[center][b][u][h2]Spring, Turn 0: The Hottgug Festival[/h2][/u][/b][/center] The city of Grunn was unique. It was the only orc settlement south of the Great River that was never allowed to be under the rule of a single Clan. Instead, it was a communal settlement carved into the Hottgug Mountain. Grunn was also home to the [b]Hall of Life[/b], where shamans studied, trained and learned how to talk to the ancient spirits. Banners hung from all around the city. The Warmonger clan, the Mawnsta Clan, all of them, as their hosts marched to it's cusp and camped. The Hottgug Festival was party and politic alike. Orcs drank, partied and fought. Only during the Hottgug was bloodshed allowed within the village. And it was a great opportunity for ambitious young warriors who sought to challenge a Chieftain in front of a crowd. Huts popped up in an otherwise sleepy little village that dotted the Marggg River, and from it the Hottgug Festival started, lasting nearly four weeks. For unbloodied warriors, it was an opportunity to take part in the Games--where by winning one of the many competitions there, they could leave the village themselves as a feared warrior of their clan. For the shamans, it was often a time to meet with the masters of the Hall of Life, from whose tower often spoke wisdom and shared knowledge. For the Clan Chieftains however, it was a time for delegation, challenge and strategy. Few times would the Chieftains of opposing clans come to meet to talk, to challenge, to deliberate. [center][img]http://media-curse.cursecdn.com/attachments/41/695/orc-camp2.jpg[/img] [i]Village of Grunn, prior to the Hottgug Festival[/i][/center] [b]Week 1: Hottgug Festival[/b]: -- Every [b]Chieftain[/b] has traveled to the village of Grunn, far in the Southeast, to participate in Hottgug. -- [b]Major Chieftains Present[/b]: [list][*]Chief-Shaman Bloodrider ([i]Clan Willbreakers[/i]) [Player] [Week 2] [*]Chief-Shaman Gozgum Seereye ([i]Clan Mawnsta[/i]) [Player] [Week 4] [*]Chieftain Grom Burnteye ([i]Clan Rockfang[/i]) [Player] [Week 1] [*]Chieftain Kruk Bloodaxe ([i]Clan Warmonger[/i]) [Player] [Week 3] [*]Chieftain Brok Gorejaw ([i]Clan Gorejaw[/i]) [Player] [*]Chieftain Murg ([i]Clan Rawtooth[/i]) [Ambitious. Not Feared. Unblooded.] [*]Chieftain Jhatg ([i]Clan Blackmaw[/i]) [Most Feared. Blooded.] [/list] -- Every [b]Week[/b] the Chieftain Delegation will assemble and the assigned Chieftain will bring [b][u]ONE[/u][/b] ISSUE. During Week 4, all Chieftains will vote to bring up a fifth and final issue. -- Bringing up an Issue will allow all the Chieftains to decide what to do, though Chieftains are only bound by fear to follow. -- [b]Issues[/b]: - [b]Local Raids[/b]: To discuss raids between fellow clans in the Lowlands. - [b]Raiding across the Great River[/b]: To discuss raids against Humans and Elves across the Great River. - [b]State of the Lowlands[/b]: To discuss the state of the Orcish clans. - [b]The Famine in the West[/b]: To discuss the dire famine ravaging the Western Lowlands - [b]Dwarven Raids in the East[/b]: To discuss Dwarven Raids in the Mountains - [b]Minor Alliances[/b]: To discuss existing, former and future alliances in the Lowlands - [b]The Games[/b]: To discuss the Games ongoing at Huttgug. - [b]A Warchief[/b]: To discuss the vacancy of a Warchief (under which all Chieftains fight) -- All players may post [b][u]IC[/u][/b]. No orders during the Huttgug.