Hmmm... I may have given off the wrong idea with my opening. Currently, I am strictly at the brainstorming stages, any ideas I have are not fully developed. I was asking mostly as a preventative measure and to test the waters, hoping to get an idea of a rough estimate as when to stop as I lack self-control at times. In that regards, it seems I'm pretty successful. To clarify, I'm not trying to make a rule-set (though maybe I should, as a separate project, haha) my main reason for adding mechanics is to a) give people incentive to play to quirky nations and reward them for doing so (Who doesn't want to see a a tide of nationalist orcish light infantry picking off dinosaurs riding bigger dinosaurs from lands unknown. An exaggeration, but allow me to dream.) b) allow for a way for players to judge their progress compared to others (and thus show who are ripe for conquest) and c) to help decide matters that are a bit messy to do so strictly in character (I find combat tends to rub egos). My goal is still for people to play as their nation outside of the number crunching. Kind of like an After Action Report, for those who read those things, but during the action. So far, it still sound like a bit of temperance is required, but testing is still the best way to go.