Dream Team Location References. Editting in Discord Plague Town references... at some point xD [center][sub][color=darkslateblue]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=darkslateblue]⚔ B[/color] [color=151617]L A C K S M I T[/color][color=darkslateblue] H ⚔[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=151617][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][indent][b][color=darkgray]TRANSPORT[/color] [color=151617]|[/color] [color=darkgray]DARK STONE EQUIPMENT[/color] [color=151617]|[/color] [color=darkgray]DARK STONE UPGRADES[/color][/b][/indent][/sub] [/center] [center][sub][color=darkslateblue]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=151617][b]| [/b][/color][color=darkslateblue][b]TRANSPORT[/b][/color][color=151617][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F A S T H O R S E[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. [b]+2 Agility[/b] while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A V A L R Y H O R S E[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. [b]+2 Strength[/b] while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I N D I A N H O R S E[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. [b]+2 Spirit[/b] while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P I T F I R E H O R S E[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] | > > > [/color][color=cccccc][b]PERFORMER & SHOWMAN ONLY[/b][/color][color=151617] < < < |[/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. Roll one extra dice on all skill tests while travelling.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M U S T A N G[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]Gain [b]10 XP[/b] each time you Travel. Gain [b]+1 Determination[/b] for travelling and town visits.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S T A G E C O A C H[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] TRANSPORT[color=151617] ♦ [/color]ANIMAL[color=151617] ♦ [/color]CART[color=151617] ♦ [/color]LIMIT 1 Can carry up to 6 Heroes. When your Hero Posse travels, [i]each[/i] hero in the Stage Coach gains [b]15 XP.[/b] Also, [i]once per travel[/i], you may cancel a [b]Travel Hazard[/b]. Only 1 Stage Coach can be in use per posse.[/sup][/hider][/center] [center][h3][color=151617][b]| [/b][/color][color=darkslateblue][b]DARK STONE EQUIPMENT[/b][/color][color=151617][b] |[/b][/color][/h3][/center][center][hider= ][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O M B C H E S T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] [color=151617]♦[/color][color=darkgray] Weight [1] [/color] Holds up to [b]8 Darkstone[/b]. Any Dark Stone inside the chest is hidden and does not incur [b]Corruption Hits[/b] at the end of an adventure.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B U C K L E[/color][color=151617] - [/color][color=darkgray] 450g[/color] [color=151617]&[/color] [color=darkgray]3 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Clothing [/color][color=151617]♦[/color] [color=darkgray]Belt[/color] When rolling a [b]Mutation[/b], you may roll [b]twice[/b] and keep your prefered choice.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B U L L E T S[/color][color=151617] - [/color][color=darkgray] 200g[/color] [color=151617]&[/color] [color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Ammo [/color] Replaces any current [b]Ammo[/b]. Lasts for [b]1 Adventure.[/b] All of your [b]Gunshots[/b] do [b]+1 Damage[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D P L A T E[/color][color=151617] - [/color][color=darkgray] 3,800g[/color] [color=151617]&[/color] [color=darkgray]12 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Clothing [/color][color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [b] -1 Agility Gain: Armor 4+*[/b] [color=darkgray]*This is additional to your usual defense.[/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D H A M M E R[/color][color=151617] - [/color][color=darkgray] 4,800g[/color] [color=151617]&[/color] [color=darkgray]24 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [2][/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] Your [b]Melee Combat Hits[/b] are [b]+3 Damage[/b]. Each [b]Hit[/b] you do incurs 1 automatic [b]Damage[/b] to any [b]Enemies[/b] adjacent to the [b]Target[/b], ignoring their [b]Defense[/b].[/sup][/hider][/center] [center][h3][color=151617][b]| [/b][/color][color=darkslateblue][b]DARK STONE UPGRADES[/b][/color][color=151617][b] |[/b][/color][/h3][/center][center][hider= ][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E I N L A Y[/color][color=151617] - [/color][color=darkgray] 700g[/color] [color=151617]&[/color] [color=darkgray]3 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [2][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Gun[/b] or [b]Hand Weapon.