[quote=@Hallion] [@Tyler] For what its worth, you have a really solid story and lore here so I for one look forward to joining this. You've obviously worked very hard on this and seem to genuinely take pride in your work, and i respect that. It'll take me some time to get a CS together, but I'm definitely in... [/quote] Thank you! I continue to work on Tyrrania even in periods where I'm not actively involved in the world of roleplay. It's a passion project for me, so I'm really glad when that comes through and people enjoy the world I'm building. There's no better reward for me than seeing people really take to the world and engage with it. I find that the characters people make for stories set in Tyrrania are always so interesting... So seeing them take life is really rewarding, and I can't wait to see everyone in action! [quote=@Hallion] So...let's discuss Wraithtown and its current state. I'm outlining ideas for my Nosferyte, and after being/raised in Rotsanger, etc she eventually decides to leave (secretly) and takes a ship, which is diverted by a terrible storm, and shipwrecks on the shores of Wraithtown. Based on the Geography section: So does that mean people still live there, but don't associate with anyone outside of the town borders? Do they turn into "werebeasts" every night or only certain nights? And what are Broadmarsh? Is that what's missing in the Beastiary? O.o [/quote] Wraithtown is still occupied, for certain. They originally isolated themselves so as to protect others from their curse, having seen their neighbouring towns and villages slaughtered by the beasts they become at night. They closed their port, ceased all external trade and closed the town gates to visitors. At the time, the curse of Wraithtown was big news, with every inn and tavern playing host to talk of werewolves and such. Independent mages and chemists headed to Wraithtown with the intent to study and cure their affliction, but none returned; the King himself had little interest in sending official aid. As the years passed and the Broadmarsh began to appear, Wraithtown became even more detached from the rest of Tyrrania, and it has now effectively fallen off the map. The residents of Wraithtown turn into werewolves each night, from sunset to sunrise. Naturally, they spend longer periods of time as beasts during the Winter, when nights are longer. The Bestiary will grow and update along with the story; think of it as a Pokedex of sorts, that will document the creatures our characters confront. The Broadmarsh refers not to a species, but to a region: "Once part of the lush forests of Blith, Broadmarsh is the name now given to the putrid swamp which has overtaken much of the land. Very little is known of the swamp or why it appeared; but it continues to grow each year, and some fear it may spread and ruin Amorynthia, similarly to the Great Drought of Tumeken. Attempting to venture into Broadmarsh means near-certain death; if one is not lost in the rotting woodlands or swallowed by the thick pools of mud, then the various goblins, orks and other bog-dwellers are sure to finish off the unprepared adventurer." (from the World Guide)