Here ya go. [hider=Toon Girl] Name: Light Super Name: Toon Girl Appearance: [hider=Toon Girl's look] [img]https://i.imgur.com/zGUvchg.png[/img] [/hider] Powers/Skills: [hider=powers] Toon Strength - Depending on her mood, Light can have various levels of Super Strength. While sad or depressed, her arms are basically noodles and can't lift much of anything. When she is determined or angry, her super strength can jump up to levels that can only be matched by a few. In her default state however shes strong enough to be able to lift up a small house and run with it only slightly encumbered. She can also lift enchanted items such as Thor's Hammer, but WILL NOT gain any positive or negative effects from them unless she would normally fill those criteria. Toon Regeneration - Light can regenerate from almost any affliction much like any cartoon. The healing can vary on how long it takes, depending on the injury, with physical blows being the fastest to bounce back from, while more energy based things like fire might take longer to regenerate from. Supernatural afflictions or mental afflictions take the longest to regenerate from, and can take upwards of 20 minutes to regenerate from in some cases. Additionally since shes a toon, many injuries that affect her tend to be more 'showy', such as her turning into ash after being on fire for a short time, explosives just charring her black and maybe turning her to ash, body parts finding their way back to her or her pulling new body parts out of stumps if she is cut, blowing herself back to normal, bullets passing through her and leaving holes, turning green when sick, and the like. She doesn't bleed, has amazing resistances to reality warping abilities, and she can adapt quickly to hostile environments such as underwater or the depths of space. Toon Physics - Light is affected by physics differently, although core concepts are still followed. Examples are attacks do extra damage, she can stretch like rubber if being pulled/hit, incinerated to ash because of a mild fire, extreme unluckiness, being able to ignore the pull of gravity if unaware that it should affect her for a time, and other various benefits and hindrances that often follow the 'rule of cool' or comedy. Portable Hole - Light can pull a portable hole from the inside of her dress. This lets her travel to familiar places or any point along her sight lines, and only she, stuff she wears, or stuff in her Pocket Space can enter, the hole feeling like inky paper to anyone else. When placed, either in the air or on the ground, the second hole appears once she enters the first one. There is a slight time delay between when she enters the hole and when she exits the second hole, which is extended if either hole was placed in the air. Pocket Space - Light can store and pull objects from a place she calls 'pocket space', located under her dress. She can pull various objects from this space, but most if not stored previously tend to be useless or downright hazardous if they have the ACME logo on them, and objects pulled from this space tend to look a bit more 'cartoony' then normal. Light can't store or pull living objects from her pocket space. Reality Siphon - Light steals the reality from whatever she touches. Light gives off a 'creepy' feeling when touched as she steals away the reality of the object or person shes touching. When an object has lost some reality, it is unable to gain energy from other sources but itself until its reality is restored. When Light isn't touching something, it regains its reality back after a short period depending on how much was lost. When an object has lost lots of its reality, it starts to take on the look of a Toon, but with no beneficial powers, and when it loses all of its reality, it disappears to... Reality warping beings have a minor resistance to this ability and massive or cosmic entities have greater resistance to this ability. Magical things lose their energy quickly. This power can't be turned off and Light has no control over its intensity. This ability allows her to affect Ghosts and other ethereal bodies, and anything that tries to siphon off Light's energy or tries to possess her will suffer a much more severe version of this ability. [/hider] Equipment: Whatever is stored in her pocket space. Weaknesses: -Takes extra damage from attacks -Has an EXCEPTIONALLY difficult time escaping from things that constrict her movement like ropes or nets. -Extremely unlucky, almost to the point where she might just as well have a target painted on her head. -Very susceptible to drugs and some chemicals. -Has a very poor judgement of 'seriousness' and tends to fall into traps very easily as danger isn't something she can really perceive well. -Tends to mostly be a pacifist when fighting, and would rather talk or play with her enemies than fight them. This makes her very easy to talk down from a fight or even bring to your side temporarily. (Lex = instant win) Also makes her very easy to distract. -While strong, she isn't trained in martial arts. Shes also fairly light and easy to throw around. -Due to her 'creepy' touch and slightly unsettling looks, Light has a hard time making any close relationships. Origin Story: Coming from a different form of reality, or lack there of, Light is a toon living in the real world. Sure, she doesn't act too chaotic like what you see on the TV, but then unlike most cartoons Light has a good grasp on the concept that things in this reality don't follow the rules she knows. That doesn't mean she isn't up to jokes, comedy, or making friends, and her constant smile makes it out to be that she is perpetually in a good mood, even when dealing with villains! But sometimes she'll occasionally mumble about dark things, often in a light hearted or dismissive manner, but there might be something bad that happened prior to this toon lady coming to this reality. [/hider]