[center][h2][color=palegoldenrod]𝐓𝐇𝐄 𝐁𝐀𝐓𝐓𝐋𝐄 𝐎𝐅 𝐄𝐗𝐈𝐋𝐈𝐀[/color][/h2][indent][indent][indent][indent][indent][hr][/indent][/indent][/indent][/indent][/indent][img]http://suptg.thisisnotatrueending.com/archive/32085950/images/1399944998475.jpg[/img][/center][color=skyblue]"The ruins of another world hold many mysteries — or every answer they provide two new questions are made. Like the Hydra of legends, this cycle will continue forever until one wields the fire of wisdom and sears away the path of confusion."[/color] [color=808080]— Ciel, the Stargazer, quoting her [/color][url=http://safebooru.org/index.php?page=post&s=view&id=2172526]Master[/url] [h3][color=palegoldenrod][sub][sub][u]𝐈𝐍𝐓𝐑𝐎𝐃𝐔𝐂𝐓𝐈𝐎𝐍 [/u][/sub][/sub][/color][/h3] The sands of the ancient desert of Exilia didn't always belong to maelstrom of warfare known as the Nexus. Few may know of its true origins but the fact that its very existence remains a mystery, spoken as if part of some old legend promising fabulous powers and riches for any who are brave to seek it, is enough to drive many to Exilia's deathly grip. It's said that a power strong enough to snuff the stars out of the sky and drive the world back to darkness lies sleeping under Exilia's sands. Whether these words are true or not, the Leaders of the Triumvirate seem hellbent on acquiring it. The truth will soon be known. [h3][color=palegoldenrod][sub][sub][u]𝐎𝐁𝐉𝐄𝐂𝐓𝐈𝐕𝐄𝐒 [/u][/sub][/sub][/color][/h3] The objectives of this skirmish are pretty straightforward. The faction which can reach the end goal first wins, no other conditions shall grant dominion over what lies dormant beneath the sands. Even so, looks can be deceiving as all who take part in it shall soon learn. The battle shall take place over the region of Exilia known as the Valley of Blood, long since named for its majestic crimson sandstone formations. All the combatants will start the battle in the same location, the crumbling ruins of the Blood Ring, an ancient arena that saw the death and demise of many in times long past. From there, they shall travel down a narrow crevasse that leads into the First of the Three Great Pyramids, traverse it, reach the Nightless Oasis where the Second Pyramid lies, conquer it and the great Ma'at River which lies beyond it and, finally, reach the depths of the Third Pyramid. At main chamber of both the First and the Second Pyramids, there'll be a Guardian holding a Serpent's Eye. Both of the Serpent's Eyes must be inserted into the slots at the Third Pyramid's grand altar, the faction that sets the second of the Serpent's Eyes in its rightful place shall rise victorious. This will be a battle of both speed and wits, where pretty much any tactic or trick is viable, however, a vital rule must be taken into consideration: [color=ed1c24]— Teleporting, flying and any other method of fast movement aren't forbidden, however, if anyone tries to place the Serpent's Eyes in the grand altar before the Guardians have been defeated, they will struck by a powerful curse and die instantly. No power or resistance can avoid such fate.[/color]