After binge-reading my way through the entirety of Worm, I've now been gripped by the instatiable urge to play in superhero roleplays. This being a Worm-based roleplay is an extra plus. As such I'd hoped to join with the character below. [hider] [hr] [h3]Information[/h3] [b][u]Name:[/u][/b] Alyssa Senebrache [b][u]Cape Name:[/u][/b] Mist, formerly the Silent Judge [b][u]Theme Song:[/u][/b] [youtube]https://youtu.be/np3bhsxJPkA[/youtube] [h3]Aspects[/h3] [b][u]High Concept:[/u][/b] Villain Turned Vigilante Seeking Redemption [b][u]Trouble:[/u][/b] The Past Cannot Hide Forever [b][u]Origin:[/u][/b] Initiate of the Blasphemed [b][u]Growth:[/u][/b] A Trail of Corpses [b][u]Adventure:[/u][/b] Finding a Better Me [h3]Bio[/h3] [b][u]Personality:[/u][/b] Having always been a meek person, Alyssa is surprisingly shy for the things she's done. She's uncertain of herself and everything she does, constantly wondering what part of her is her, and what is the cult's tampering. She rarely speaks and speaks softly, as if not expecting to be heard. While she acts kind and meek there is a part of her that is cold and ruthless. A part that speaks in actions, and in that manner is quite verbose. Often she wonders which of the two is her 'true self', and which is a mask she decided to wear. [b][u]History:[/u][/b] Annadale Skye was the leader of the Blasphemed, a cult operating in rural America. They were formed from religious extremists, viewing the Endbringers as the harbingers of the End Times and worshipping Scion as the second coming of Jesus. They acted on this with militant extremism, indistinguishable from terrorism to outsiders. Villains and sometimes heroes were considered Heretical, and exterminated. Those who had been marked by Simurgh were hunted down and killed, lest they spread their taint across the world. The group did some good fighting the Endbringers, but the heroes didn't hesitate a moment when they had a chance to destroy the cult. Most of it's members were sent to the Birdcage, or killed in the fighting. Against enemies willing to kill without mercy, even heroes can't afford to hold back. Alyssa was a member of the cult, although not by choice. Not to start. She'd triggered as a child during an Endbringer attack, and the Blasphemed had taken her in when she had no family. They raised her on ideals of vengeance by any means necessary, a merciless but righteous path to right the wrongs of the world. Taught her that her actions, however callous they might seem, were the only way to save the world from damnation. She ate it up, latching onto the purpose, and became the silent executioner of the Blasphemed. But her doubts had started well before the final raid on the Blasphemed headquarters, and she ran instead of fighting. She had been trained to kill, but she had no intention of killing the heroes she had seen fight the Endbringers. After over a year of reflection, Alyssa realised that she could not shake the shadow of her past. There was no peaceful life for her, no quiet escape into the normal world of a civilian. She had killed too many people. Hiding her identity she found herself a new costume, a new name, and a less lethal use of her powers. She became an independent hero, seeking to redeem herself. Knowing that nothing she did could undo the damage she'd done, but hoping that at least she could do some good. There was no other choice, really. She would never be able to rest, to do nothing, haunted by what she had done. Perhaps, in some corner of her mind, Alyssa even hoped that she would die against some great evil. As if that were the only way to earn true redemption. [h3]Abilities[/h3] [b]Former:[/b] Shaker 8, Blaster 6, Thinker 2 [b]Current:[/b] Shaker 6, Thinker 2 Myst is capable of controlling fine particles in a large area around her. This effectively translates into the ability to manipulate gasses, vapours, aerosols and dust-like substances like sand. She's extremely limited in that she isn't able to move anything larger than a pebble, and also highly limited in the total amount of mass her ability can move. As the Silent Judge, Alyssa manipulated various toxic gasses to rapidly kill her enemies, moving the gasses straight into their bodies. She also used various combustible and acidic substances, lighting flammable gasses while moving them to create highly controlled streams of flame. This led to her Blaster rating. It was these abilities that allowed Alyssa to kill at range while being incredibly hard to track down or stop, as some of her combinations were able to easily bypass conventional gasmasks, and her control eliminated the drawbacks of more volatile substances. Recently Alyssa, now Myst, uses her power in less lethal ways. She manipulates fog banks, obscuring large areas while creating shadowy silhouettes in the myst to confuse opponents. She can also use her power to move around dust and sand into rudimentary obscurement, and when she focuses it becomes possible to generate relatively weak winds to push her opponents around. When facing an opponent she can't incapacitate in hand-to-hand, Alyssa uses relatively harmless substances like pepper spray or tear gas to harm her opponents, although she prefers to avoid even those gasses. As a quirk of her power, Alyssa is able to sense the substances she is manipulating. As such she can sense the locations of anyone within her fog banks and use this to orient herself. This sense is not always active, however, and functions more like 'pulses' of sonar. She needs to grab hold of all particles in an area in order to detect what area she can't control. She can get more detailed information by focusing on an area, but this leaves her open to surprise attacks. 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