[/b] [color=darkgray][b]Bonus:[/b][/color] Once per Attack with this Weapon, you may Re-roll a single To Hit roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E G R I P[/color][color=151617] - [/color][color=darkgray] 1,200g[/color] [color=151617]&[/color] [color=darkgray]8 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Gun[/b] or [b]Hand Weapon.[/b] [color=darkgray][b]Bonus:[/b][/color] This item is now [b]+1 Shot[/b] [Gun] [i]or[/i] [b]+1 Combat[/b] [Hand Weapon].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B A R R E L S[/color][color=151617] - [/color][color=darkgray] 225g[/color] [color=151617]&[/color] [color=darkgray]6 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Gun[/b]. [color=darkgray][b]Bonus:[/b][/color] This [b]Gun[/b] is now [b]+4 Range[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D A S S E M B L Y[/color][color=151617] - [/color][color=darkgray] 2,200g[/color] [color=151617]&[/color] [color=darkgray]15 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Void[/color] Attach to any [b]Gun[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Fight[/b], you may add a [i]Peril Die[/i] of [b]Damage[/b] to a single [b]Hit[/b] from this [b]Gun[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E H O R S E S H O E S[/color][color=151617] - [/color][color=darkgray] 800g[/color] [color=151617]&[/color] [color=darkgray]4 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][i]Upgrade[/i] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] Attach to any [b]Animal Transport.[/b] [color=darkgray][b]Bonus:[/b][/color] When you roll for [b]Travel Hazards[/b], you may roll twice and choose which result to keep.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R U N E O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray] 600g[/color] [color=151617]&[/color] [color=darkgray]10 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Rune[/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b], you may automatically pass a single [b]Defense[/b] roll, even if you have already failed to defend.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R U N E O F F O R T I T U D E[/color][color=151617] - [/color][color=darkgray] 600g[/color] [color=151617]&[/color] [color=darkgray]10 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Rune[/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] [b]Once per Adventure[/b], you may automatically pass a single [b]Willpower[/b] roll, even if your sanity has already failed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R U N E O F R E G E N E R A T I O N S[/color][color=151617] - [/color][color=darkgray] 600g[/color] [color=151617]&[/color] [color=darkgray]10 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Upgrade [1] [/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Rune[/color] Attach to any [b]Item[/b]. [color=darkgray][b]Bonus:[/b][/color] At the start of each turn, you may Heal 1 HP unless KO'D. Destroy this [b]Rune[/b] permanently, to [b]Heal[/b] an [b]Injury[/b] or [b]Madness[/b].[/sup][/hider][/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=a27035]▲ C[/color] [color=151617]A M P S I T[/color][color=a27035] E ▲[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][indent][b][color=darkgray]SURGERY[/color] [color=151617]|[/color] [color=darkgray]EXORCISM[/color] [color=151617]|[/color] [color=darkgray]BANDAGES[/color] [color=151617]|[/color] [color=darkgray]WHISKEY[/color][/b][/indent][/sub][/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center][center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]DOC'S TENT: SURGERY[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Surgery attempt per Visit[/b]][/color] Choose [b]1 Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Parasite,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during surgery.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Health[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] is fully healed.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]CHURCH'S TENT: EXORCISM[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Exorcism attempt per Visit[/b]][/color] Choose [b]1 Madness[/b] or [b]1 Curse[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Curse,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] dies in the tent as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Sanity[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] or [b]Curse[/b] is fully healed.[/sup][/hider][/center] [center][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase.[/sup][/center] [center][sub][color=khaki]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=khaki]۩ C[/color] [color=151617]H U R C[/color][color=khaki] H ۩[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]HOLY RITUAL[/color] [color=151617]|[/color] [color=darkgray]BLESSED AURAS[/color] [color=151617]|[/color] [color=darkgray]PURCHASE ITEMS[/color] [color=151617]|[/color] [color=khaki]THE SACRED ORDER [/color][color=151617][HOLY HEROS ONLY][/color][/b][/sub][/center] [center][sub][color=khaki]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]HOLY RITUALS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Exorcism of Madness D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=khaki][[b]Limit 1 Exorcism attempt per Madness[/b]][/color] Choose [b]a Madness[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Too Far Gone[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The madness is too severe. It can never be [b]Healed[/b] at the Church.