[center][i]"The continent of Arcadia. A land diverse in race but equally tempered in hardship from disaster and tragedy, whether they be natural or unnatural. However, the greatest hardship the Arcadians faced was when the natural decided to do something unnatural. Gaia, the goddess the Arcadians once revered as the deity of nature, convinced the mages of the Moon Kingdom to summon her so she could bring boon, bounty and abundance to Arcadia. Unfortunately for the continent, Gaia did none of those. Instead, she immediately leveled her host kingdom and slaughtered most of its citizens with her power and her elemental constructs. The goddess then unleashed numerous nature spirits who then possessed the bodies and skeletons of the dead, making them mindless thralls of Gaia. The goddess then marched eastward with her undead throng, destroying everything in their path. Neither man, nor woman, nor child, nor animal, nor plant were spared from Gaia's fury. It was then when three powers, The Concilium, Razelia and the Zenith Union came together to stand against the tide. They were called the League of Arcadia and they, and alongside a few other powers, waged a long and bloody war against the deity of nature. No heroes or heroines were recorded for there were many who scored significant victories and died heroic deaths. All that was recorded was that the races of Arcadia were firmly united during this hardship. In time, the League managed to push Gaia's forces back to her lair, the remains of the Moon Kingdom, and banish her from the the mortal plane. Many lives were lost and many tears were shed during the war but the Arcadians learned a valuable lesson: That together, they are powerful enough to take on even the gods. A prosperous peace followed. As the time went by, however, incident upon incident started chipping away at the harmony. Razelia has transformed into a terrible kingdom crawling with bloodthirsty warriors, the Zenith Union has dissolved since the Embla Empire has resumed coveting the Kingdom of Askr and the members of the Concilium now face their next greatest enemy: each other. And now, the Dwarven Kingdoms demand reparations from the instability that is seeping from the League. Under such circumstances, it seems that peace is not long for Arcadia."[/i] ---------[/center] [h3]BRIEF SUMMARIES OF THE FACTIONS[/h3] THE LEAGUE OF ARCADIA [hider=The Concilium] [i]"Ahhh... The Concilium. A great confederation between small kingdoms to strengthen themselves. Archanea, Valentia, Magvel, Jugdral, Tellius, Elibe. These kingdoms were once small, prone and vulnerable to raids and invasion from bigger nations. No longer when their kings and queens came together in the sacred Mount Tiki. No longer will their soldiers be crushed easily. No longer will their people fear for their lives every day. No longer will they be dismissed as insignificant tiny countries. Now they are powerful and they will gladly challenge any who would think so otherwise. But alliances rarely last forever. Differences and ever-increasing feuds between the constituents have began chipping at the Concilium's foundations. Will these cracks be fixed? Or will it grow and end this great and vital fellowship?"[/i] Other Info - Part of the League Of Arcadia, a coalition of nations formed against the goddess Gaia and her elementals and undead. While that war occurred ages ago, the League decided to stay together long after. - Ruled by the Council of Royals, a gathering of Kings/Queens of The Concilium kingdoms to discuss which laws to enact and what The Concilium should do regarding matters of national importance. - Players start in this faction. - I'll leave the royalty and culture of the kingdoms to the players so they have leeway over their characters and do some worldbuilding. If not or if they're done, I'll fill it myself. [/hider] [hider=Zenith Union] [i]"An alliance as fragile as glass, if not more so. The Kingdom of Askr and the Emblan Empire have been fighting for as long as anyone can remember. It finally ended in their latest war when the Emblan Emperor fell ill and kept fighting which assured that he would succumb to the disease. The imperial mantle fell to his wife who did not possess the warmongering of his husband and thus proposed an end to the hostilities between the nations, creating the Zenith Unions. However, the Empress has died and her daughter Veronica was the heir. And it seems this apple did not fall far from her fatherly tree.[/i] Other Info - Part of the League Of Arcadia, an alliance formed against the goddess Gaia and her elementals and undead. While that war occurred ages ago, the League decided to stay together long after. - Askr is ruled by King Finn the Seafarer while Embla is ruled by Empress Veronica. - Players cannot come from here. [/hider] [hider=Varjo] [i]"Varjo, the fallen kingdom. Generations ago, Varjo was known as Lizberia, a kingdom of knowledge and magic and magical knowledge. Many mages and sorcerers consider visiting Lizberia an obligation. A pilgrimage of sorts. And with good reason, the magic kingdom has many academies and libraries that can teach an old sage a thing or two. The greatest of which is The Library of Arcadia, a library as big as a palace that is supported by a village. All of these are run by the Chercheurs who, strangely, value technology more than magic. However, everything changed when House Caldeyron led a sudden and quick rebellion against the royal family and successfully overthrew them. The new ruler then changed Razelia and everything it stood for. First, the kingdom was renamed to Varjo. Secondly, the libraries and academies of knowledge and magic were torn down and replaced with blacksmiths