Hey [@NuttsnBolts], no problem..! And don't worry too much if you don't remember every little thing that goes on within the games; you aren't the only one who hasn't had the chance to get completely familiar with them. I know for a fact that my own Co-GM's share in this- Yoshi has watched a run through of the game (I think number one) on youtube; and I always get amused listening to Caits play while we're on a Skype call... she is only now starting up on number three. I myself own the latest remastered version, and play them constantly; though I have yet to play the Burial At Sea DLC, I have heard it is amazing, and will be doing so at the end of my current run through of the games. I'm so glad you're okay with the content; especially that of a more mature nature. And especially in a setting that is basically stuck in a delicate era, there are bound to be things come up that are... sensitive. I mean... in this, Rapture is stuck in the late 50's, very early 60's. As for the darker themes, juicy scenes and gritty stories; you have definitely come to the right place. We love that stuff in this group hun xD Now; to answer your questions... I can get you a gutted out CS layout; though it will be exactly the same as all my others. The main layout that I use which is a constant in all my roleplays, give or take some category changes and new information needed, is the exact same one that I use for Isaura. You can find her sheet in the character tab; she is the first character listed. Feel free to add you own touch to it though; I don't mind that sort of thing at all, rather I encourage it. As for your assumption about the whole wibbly wobbly timey wimey stuff; you are 100% correct..! This roleplay is definitely going to mess, and probably blow everything out of the water when it comes to that stuff. So here's a very brief run down of it before I try to explain a little bit more in depth for you... [indent]- In 1945, Andrew Ryan created the city of Rapture. - Everything was going fine until New Years 1959, when things began to go to hell, and Rapture was plunged into the state it's in now. - Rapture lays untouched until some years later; and finally, sometime in the 1980's a plane crashes down into the Atlantic leaving only two survivors: Jack, and Vivek. Both of whom find their way into Rapture via the bathosphere. - Fast forward to 2018; a second plane crashes down into the Atlantic, though this time, there are far more survivors. They first find the lighthouse, and then, just like the two before them, find their way into Rapture with no turning back.[/indent] Basically; when the fall of Rapture hit- it kind of... froze I guess you could say. You mentioned yourself how time runs differently down there. So while all this time has past above the surface of the water; they are still stuck in the 50's/60's... most likely thinking that the war is still going on. As for the set time-line and story-line of each game; I'm going to be blurring it together. Our characters meeting the citizen's of Rapture, hearing their stories, and perhaps even playing a part in their downfall. The roleplay will be following our characters journey of survival- not Jack's... though they will definitely cross paths.