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is not healed. The Priest refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Mental Resolve[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] is Healed. Gain [b]+2 Max Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E M O V E C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] [b]RITUAL[/b][/color] Remove [b][1d6-2] Corruption[/b] from your [b]Hero[/b]. If no [b]Corruption[/b] is removed, instead take [b]1d6 Sanity[/b] damage ignoring any [b]Willpower[/b] saves. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E S S U R E C T H E R O[/color][color=151617] - [/color][color=darkgray] 500g x Hero Level[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=151617] [b]RITUAL[/b][/color] Bring back any [b]Hero[/b] who is dead, however that hero is now [b]-1 Max Determination[/b]. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]BLESSED AURAS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F E N D U R A N C E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Armor 5+[/b] [In addition to your usual [b]Defense Checks[/b]][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F F O R T I T U D E[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Spirit Armor 5+[/b] [In addition to your usual [b]Willpower Checks[/b]][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F W R A I T H[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]+1d6 Damage[/b] to a single one of your hits.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A U R A O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Blessd Aura[/color] [color=151617]♦[/color] [color=darkgray]Shield[/color] [color=khaki][b]Limit of 1 Blessed Aura at a time[/b][/color] Make a [b]Spirit 4+[/b] test to receive this [b]Aura[/b]. If successful, for the next [b]Adventure[/b], gain: [b]Armor 6+[/b] and [b]Spirit Armor 6+[/b] [In addition to your usual [b]Defense[/b] and [b]Willpower Checks[/b]][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]PURCHASABLE ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V I A L O F B R I M S T O N E A S H[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] Break the vial to release the raw Void energy contained within. [color=darkgray][b]Gain:[/b][/color] [b]Free Attack[/b] [i]Discard[/i] to immediately do [b]1 HP[/b] of damage to every adjacent Enemy [b]ignoring[/b] their [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C O N V E R S I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=khaki] [b][Not available to Holy Heroes][/b] [i]"You are Reborn!"[/i][/color] Gain [b]+1 Spirit[/b] and the [b]Keyword: Holy[/b]. Anytime you visit the [b]Saloon[/b], you must roll [b]1d6[/b]. On a roll of [b]1 or 2[/b], you have fallen back on your old ways, losing all bonuses from your [b]Conversion[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=khaki][b]THE SACRED ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3] [b][color=151617][HOLY HEROES ONLY][/color][/b][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L Y R O B E S[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat [/color][color=151617]♦[/color] [color=darkgray]Holy[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=darkgray][i]The simple robes of the faithful.[/i][/color] [b]+3 HP[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L Y B O O K[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Book[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade: 1[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]One-Handed [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Faith +1 Combat[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O O K O F A R M A G E D D O N[/color][color=151617] - [/color][color=darkgray] 5,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Book[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Upgrade: 1[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [color=151617]♦[/color] [color=darkgray]Two-Handed [/color] [b]+1 Combat[/b] You are also [b]+1[/b] on your [b]Faith Rolls[/b] when performing any [b]Judgement Sermon[/b]. [color=darkgray][Rolling [b]Doubles[/b] still triggers Dangerous Sermon Corruption][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C U R S E O F V E N G E A N C E[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While you are less than [b]full Health[/b], your [b]Combat Hits[/b] are [b]+1 Damage[/b]. While you are less than [b]half Health[/b], your [b]Combat Hits[/b] are then [b]+2 Damage[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C R O L L O F P R O T E C T I O N[/color][color=151617] - [/color][color=darkgray]400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Scroll[/color] Discard to cancel a [b]Darkness[/b] card on a [b]D6[/b] roll of [b]3+[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I C O N O F R E S I S T A N C E[/color][color=151617] - [/color][color=darkgray] 1,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] [b]Once per turn,[/b] you may [b]reroll[/b] a single failed [b]Defense[/b] roll. