Ember of Hate Age: 29 Height: 5’7 Weight: 125 lbs Hair: Platinum Blonde Eyes: Whichever she wishes Gender: Female Tail length: 4 ft _____________________________ [b]Abilities[/b] [b]Tiefling Rage[/b] Ember summons forth the rage that resides within all tieflings, allowing her to overwhelm her opponents by psychic torture. Only by physical contact through herself or her weapons can Ember begin to fill her opponent with the Tiefling Rage. The more Rage is put into them, the more they are adversely effected by it, causing a range of reactions. It is a slow transfer, one that is marked by a scaling of one hundred percent, with the opponent receiving five percent of Tiefling Rage with each successful connection of a physical interaction between themselves and Ember of Hate. Ember can only transfer her Rage via immediate physical contact such as being able to make a point of contact with the person itself or whatever they are wearing. Tiefling Rage cannot be transferred through making contact with either the ground, air or water that is also touching the opponent. The first of these symptoms (starting at five percent enriched) is the increased pain one feels when damaged by any means. A small cut feels like a gash has been opened into the flesh, causing the victim to become uncertain of what they just felt. Pain receptors become inflamed until the victim starts feeling pain at its fullest for every nick and bruise (thirty five percent enriched). During this time (twenty percent enriched) hallucinations begin to form, subtle at first, but can build to something dangerous if went unchecked. First it begins with the auditory, the scurrying of paws just out of sight, the thundering bellow of a monster you believe just to be just outside of range to discover you. Before long (forty five percent enriched) the illusion begins to take on a visual form, starting with the sky turning blood red, the ground becoming cracked as scarlet light pours through them. Sounds of skittering paws are now replaced with the demonic whispers of the damned as the landscape soon turns into that of a living hell. At the final stages of this affliction (sixty percent enriched) are hallucinations directly concerning Ember herself. Those having achieved this level of Tiefling Rage enrichment now begin to see Ember as something more than just her mortal self. Horns begin go grow larger, wings begin to appear and Ember begins to deform and grow into a hideous beast (eighty percent enriched). This is the monster brought forth to the minds of those inflicted witty the Tiefling Rage, caught in a maddening display of hysteria that leaves them vulnerable to her attacks. The Rage will subside after a short amount of time. Ten percent is removed every minute that Ember has not been able to transfer more of her Rage into her target. [b]Touched by Fire[/b] As a Tiefling, Ember of Hate has minor pyromancy and minor resistance to fire. Her ability to manipulate fire only comes from naturally occurring fire, as Ember cannot create fire on her own. Ember has no means by which to make the fire warmer or colder based on her will, all she can do is command it via her racial affinity. Her ability to resist fire damage is also considered minor compared to most. Ember of Hate is able to reduce the amount of damage taken by fire by a whole degree, meaning instead of third degree burns she would mostly just get second degree burns. This applies only to normal fire however and anything higher than that will damage her like anyone else would be. [b]Acrobatics Training[/b] Ember of Hate is a nimble woman that can perform various tricks and feats. Included in this is her tail, which is considered prehensile and capable of gripping and throwing things with the same accuracy as she could. If separated from her tail Ember loses a fair amount of her balance and will no longer be able to be as nimble as she could be with it. [b]Unholy Attributes[/b] As a being of Hell Ember is capable of performing physical feats beyond the capacity of a normal human. She has three times the strength, three times the speed and three times the endurance of a normal human being. Exposure to holy magic does reset her back to normal human attributes until she can recover for a full day. _____________________________ [b]Equipment[/b] [b]Black Steel Long Sword:[/b] Four foot black steel sword, etched with infernal runes. This weapon is capable of transferring Tiefling Rage through it like a natural conductor does electricity. As an instrument forged in the bowels of the underworld it is capable of damaging incorporeal beings. [b]”Black Widow” Stiletto:[/b] Standard black steel stiletto that is laced with a potent neurotoxin which can leave the victim paralyzed in the limb the toxin has been introduced to in a matter of minutes. This weapon is able to transfer Tiefling Rage as if Ember were striking them with her own fist. As a weapon of Hell it is capable of attacking incorporeal beings. [b]Black Steel daggers:[/b] Three daggers strapped to the back of each leg. These weapons are capable of transferring Tiefling Rage as if Ember were striking with her own fist. As weapons of Hell they are capable of damaging incorporeal creatures. [b]Perdition Cannon:[/b] A black steel revolver with infernal red runes etched onto chambers and the barrel. Uses .44 magnum rounds and is capable of firing accurately for up to one hundred yards. Holds six shots at a time. [b]Hellbite Rounds:[/b] .44 magnum rounds used as ammunition for the Perdition Cannon. They are black steel bullets etched with the Hell rune of fire. Every shot fired erupts into a flaming projectile when fired and has the ability to to transfer Tiefling Rage. As a product of the forges of Hades this holds the capability of harming incorporeal beings. Ember always has six full moon reloaders on her belt at all times. The fire generated by the Hellbite rounds are considered standard fire with no other special effects. [b]Fiend-Leather Armor:[/b] Night black leather armor that covers Ember like a second skin. It covers her from the neck down and can react according to her will. The armor can harden itself into something akin to iron plate, or it can sprout spikes equivalent to that of razor sharp iron wherever Ember wishes so long as she concentrates. This armor is capable of transferring Tiefling Rage as if Ember is striking the opponent herself. Fiend-Leather armor is also resistant to fire.