[b][h3]SuperPower Rules And Guidelines[/h3][/b] Just as a little guide for anyone who needs it, these are the things to keep in mind when creating a superpower set. 1) These characters are not justice league level. No literal gods, No Magic. Aliens are fine, mutated 'monsters' are okay. When trying to gauge your power level think somewhere around Marvel 'Street Level' heroes and non Omega level X-men. Also look at the rouges gallery, if you think your character could probably beat them without trying very hard then they are too OP my dude. 2) If you're going to have multiple powers they should compliment each other. Being super strong and super durable makes sense. Being super agile and having super spatial awareness makes sense. Being able to summon comets and also talk to elephants doesn't make sense. And if you are going to insist on a very strong power you will need some VERY significant weaknesses to balance it out, you want to think to yourself 'what's a way that relatively non powerful opponent would have a chance against me?' 3) Think of the [i]character[/i] first and the powers afterwards. Your character is person in Maximum city with a life, a job and mostly regular interactions on a daily basis, you are not a super hero 24/7. You are also not a hardened war veteran (unless that is your specific background). You will also have insecurites and mental hangups about what you do. Don't expect to be supernaturally brave in every situation and be able to always think rationally under extreme stress. You are a person underneath the cape. 4) Try and keep powers fairly simple, the need to stand out is understandable but its how you use your powers that makes you interesting. Having something like plant based powers may seem mundane, but maybe if you use them to give yourself a coat of wooden armor and weapons, it suddenly becomes interesting! Don't be using powers that will have you spending more time describing how they work as apposed to what you are trying to achieve.