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C U R S E O F I L L U M I N A T I O N[/color][color=151617] - [/color][color=darkgray] 3,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]Holy [/color][color=151617]♦[/color] [color=darkgray]Upgrade [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]Once per Adventure[/b], you may automatically pass a [b]Faith Roll[/b] for performing a [b]Sermon[/b]. [color=darkgray][Even if the dice have been rolled][/color] [/sup][/hider][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=limegreen]+ D[/color] [color=151617]O C ' S O F F I C[/color][color=limegreen] E +[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]MEDICAL ATTENTION[/color] [color=151617]|[/color] [color=darkgray]HEALING SUPPLIES[/color] [color=151617]|[/color] [color=darkgray]INJECTIONS[/color] [color=151617]|[/color][/b][/sub][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]MEDICAL ATTENTION[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Surgery D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=limegreen][[b]Limit 1 Surgery attempt per Injury/Mutation[/b]][/color] Choose an [b]Injury[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during [b]Surgery[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Botched[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is too severe. It can never be [b]Healed[/b] at the Doc's Office.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is not healed. The Doc refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Impressive Scar[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is Healed. Gain [b]+2 Max Health[/b] for the new scar.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E A T C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g E A C H[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may remove any number of [b]Corruption[/b] for [b]100g[/b] each. Then roll [b]1d6[/b]. On the roll of a [b]1, 2 or 3[/b] you also take [b]1d6 Damage[/b], ignoring any [b]Defense[/b] saves. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]HEALING SUPPLIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H E A L I N G H E R B S[/color][color=151617] - [/color][color=darkgray] 125g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Tokens[/color] Gain [b]1 set of Herbs[/b] per purchase. [color=151617][b]Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]2d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I M E N J A R[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Glass[/color] [color=151617]♦[/color] [color=darkgray]Science[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] While in another [b]World[/b], you may give up your [b]movement[/b] to try and find a sample of the local flora or fauna to put in the Jar. Make a [b]Cunning 5+ Skill Test[/b]. If successful, the jar is filled. Anytime you vist a [b]Doc's Office[/b], you can sell the filled Specimen Jar to the Doc for [b]D6x100g[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O N E S A W[/color][color=151617] - [/color][color=darkgray] 1,100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Use [b]1 Determination[/b] when you cause [b]1+ Damage[/b] to an Enemy with your [b]Melee Combat[/b] to permanent reduce that model's [b]Defense[/b] to [b]0[/b]. This may not be used on creatures that have the [b]tough[/b] ability, however.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O O L S OF S C I E N C E[/color][color=151617] - [/color][color=darkgray] 4,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Science[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Your [b]Base Melee Combat[/b] is now equal to your [b]Cunning Stat.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F I E L D - S U R G E O N 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 925g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] Anytime you [b]kill[/b] an [b]Enemy,[/b] you may [b]Heal 1 Sanity[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]INJECTIONS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A N T I - V E N O M I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 10g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]Immune[/b] to all [b]Poison[/b] and [b]Venom[/b] markers and effects.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S Y C O R A T H I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and [b]+1 Movement[/b]. You also immediately gain [b]+1 Corruption Point[/b] without a save. The next time you are on an [b]Adventure[/b] without taking a [i]Sycophant Injection[/i], you are [b]-1 Initiative[/b] (minimum 1), as you suffer from temporary withdrawal. