile as the KO'd character at that time (this includes the arrow squares). The KO'd Hero may immediately Recover, see above.[/color] [b]Dragging a K'Od hero:[/b][color=gray] A hero may drag an adjacent KO'd character by spending 1 extra movement per square moved (so each square you move while dragging a KO'd character takes 2 movement instead of 1.) This can be useful for getting the KO'd character somewhere safe to help them recover mid combat. Depending on how lucky or unlucky a person is, the Permanent Injury/Madness could be anything from death to serious problems to minor quirks to nothing at all. Please note that determination can be used on the Permanent Injury/Madness rolls if that character has determination available. [/color] [/hider]