[hr][center][code] and [/code][/center][hr] [code]Player interaction? You two have got this in the bag. For the record, : even if the music is a little hokey... it's kinda lit. By the way, you two still need to do your own rounds and checklists.[/code] [hider=COMPUTER USE (ACUMEN) CHECK] [code][/code] [b]Check:[/b] Computer Use (Acumen) [b]Dice:[/b] 1d20 [b]Bonus:[/b] +7 (+3 Background Bonus) [b]Roll:[/b] 11 [b]Result:[/b] [color=green]21 (SUCCESS)[/color] [code][/code] [b]Check:[/b] Computer Use (Acumen) [b]Dice:[/b] 1d20 [b]Bonus:[/b] +6 (+Advantage from [code][/code]) [b]Roll:[/b] 14 [b]Result:[/b] [color=green]20 (SUCCESS)[/color][/hider] [code]Oh yeah, there's nothing to worry about. 's analysis of the unfamiliar piloting panel was able to quickly and ably guide through the process as well. Everything looks crystal clear from bridge. Lock-threat warning system looks good, stabilizers were in the green, and though the target tracker was kind of spotty, the micro-maneuvering controls were beautiful. The only peculiar thing worth noticing was the fact that there were multiple telesponders that were hidden in obscure locations on the bridge, and you doubt you found them all. Normally a ship would only need one, since all it did was automatically transmit the ship's identification profile to starports and military vessels.[/code] [hr][center][code] and [/code][/center][hr] [code]You know what I say when the characters have to perform a new or possibly challenging task? It's roll time.[/code] [hider=REPAIR (ACUMEN) CHECK] [code] This isn't gonna end well.[/code] [b]Check:[/b] Repair (Acumen) [b]Dice:[/b] 1d20 [b]Bonus:[/b] 0 [b]Roll:[/b] 13 [b]Result:[/b] [color=green]13 (SUCCESS)[/color] [code]That's unexpected. [/code] [b]Check:[/b] Repair (Acumen) [b]Dice:[/b] 1d20 [b]Bonus:[/b] +9 [b]Roll:[/b] 6 [code]lol[/code] [b]Result:[/b] [color=green]15 (SUCCESS)[/color][/hider] [code]Between the technophilic misanthrope and a tribal elder who thought star ships made great pottery for wroshyr trees, the two of you managed to take care of things pretty well as far as pre-flight checklists go. , you did as you were told and followed those directions diligently. While you might not have much if any knowledge of star ships at your disposal, you certainly aren't a stupid wookie. Some things your dug partner had you do were self-explanatory: make sure the needles don't go into the red, make sure nothing bright was flashing, make sure that nothing loud was banging. The last might've been a little trickier, given the hum of the hyperdrive, but so far nothing sounded like there was a terentatek on board the Phoenix. That only thing you might have found of note was the fact that some wiring was protruding from a panel of the... you don't know what it is, but you figure that could probably tell you. Speaking of... , admittedly you found it slightly more challenging a task than you anticipated it to be, but that could also very well be the case of working with worn-down and dated equipment. Stuff so old that you might have forgotten had existed and had to take a minute to remember how to operate them, so you might have made a mental note to obtain a newer model of the power outlay differentiator and the alluvial dampers for the hyperdrive. One particular thing of note you found was an issue with a heated solenoid for the fuel reversal system that fed fuel to the ship from two individual tanks. You know from your experience that it has two purposes: the first is how firing from one side and then the other helps with the center of balance of the ship so that one tank doesn't get much heavier than the other. The second purpose is to keep any one engine from getting too hot. When a reversal is happening, combustion air is also reversed. One valve closes while the other one opens, and the valve that closes directs the exhaust through a flush vent and into space where it doesn't suffocate and kill the crew. The bad solenoid controlled combustion air. For you, it was a simple fix of replacing the wiring of the solenoid's coil, but you also know that it's often the simple fixes that kept exhaust from flooding the ship and slowly killing everyone on board. Nice job.[/code] [hr][center][code][/code][/center][hr] [code]When sent you off with the duty to perform the pre-flight checklists, the job itself was mostly simple. There were a few things with a box next to it that you were supposed to indicate with a check mark or the letter x, and some of those things might have included whether or not certain cooling units were running properly, if loose objects were either secured or put away, any loose panels or missing equipment - then there were other fields such as whether the coupling motivator was giving you the correct readings or if the condition of the hyperwave emissions enhancement filter was good. Such things were far and away from your responsibilities on the last ship you were on. As you proceeded into the cargo bay, Woo'rah wasn't where you remembered her being. The hammock was empty, but you did hear some noise coming from the same curtained off workbench where you originally met her at.[/code] Labored sounds of a woman came from behind the welding curtains which was followed by the scraping of heavy equipment being moved around as a metal-against-metal type of hammering sound, like someone had just dropped or thrown something somewhere, finally prompted a sigh. Almost dramatically, the welding curtains were thrown aside and Woo'rah walked out with a bead of sweat on her forehead. Most of the stuff in the cargo-bay looked like it was tucked away, secured, or stored somewhere, which could very well mean that the sole denizen of this bay was hard at work since the crew left. She looked around for a moment, apparently glossing over [code][/code] entirely, like she was trying to see if she had missed anything of importance. That was until you began speaking to her directly. "We're getting ready for departure, is all your stuff squared away down here?" Woo'rah looked at you for a moment as though she didn't notice you standing there at all, then shrugged and said simply, "For the most part." The taller twi'lek waltzed around the curtained-off work bench taking a good look at all corners of the cargo bay before making her way back around the other side, apparently satisfied with the job she's done and made a beeline back towards you. "Was that it, missie?" Woo'rah asked, with the same sort of smug-albeit-bored expression on her face. "The sweet little thing was just coming in to check up on me?" You hadn't stood directly next to her before, and now the height difference was actually clear: she stood over a foot taller than you and her musculature seemed a little more defined. She seemed to find some amusement out of this face as she [i]literally[/i] looked down at you with her hands on her hips; though you got the sense it was more from the absurdity of the height disparity between you instead of it being a taunting gesture. As if fully anticipating your agitation, she just smiled for a brief moment, not giving you a chance to respond to her before she continued. "What [i]is[/i] such a shy little munchkin doing out in the bantha's end of space, anyway?" Now that part was definitely her teasing you, but you didn't need the Force to tell you that.