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D - V A P O R I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1[/b] [b]Max Determination[/b] and you start the [b]Adventure[/b] with [b]Max Determination.[/b] You also immediately gain [b]1 Corruption point[/b] without a save.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Darkstone[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], [b]once per turn[/b], you may [b]re-roll[/b] [b]1 failed Willpower save[/b] to prevent a [b]Corruption Hit.[/b][/sup][/hider][/center] [center][sub][color=d36135]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=d36135]☋ G[/color] [color=151617]E N E R A L S T O R [/color][color=d36135] E ☋[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]SIDE BAG TOKENS[/color] [color=151617]|[/color] [color=darkgray]GUNS & AMMO[/color] [color=151617]|[/color] [color=darkgray]HATS[/color] [color=151617]|[/color] [color=darkgray]CLOTHING & EQUIPMENT[/color] [/b][/sub][/center] [center][sub][color=d36135]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]SIDE BAG TOKENS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D Y N A M I T E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Explosives[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1x Dynamite[/b] per purchase. [color=151617][b]Dynamite:[/b][/color]Use as a [b]Ranged Attack[/b]. The Range is your [b]Hero's Strength + 3 Squares[/b]. This does [b]1d6 Damage[/b], ignoring [b]Defense[/b], to the character in the space the dynamite [b]lands on[/b] and to [b]all characters adjacent[/b] to that space.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]GUNS & AMMO[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I A L I T Y A M M O[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ammo[/color] Lasts for one [b]Adventure[/b]. When used, replaces any current [b]Ammo[/b]. Your [b]Gun Hits[/b] do extra [b]damage[/b] against the listed [b]Enemy Type.[/b] [color=151617][b]Demon Shot:[/b][/color] +1 Damage against [b]Demon[/b] Enemies. [color=151617][b]Void Shot:[/b][/color] +1 Damage against [b]Void[/b] Enemies. [color=151617][b]Silver Shot:[/b][/color] +1 Damage against [b]Beast[/b] Enemies. [color=151617][b]Holy Shot:[/b][/color] +1 Damage against [b]Undead[/b] Enemies.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S H O T G U N[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 5 Shots: 1[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D O U B L E - B A R R E L S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [b]Range: 4 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H U N T I N G R I F L E[/color][color=151617] - [/color][color=darkgray] 1,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Rifle [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]3 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 12 Shots: 1[/b] This does [b]+2 Damage[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L I G H T P I S T O L[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Cannot get [b]Critical Hits[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P I S T O L[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] [/sup] [b][sub][color=darkgray]G U N F I G H T E R 'S P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,050g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 3[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Q U I C K D R A W P I S T O L[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] [b]+1 Initiative[/b] during the [b]first turn[/b] of a [b]Fight[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L D - O U T P I S T O L[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Light[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Gain [b]Free Attack:[/b] Once per Fight. [b]Range: 3, Shots: 1[/b] This weapon [b]Crits[/b] on a [b]5 or 6[/b]. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R I D E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 350g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 HP.[/b] Gain the Keyword [b]Traveler.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W A R V E T E R A N H A T[/color][color=151617] - [/color][color=darkgray] 525g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Sanity.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C O U T 'S H A T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 Move.[/b] Gain the Keyword [b]Scout.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F R O N T I E R H A T[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While in [b]Town[/b], roll [b]1 extra dice[/b] on all [b]Skill tests[/b]. Start in Town with [b]1 extra Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C O W B O Y 'S H A T[/color][color=151617] - [/color][color=darkgray] 2,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 Max Determination.