The one character above all I retain who was and is my favorite is [url=https://img00.deviantart.net/5d72/i/2015/138/3/f/nature_s_fury__bloodied__by_argentfatalis-d8tvw1u.jpg]Andarra Bloodmane[/url], for the simple fact I created a monster and a anti-villain who is reasonable in execution and actual purpose. The objective was to write a personified force of nature, like a hurricane or a volcano, something completely indifferent and unfeeling, destructive and tireless, but as with my works, give it an animal bent alongside the strong undertones of "Nature conflicting with man.". The reason I call her such a success is that for all her failings and weaknesses, a thing gripped by compulsion and obsession, there is good reason to understand her purpose which is summarized most simply as, "The destroyer of destroyers." The setting she was wrote for and in was a gamble for the future, something the characters themselves would never see; something they did not even come to know until the very end. It was the least of the worst options in either setting the world at war against itself and letting it burn to ashes, or allow an unchecked, completely merciless thing to pare down all fronts until they were no more. No less, the other great success I had with her character was making her existence a myth within a myth. The people of the world had no name or concept for what they were truly facing so they ascribed it to their own mythology, which the characters came to know her by. All the lore and legends about the "Crimson Woman" being parallels for our own personification of unfeeling death, a force of nature, as the "Grim Reaper", but without the obvious benefit of knowing what we know in the meta. Why was this a success in itself? Because the players played it out utterly not knowing really what they were facing or what it all meant; they expected one thing and met another in turn. Rather than having this epic battle with some monster of myth they came to confront what amounts to a living firestorm or a tornado, just much more supernatural and animal. The one story I ever told where I did not ask myself at the end of each piece, "Could I have done this better?" and the greatest illusion I ever inflicted on players. As for my question, let us speak to something a bit different in tone - quite a bit different - but much the same. What is the one character you have always wanted to play but have just never been able to? Why and what reason haven't you?