and barracks. Thirdly, he concentrated the kingdom's wealth to the capital and left the outlying villages, towns and cities impoverished. When the people began complaining, the new king's newly-outfitted armies quickly put them down with extreme prejudice. Not even the Chercheurs could stand against the Caldeyrons' wrath and were forced to flee from Arcadia itself. The reign of the Caldeyrons soon changed the nation's culture from the pursuit of knowledge and wisdom to the pursuit of bloodshed and slaughter. Roving bandits and brigands filled the Lizberian countryside, forcing the many towns and villages to form their own militias who could defend against banditry and also do some banditry themselves to support the hometown. All of Arcadia mourned for Lizberia's passing and Varjo's membership in the League is now being questioned by many. Still, also a great many point out that Varjo's ferocious warriors have been a great help dealing with any stray undead and feral monsters."[/i] Other Info - Part of the League Of Arcadia, an alliance formed against the goddess Gaia and her elementals and undead. While that war occurred ages ago, the League decided to stay together long after. - Currently ruled by Joshua Caldeyron and his sister Queen, Leyanne Caldeyron (not married because that would be gross). - Inspired by Warhammer Fantasy's Chaos. - Players cannot come from here. [/hider] THE OTHERS [hider=Dwarves] [i]"Short but stout, the Dwarves occupy most of the mountainous regions of Arcadia and even have some holds in the Arcadia's Edges, the great mountain ranges that separate Arcadia from an unknown land. The Dwarves, unlike the League of Arcadia, puts little trust in the unpredictable casting magic and instead uses the reliable stored magic in runes. However, runes can only do so much and thus the Dwarves turned to technology to meet their other needs and wants. Because of this, the Dwarves have complex machinery of gears and bolts and have weapons that spit fire and lead or just plain spew fire."[/i] Other Info: - Non-playable race - Inspired by Warhammer Fantasy and LOTR Dwarves [/hider] [hider=Ortus, the Kingdom of the Moon] [i]"The kingdom is known for its fondness for the Moon and also as the source of the tragedy of summoning Gaia into Arcadia. When the war ended, Ortus was left to rebuild itself. But rebuild they did and it has mostly returned to its former glory, even if it is no longer a magical kingdom that rivaled Lizberia. Something that was okay for the Moon people. After all, it was magic that brought forth Gaia. While the new royalty and official law has no qualm with magic, it was now the culture of the Moon Kingdom to refrain from magic. Thus, only a select few are mages in the Kingdom of the Moon, most of whom are in the esteemed Lot Order. Now, the kingdom focused more on technology like the Dwarves, creating some sort of fellowship between them. Helping on that end is one Lot Knight who is the pillar of breakthrough upon breakthrough. The Moon Kingdom has then progressed into a society radically different from Arcadia in practically most aspects."[/i] Other Info: - Players cannot come from here. - Has Napoleonic Era military mixed with Medieval. - Ruled by Queen Bethany Vinderion, a frail royal but firm and courageous. [/hider] ~On to the technical stuff!~ [hider=Rules] 1) Standard Roleplayer Guild rules. No godmodding and stuff. 2) As GM, I reserve the right to have my word to be law within the boundaries of this RP. 3) If there are problems with the RP or with other players, you can take it to me (so I can take it to someone who could deal with it lol!). 4) Do not post your character in the Characters Tab. Only I have dominion there. 5) Only post once when you are interacting with an NPC or doing any action. You can post as many as you want when you are talking to another player. 6) Updates (i.e. My posts to move the story along) will generally occur every Thursday and Sunday (My timezone's UTC+8). However, if you have not posted, I will still update without affecting your character as much as possible. Worst case scenario, I will assume your character did nothing. 7) Please post something in the OOC if you are still interested just unavailable at the moment. If you do not post anything within two weeks, I will be forced to drop you from this RP. 8) If you have read the rules, you will write your favorite Fire Emblem pairing at the bottom of your sheet. (Helping others regarding this rule is discouraged unless you are vouching for that person.) [u]Some things to remember[/u] a) This is a narrative-based RP so things like weapons triangles and stats don't really matter here. Still, magic can still pierce armor and so does Armorslayers and stuff (on that note, armor-piercing weapons like the aforementioned Armorslayer are pretty heavy and will factor in the narrative). Classes also matter weapon-wise and narrative-wise. b) Your character is VERY unlikely to die in this RP. In battle, they'll just be incapacitated should the circumstances demand it. HOWEVER, if your characters put themselves or do something that assures their death, they WILL die. c) You can make two characters if you want to. d) If your character has a mount, you will also control the mount's actions. e) Locations in this RP are mostly named after some Fire Emblem locations and they are all inside one continent. [/hider] [hider=Character Sheet] Appearance: (Please refrain from using photos of real life people.) Name: Sex: Class: (All classes are available for playing. Higher class = Higher responsibility. [b]Use only classes from Fire Emblem: Awakening.[/b]) Starting Weapons: (You can only have two.) History: Personality: [/hider]