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S O M B R E R O [/color][color=151617] - [/color][color=darkgray] 3,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][OUTLAW ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Unless [b]KO'd[/b], [b]Heal 1 Sanity[/b] at the start of each turn.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I T E H A T[/color][color=151617] - [/color][color=darkgray] 6,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Use [b]1 Determination[/b] to [b]Heal HP / Sanity[/b] [any mix] equal to your [b]Hero Level.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K H A T[/color][color=151617] - [/color][color=darkgray] 7,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Take [b]1 Corruption Hit[/b] to [b]Heal 3 HP.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L E G E N D A R Y H A T[/color][color=151617] - [/color][color=darkgray] 14,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] At the start of each Adventure, you get a [b]free Revive[/b] for your use only.[/sup][/hider][/center] [center][h3][color=151617]|[/color] [color=d36135]CLOTHING & EQUIPMENT[/color] [color=151617]|[/color][/H3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A I R G R E A S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Grooming[/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] You may start in [b]Town[/b] with [b]+1 Determination[/b]. After each use, roll [b]1d6[/b]. This gets used up on a roll of [b]1 or 2[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T E N T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Survival[/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] You gain [b]+1[/b] on all [b]Camp Site Hazard[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A R M O N I C A[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][FRONTIER OR TRAVELLER HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Music[/color] Use [b]1 Determination[/b] to [b]Heal D3+1 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]J A C K E T[/color][color=151617] - [/color][color=darkgray] 400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 HP[/b] and [b]+1 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L O N G C O A T[/color][color=151617] - [/color][color=darkgray] 1,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] Gain [b]+4 HP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] Gain [b]Armo 6+[/b]. This is in [b]addition[/b] to your usual [b]defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P O N C H O[/color][color=151617] - [/color][color=darkgray] 950g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][FRONTIER OR TRAVELLER HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Shoulders[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+2 HP[/b]. You may ignore [b]Weather Effects[/b].[/sup][/hider][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=845a6d]⊰ S[/color] [color=151617]A L O O [/color][color=845a6d] N ⊱[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ENTERTAINMENT[/color] [color=151617]|[/color] [color=darkgray]ITEMS[/color] [color=845a6d]SALOON GIRL TROUPE[/color] [color=151617][SALOON GIRLS & PIANO PLAYERS ONLY][/color][/b][/sub][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ENTERTAINMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A S U A L P O K E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Cunning 5+[/b] test. If successful, gain [b]50g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B R I M S T O N E C R A P S[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Luck 5+[/b] test. If successful, gain [b]100g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S A L O O N G I R L P E R F O R M A N C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] Gain [b]10 XP[/b] and roll [b]1d6[/b]. On the roll of [b]4, 5 or 6,[/b] recover [b]1 Determination[/b]*. [color=darkgray][*for use in Town only].[/color][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [b][sub][color=darkgray]C A S K[/color][color=151617] - [/color][color=darkgray] 300g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] Holds up to [b]3 Whiskey[/b].[/sup] [b][sub][color=darkgray]G A M B L E R 'S D E C K O F CARDS[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]+1 Cunning[/b] [b] Once per Adventure[/b], you may[b] cancel[/b] and [b]Re-draw[/b] a [b]Darkness[/b].[/sup] [b][sub][color=darkgray]L U C K Y D I C E[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Luck[/b] [b]Once per Adventure[/b], you may add [b]+1[/b] to any single roll.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]SALOON GIRL TROUPE[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=845a6d][b][SALOON GIRL / PIANO PLAYER HEROS ONLY][/b][/color][/center] [center][hider=][b][sub][color=darkgray]E N T E R T A I N[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may entertain to earn money. Choose either [b]Performance [Agility][/b] or [b]Storytelling [Lore][/b] and roll a number of dice equal to that Skill. On every roll of a [b]4 or 5[/b], gain [b]25g[/b]. For every [b]6[/b] rolled, gain [b]100g[/b]. Rolls of [b]1, 2 or 3[/b] earn nothing as the patron is unimpressd.