Here's a last minute application! [hider=Namia] Hunter’s Name: Namia Age: 32 Appearance: [hider=My Hider] Wasn't sure about the climate in this RP so I found two images one for a colder Northern Europe/America climate and and another for a warmer climate Warmer climate: [img]http://tattoo-collections.com/wp-content/uploads/Tribal-Warrior-Indian-Eagle-Tattoo-1.jpg[/img] Colder climate [img]https://i.pinimg.com/736x/9f/c4/00/9fc4009a41e995cc4d9337504dd3cc23--tribal-warrior-orc-warrior.jpg[/img] [/hider] Weapon of choice: sickle Armor of choice: studded leather pads History: [hider=history] Namia grew up in the jungles far to the south east of Rothenburg, there society whilst no less advanced operates very differently to that in the great city. There instead of living in exile witches were respected and feared as important leaders of society, guiding the various villages and showing them how to survive in the dense forests; perhaps more surprising is the presence of lycans, treated like demigods who serve as protectors from rival tribes and monsters. Namia was raised as a warrior from birth, given all of the skills that he would need to fight and one day lead the villages into battle if need be. It was the day of his ritual to become leader of the warriors, to prove themselves he and five other men went out and killed a car sized ondorro spider (for they grow much larger in the secluded jungle) and had brought it back to an assembly of the nearby villages, there they fought to the death a fight where Namia not only won but killed each of his five opponents not relying on them to kill each other. After this the witch, which lead the tribe which the villages were a part of, prepared an elixir made from malign ingredients including Lycan blood and ondorro venom. If he survived drinking the contents of the cauldron he would become a lycan his fate depending on which type, if he became a feral lycan he would be killed on the spot but if he became a beast lycan he would become the leader he was raised to be… What actually happened was totally unexpected, though he went through some minor mutations he was completely unchanged. This threw the tribes leadership into a panic leading them to seclude themselves for three days and three nights whilst they decided his fate, eventually deciding to spare him and cast him into exile. Whist in exile Namia’s mutations have become slowly more severe and whilst he has grown in strength he has found that in the heat of battle he occasionally goes into a blind rage only emerging when he is surrounded by corpses. Over the years his travels have taken him all over the world where he has met many groups of people but has never settled for long until now… The guild first heard of Namia from a distressed noble, they said that their carriage and guards had been torn to shreds by a wendigo which had then chased him into the woods. He claimed that as the monster was about to kill him a ‘dark skinned fellow’ came out of the blue and broke the beasts arm before hacking off its limbs and removing its teeth. The noble had intended to meet the man in person to thank him but instead lead the guild to a new hunter. Even with the nobles simple description they found Namia reasonably quickly due to his foreign appearance, there they convinced him to join for a while and help fight the monsters which had come to threaten the city. [/hider] Personality: keeps to himself most of the time, though isn't above trying to make friends with his fellow hunters and enjoys the festivities found in Rothenburg especially the drink they call beer. Is kind at heart and will always help those he sees as in need. Strengths: Knowledge of poisons: as part of his warrior training he was trained in the creation of poisons, venoms and their antidotes. Acrobatic: his light armour and encumberment allow him to move freely, this combined with his dexterity means that he can easily avoid most blows. Unnaturally strong: the witches elixir has made him strong, though he cannot match the monsters he sought to become he is far beyond your average human in terms of strength. Survivalist: his years of traveling alone in the wilderness have given him the knowledge and experience needed to survive in most environments. Knows many languages: in his travels he has met many people from all over the world and has learned their ways and languages, as a result he can speak to at least some extent with most people he meets. Weaknesses: Reluctant to fight some monsters: he is reluctant to break the traditions of his home as a result he will only fight witches and beast lycans who are very clearly evil. Blind rage: in the heat of battle he will sometimes fly into a rage relentlessly attacking everyone around him. Nostalgic: misses his home village and people and is drawn towards things which offer a connection to his origins or a means to return. Shunned: as his mutations have become more visible people have become more hostile and fearful of him, in some extreme cases accusing him of being a monster and chasing him from their towns and cities. [/hider] Are there any changes that you'd like me to make for it to work?