That may be a problem, though if everyone else could only post that much then I guess it would be fine? So... we still have a few questions. How often is everyone comfortable with posting? I am personally fine with whatever. Additionally I still want to know how people feel about background politics complexity and if a solar system based setting is fine. Also... some simple character sheets. Don't feel rushed to fill them out. [hider=Character Sheet] -Character Sheet- [b]Name: Age: Gender: Appearance: Gear:[/b] (Any significant personal equipment or important personal effects go here, but this section may not apply to your character.) [b]Abilities: Personality: History: Extras:[/b] (In case there’s something important that doesn’t fit anywhere else or any trivial details you want to add for any reason) [/hider] [hider=Mech Sheet] -Mech Sheet- [b]Name: Appearance:[/b] (Pictures or text is fine) [b]Height: Weight:[/b] [b]Weapons and Equipment:[/b] [/hider] Example mech The weight and height may be subject to alteration and have nothing to do with the height and weight have nothing to do with the height and weight provided in the accompanying spreadsheet. [hider=Tempest] Name: Tempest Appearance: The Tempest stands 20 feet tall machine with yellow angled armor interspersed red armor pieces and highlights. Notably different from standard designs is the mechanical frame's right forearm, an over-sized monster of a limb made to house its primary Weapon, that opens at the mech's wrist. Instead of ending in a hand the arm ends in three long deadly clawed fingers arrayed around the barrel of the cannon. Down its legs are a number of nozzles comprising its jump jets. Height: 6.86 m Weight: 12 tons Weapons and Equipment: The primary armament of the Tempest is an energy projection system referred to internally as the Fulmine Cannon capable of manifesting several beam weapons or energy fields and can be configured with three presets at a time. Currently these included a simple laser that can be fired as needed, a giant laser that takes up a lot of energy and needs to be recharged after every shot and an energy shield. All of these are projected from the wrist of the right arm. Secondary equipment includes a sub machine gun in the left hand. For close quarters the Tempest relies on its claws to try and crush and pierce armor. The armor of the Tempest is average except around the Fulmine Cannon which is protected with a higher level of armor to keep it from exploding due to outside damage. This only protects the pilot due to his proximity to some of the system in the torso. Jump Jets provide the only added mobility beyond the tempests average walking speed. [/hider] The spreadsheet bellow puts its stats in Mekton. I have this because I want to. Don't feel like you have to fill one of these out for yours. Additionally, you need not come up with your own mech design as I can simply provide something for you to steal on the first mission. https://docs.google.com/spreadsheets/d/1kjBB84mgKia182IaL3DQcZh-93qGPJ3KR1JyA83u3P0/edit?usp=sharing