[hider=Samoth] [center][img]https://i.imgur.com/sM1wfsd.jpg[/img][/center] [center][h1][color=007236]Samoth Maskono[/color][/h1][/center][hr][hr] [right][h3][color=007236][i]Name[/i]:[/color][/h3]Samoth Maskono [h3][color=007236][i]Age[/i]:[/color][/h3]17 [h3][color=007236][i]Grade[/i]:[/color][/h3]Third Year, St. Laurel's [h3][color=007236][i]Biography[/i]:[/color][/h3] Samoth was raised on a paramilitary personnel base with his surprisingly lenient mother and father. Growing up, he was granted many freedoms the other children at the base did not have. However, he largely did not choose to exercise the freedom he was given, instead foregoing it to work [i]even harder[/i] than the other young men on the base. Instead of slacking, or staying inside all day playing games, he would spend his free time reading, learning, and developing his mind and body. He strove to be the smartest person in the room - and he made his parents proud through doing so. He didn't need his parents to be strict with him, he was strict enough for himself. However, they did eventually become concerned for his skills on the more social side, hence suggesting he transfer to St. Laurel’s academy. Which he did, as he held the utmost respect for them. Despite that, though, he still persists his training at St. Laurels. He trains his mind, body, and will to be as capable as he can manage. [hr][/right][right][h3][color=007236][u][i]Powers[/i][/u][/color][/h3][/right] [indent][sub][sub][color=007236][i]Core Power[/i][/color][/sub][/sub] [color=007236][i][u]Strength of Will[/u][/i]:[/color][/indent] Samoth’s powers are fueled and strengthened by his willpower. Luckily for him, his deity granted him a large supplementary pool of it to draw from, and a hardy base of it, allowing him to accomplish feats unlike others. He can draw upon this [i]willpool[/i] in mundane ways - for example to persevere physically - or through more special ways, such as to summon a large armada of his willpower structures, to manipulate the shape of [i]Will-naught[/i], or even to purge nuisances against his mind. These methods will, of course, begin to drain the pool quickly, which will require meditation to recover. [indent][sub][sub][color=007236][i]Secondary Power[/i][/color][/sub][/sub] [color=007236][i][u]Will-naught[/u][/i]:[/color][/indent] Samoth has developed the ability to will the powers of another away from them - or from the environment - temporarily. He can will a field of anti-magic to cover each of his arms from elbow to fingertips. This field obliterates the forces causing magic to persist - and when applied to the skin of another individual, will quickly dig to their center to disable their abilities for as long as he touches them. Samoth can also use this touch to pierce different planes, if he knows what he’s aiming for. While this power does not normally drain his pool of will, he can manipulate the field to some degree - but doing so is very costly. [indent][sub][sub][color=007236][i]Tertiary Power[/i][/color][/sub][/sub] [color=007236][i][u]Tenacity of Will[/u][/i]:[/color][/indent] Samoth can project his sheer willpower as a force onto his environment, creating invisible, solid structures from nothing. He can anchor these structures to space, allowing them to float - and rendering them immobile unless willed to move by himself. Surpassing these structures is much harder using subnatural means, as it pits Samoth’s will against his foe’s - but physically they can be worn out at a cost to his pool. [indent][sub][sub][color=007236][i]Quaternary Power[/i][/color][/sub][/sub] [color=007236][i][u]Urgency[/u][/i]:[/color][/indent] Samoth can detect the wills of those he allies himself with, within a certain radius. Within about a hundred feet, he can sense the precise position of allies and the general condition of their Willpower state. This state will include emotions such a terror, triumph, or similarly overwhelming emotions. [/hider] [hr] [center][h3]Retired Characters[/h3][/center] [hider=Kheraket, Royal Rumble][center][img]https://img.roleplayerguild.com/prod/users/bd50c2ec-54b5-485a-816d-ed9e7feedfda.jpg[/img][/center] [center][img]https://txt-dynamic.static.1001fonts.net/txt/b3RmLjgwLjBjMDU2MS5TMmhsY21GclpYUSwuMAAA/pompelmus-crispy-demo.regular.png[/img][/center] [hr] [color=darkblue][h3][b]Name:[/b][/h3][/color] Kheraket [color=darkblue][h3][b]Age:[/b][/h3][/color] 17 [color=darkblue][h3][b]School:[/b][/h3][/color] Unaffiliated [color=darkblue][h3][b]Biography:[/b][/h3][/color] As a young boy, Kheraket lived with his parents in a small home. He spent most of his days at said home with his mother, as his father was out working. While he was a happy and adventurous boy, his parents worried sometimes. He always seemed to be talking to himself, instead of other children his age. Unfortunately, having lost his parents to an accident a few months before he turned ten, he was adopted by a local temple that had come to learn of his powers. There they taught him how to control his magic, and eventually, he'd become strong enough to receive spiritual guidance from his divine entity, The God of the Underworld. Having become adept at interacting with the spiritual plane, Kheraket was given a task from his God, and in turn became a Gatekeeper between the physical world and the spiritual. The God granted him further abilities, even bringing him to his plane shortly to do so. If he proved himself, the ruler of the Underworld would grant him and his deceased parents a second chance at life. As for personality, Kheraket matured well under the wing of his entity. He has lost the care-free nature of his childhood, and has become more stoic in his behavior. However, he has never really met anyone of his age, and therefore is very curious. (To be