[/sup] [b][sub][color=darkgray]P I C K P O C K E T[/color][color=151617] - [/color][color=darkgray] 1d3 Corruption Hits[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may pick the pockets of patrols to find something useful. Make an Agility 4+ Test. On every roll of a [b]4 or 5[/b], gain 10g. For every [b]6[/b] rolled, draw a [b]Gear[/b] card. [/sup] [b][sub][color=darkgray]P E R F U M E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Appeal[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] During the next Adventure, you gain +5 XP for every Wound/Sanity you Heal with your Comforting Presence.[/sup] [b][sub][color=darkgray]D A R K S T O N E S H I V[/color][color=151617] - [/color][color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [b]Free Attack: Discard[/b] to do [b]1D6 Damage[/b] to an adjacent [b]Enemy[/b], ignoring [b]Defense[/b].[/sup] [b][sub][color=darkgray]B O N E D C O R S E T[/color][color=151617] - [/color][color=darkgray]1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Gain [b]Armor 6+[/b]. This is in addition to your usual Defense roll.[/sup] [b][sub][color=darkgray]D A R K S T O N E C O R S E T[/color][color=151617] - [/color][color=darkgray] 3,200g[/color] [color=151617]&[/color] [color=darkgray]8 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 Max Determination[/b] Gain [b]Armor 5+[/b]. This is in addition to your usual [b]Defense[/b] roll.[/sup] [b][sub][color=darkgray]T I N Y H A T[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Hat[/color][color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [b]Once per Adventure,[/b] you may remove [b]1 Corruption[/b].[/sup][/hider][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=3c4f76]✯ S[/color] [color=151617]H E R I F F ' S O F F I C[/color][color=3c4f76] E ✯[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]WANTED POSTERS & BOUNTIES[/color] [color=151617]|[/color] [color=darkgray]PURCHASES[/color] [color=3c4f76]LAW & ORDER[/color] [color=151617][LAW HEROES ONLY][/color][/b][/sub][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]WANTED POSTERS & BOUNTIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]S H E R I F F 'S B O U N T Y[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][Limit [1] per Town Stay per posse][/color] Draw a [b]Low Threat[/b] to see what the current [i]Sheriff's Bounty[/i] is on. Until the end of the next [b]Adventure[/b], any [b]Enemy[/b] listed on that card is worth [b]Gold[/b] when killed. [b]Enemies[/b] with a [b]fixed XP[/b] value are worth [b]Gold[/b] equal to their [b]XP[/b] value to the [b]Hero[/b] that kills it. [b]Enemies[/b] with a [b]variable XP[/b] are instead worth [b]Gold[/b] equal to their [b]Base XP[/b] listed, and all [b]Posse[/b] members get the [b]Bounty[/b] when one of that [b]Enemy[/b] type is killed. [color=darkgray][[b]Note: The [b]Bounty[/b] does not change, regardless of an [b]Enemie's Elite[/b] abilities.[/b]][/color][/sup] [b][sub][color=darkgray]P A Y O F F Y O U R W A R R A N T S[/color][color=151617] - [/color][color=darkgray]*[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] A hero that has the [b]Keyword: Wanted![/b] may visit the [i]Sheriff Office[/i] long enough to pay off the warrant for their arrest. To do this, they must pay [b]500g x Hero Level[/b] and discard their [b]Wanted![/b] status. If you are currently [b]Keyword: Most Wanted![/b] You must pay an additional [b]250g x Hero Level[/b], which will remove your [b]Wanted![/b] status completely. [color=darkgray][b][Note: If your Wanted! Satus is based on an ability of your Hero Class, it cannot be removed][/b][/color] [/sup] [b][sub][color=darkgray]W A N T E D P O S T E R[/color][color=151617] - [/color][color=darkgray]100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Poster[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard when you kill an [i]Outlaw[/i] Enemy to gain [b]1d6 x 50g[/b]. If you kill an [i]Infamous Outlaw[/i], gain [b]1d6 x 100g[/b]. If you kill a [i]Legendary Outlaw[/i], gain [b]1d6 x 250g[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]CLOTHING & EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A P E D O V E R C O A T[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Whenever you find a [b]Clue[/b] on an [b]Exploration Token[/b], Heal [b]1d6 Health / Sanity[/b] [color=darkgray][any mix][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][[b]TRAVELLER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 HP[/b] Gain [b]Armor 6+[/b]. This is in addition to your usual [b]Defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A N G M A N 'S N O O S E[/color][color=151617] - [/color][color=darkgray] 2,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][FRONTIER / LAW HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Gain: Free Attack[/b], [b]Once per Adventure[/b] Take [b]D3 Corruption Hits[/b] to do a [b]Peril Dice[/b] of [b]Damage[/b] to an adjacent [b]enemy[/b], ignoring their [b]defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U E L I S T 'S G U N B E L T[/color][color=151617] - [/color][color=darkgray] 5,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] When [b]Dual Wielding[/b], get [b]+1 Shot[/b].