[quote=@Rai] You can be even more creative than that. Make up your own spell, but if you don't choose the correct bloodline certain spells will just not work. Such as summoning, this is in the school of conjuration. The only bloodline which has no conjuration abilities are Dragons. I also have a skill tree [/quote] A write up of which schools of magic match up with each Bloodline would be useful in that case. Also that link doesn't work for me, the image doesn't load. [quote=@Rai] You are expected to have the abilities / powers relative to your bloodline. I'm debating whether to allow you to have all the abilities / powers the bloodline entails. Or make you choose which you want to use specifically. But overall I want your powers /abilities to match your bloodline. And the combination of bloodlines can make for a interesting power / ability not listed in the bloodlines precisely. Which I'm not sure of myself, but people tend to get creative so I'll see how it works. It may as well be that the exp put into any ability will increase its effectiveness. Allowing one to describe how much more intense their power is over others with the same trait. [/quote] So the abilities/power in the application are your Bloodline powers? And they cost 2 exp each? Am I reading that right? That is very different from what I expected. I thought you picked a Bloodline, got all the associated powers and then spent 10 exp on top of that. Instead it sounds like you have to buy only those abilities you want and only those that your Bloodline qualified for. I'm not sure 10 exp is going to be nearly enough then, or these characters are going to be far more limited than I expected. You also mention putting more points into an ability to make it stronger, which I don't think was mentioned at all in the original post. [quote=@Rai] I would say the amount of experience points put into the enchanted armor or weapon would dictate how powerful and effective the enchantment is. [/quote] Same as above, this is the first time spending more points on an item to make it stronger has been mentioned, though it makes sense that the cost should scale with the level of the enchantment. It sounds like this is going to be very different to what I expected. I expected every character to have Bloodline abilities as a base and then have spells or weapons on top of that, but instead it sounds like you could have a half-dragon fighting someone who spent all of there points on becoming a spellcaster and who is otherwise human. More variety in the characters isn't a bad thing it just wasn't what I thought based on the original post.