[/sup] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [b][sub][color=darkgray]E X E C U T I O N E R S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 3[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]1d6[/b] for [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. Gain [b]+1 Damage[/b] if the target is with [b]1 square[/b] of distance.[/sup] [b][sub][color=darkgray]I N T E R R O G A T E P R I S O N E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay per Posse][/b][/color] You question one of the jailed prisoners for information, while the Sheriff looks the other way. Roll dice equal to your [b]Strength[/b] or [b]Cunning[/b] skill. For each roll of [b]6[/b], you may [b]cancel[/b] and [b]re-draw[/b] one [b]Exploration Token[/b] or [b]Encounter[/b] during the next [b]Adventure[/b]. For each roll of [b]1[/b], at the start of the next [b]Adventure[/b], the [b]Darkness[/b] moves [b]1[/b] space closer to escaping the mine, as the prisoner is lying to you. [/sup] [b][sub][color=darkgray]B E C O M E D E P U T I Z E D[/color][color=151617] - [/color][color=darkgray] 50 XP[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][EXCLUDES LAW / HOLY HEROES][/b][/color] [b]Gain Keyword: Law. Gain +1 Cunning.[/b] At the start of each [b]Adventure[/b], roll [b]1d6[/b]. On the roll of [b]1, 2[/b] or [b]3[/b], lose this bonus.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]LAW & ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=3c4f76][b][LAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M A R S H A L / S H E R I F F B A D G E[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][U.S MARSHAL / LAW MEN ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], give all [b]Heros +2 Shots[/b] with a [b]Gun[/b] or [b]+2 Combat[/b] (they choose) during their nxt Turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O U N T Y H U N T E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] Gain [b]Keyword: Traveller[/b]. [b]Once per Adventure[/b], all [b]Heroes[/b] may recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D E P U T Y B A D G E[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] At the end of each successful [b]Adventure[/b], gain [b]50 XP[/b]. [b]Once per Adventure[/b], Heal [b]1d6 Wounds / Sanity[/b] [any mix] from each [b]Hero[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X E C U T I O N E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], add [b]+3 Damage[/b] to each of your Hits until the end of your turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P E A C E K E E P E R P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 3[/b][/sup] [b][sub][color=darkgray]T H E P U N I S H E R[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Once per Turn[/b], you may [b]Re-Roll[/b] one [b]Damage[/b] roll with this [b]Gun[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]J O I N A M A N H U N T[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][[b]Limit [1] per Town Stay[/b]][/b][/color] [color=3c4f76][[b]This ends your Location Visit[/b]][/color] You ride out with a posse of local Law Men to hunt down a wanted criminal. Make a [b]Cunning 5+[/b] test to track the Outlaw down. For each [b]5+[/b] rolled, you find one of his crew, gain [b]25XP[/b]. If at least one [b]6[/b] is rolled, you are able to track him down and have a shootout. Roll [b]2d6[/b] and substract your [b]Initiative[/b] to find out how many [b]Hits[/b] you have taken in the fight. Each [b]Hit[/b] does [b]4[/b] possible [b]Damage[/b], or [b]8 Damage[/b] if you are [b]Lvl 5[/b] or higher. Unless [b]KO'd[/b], you capture the Outlaw. Gain [b]25XP[/b] and [b]1d6 x 100g[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]E S C O R T P R I S O N E R T R A N S F E R[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay][/b][/color] [color=3c4f76][b][This ends your Location Visit][/b][/color] You sign on to ride shotgun as a prisoner coach bound for a meeting with a group of marshals on the county line. Make a [b]Lore 5+[/b] test to follow the best roads. If successful, gain [b]D8 x 25g[/b] for a job well done. If failed, you are ambushed by the prisoner's gang! Surrounded, you have no choice but to let him Escape and return to town. Lose all your current [b]Determination[/b]. Furthermore, for every [b]1[/b] rolled during your [b]Lore[/b] test, roll for [b]Travel Hazards[/b]. These results do not effect the rest of your [b]Hero Posse[/b], though any result that destroys your [b]Transport[/b] will trigger the fail condition, as your prisoner escapes.[/sup][/hider][/center]