filled) [color=darkblue][h3][b]Powers:[/b][/h3][/color] [color=darkblue][b]Core - Close to Death:[/b][/color] When brought to the Underworld, Kheraket's God lifted some number of mortal burdens from the shoulders of his new prophet. Common nuisances such as hunger, thirst, and sleep are of no worry to Kheraket, although he can choose to indulge in them if he so wishes. Additionally, Kheraket is barred from entering the Underworld, unless he does so to contact a spirit, his entity, or to draw power. This essentially means he cannot die, and also grants him extra constitution. [color=darkblue][b]Secondary - Gatekeeper:[/b][/color] Kheraket is adept at manipulating the paths between the Physical plane, Spiritual plane, and the Underworld. As such, he can draw entities from the latter planes to the first, to aid him. Summoning too many, or an entity too powerful, will be tiring for him, however. Summoning entities who are of slight physical form, such as shades, ghosts, etc. are much easier to summon. More physically powerful creatures such as ghouls, wights, or Gorgons take more energy. [color=darkblue][b]Tertiary - Soul Whisperer:[/b][/color] Since he was a child, Kheraket was always able to communicate with spirits around him. When he does so, his eyes glow a vibrant blue. He has since learned to extend his own spirit from his body, and travel between each plane at will. When in the spiritual plane, he is still conscious of the objects in the physical world, besides its inhabitants. Of them, he only sees their souls. He can, however, hear them. He can speak to spirits and other similar entities, draw knowledge from them, and has some amount of magical influence over them, due to his position as a Gatekeeper. [color=darkblue][b]Quarternary - Unyielding Spirit:[/b][/color] It takes a powerful will to traverse the spiritual world without a hitch. Kheraket was required to develop an everlasting sense of determination, and so he has. This allows him to fight off spirits when he leaves his body, and also helps him fight through pain in the physical world. It also makes him resistant to any tampering with his mind or spirit. [color=darkblue][h3][b]Notes/Extras:[/b][/h3][/color] [hider=Kher's Staff][img]https://i.imgur.com/q0r8Kln.png?1[/img][/hider] [/hider] [hider=Masami] [hr][hr][h1][b][i][color=007236][center][img]http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjY2LmZhYjVmYy5UV0Z6WVcxcElGTnZkVzFoLjAAAAAA/spring-is-coming.regular.png[/img][/center][/color][/i][/b][/h1] [center][img]https://img.roleplayerguild.com/prod/users/8be80e26-d4c5-48b9-a419-b7df2cfd1f2e.jpg[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b]Masami Souma [b][color=007236]Aliases:[/color][/b] N/A [b][color=007236]Age:[/color][/b] 17 (1st year at Laurel's, 3rd year) [b][color=007236]Gender:[/color][/b]Female [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [b][color=007236]Height:[/color][/b]5'4" [b][color=007236]Weight:[/color][/b] 122 lbs [b][color=007236]Eyes:[/color][/b] Light Green, inquisitive [b][color=007236]Hair:[/color][/b] Golden blond, long [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] Masami's wardrobe is quite odd. Her outfits consist of modern styles blended with traditional sections of frabric or designs that show how proud she is of her ancestry. Often seen wearing conflicting styles, such as long, wide, traditionally modest sleeves accompanied by short skirts and thigh-highs, etc. It would be considered extremely rare to see her wearing her hair up, and she likes to decorate it with various bows and flowers, often many at a time. Masami isn't shy about showing her half-Kitsune blood, and keeps her fox ears and twin-tails in plain view, at almost all times. Both her ears and her tails are the same shade as her hair, ending in a much darker black. Her color scheme mainly consists of red, black, white, dark brown, and maroon. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Enthusiastic Friendly Whimsical Caring[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Bi-Sexual [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] Masami is a very energetic individual. She can't stand to see others in pain, and will usually try to cheer everyone up. She isnt shy about her Kitsune heritage, but one thing she does find embarassing is that her ears and twin-tails usually reveal her emotions without her consent. She tries to make as many friends as she can, even if they are normally considered an "enemy". [b][color=007236]Habits:[/color][/b] Knocking stuff over with her tails, petting animals too much. [b][color=007236]Fears:[/color][/b] [list][*] Dogs [*] Demons [/list] [b][color=007236]Likes:[/color][/b] [list][*] Animals [*] People [*] Friendliness [*] Wind [*] Sparring [/list] [b][color=007236]Dislikes:[/color][/b] [list][*] Rudeness [*] Dogs [*] Portals [*] Demons [*] Heat [/list] [hr][hr][h3][b][i][color=007236][center]History[/center][/color][/i][/b][/h3] [b][color=007236]History:[/color][/b] Masami was born as the result of the love between a Kitsune and a human. She inherets heavily from her mother, a Kistune. She doesn't inherit much from her father, however. He passed away when she was very young, and she has little to remember him by, besides a small red scarf he gave her. Masami grew up living in a temple, studying medicine with the aide of her mother and a small group of Kistune-wirshipping monks; she was treated like royalty. As a result, she has exspansive knowledge of the anatomy and physiology of many creatures, including humans. She also studied fighting techniques in the temple, learning advanced sword techniques and fighting styles. [hr][hr][h3][b][i][color=007236][center]Powers[/center][/color][/i][/b][/h3] [center][b][color=007236]Core: Kaze Kitsune[/color][/b][/center] Masami inherited much from her mother. The most prominent inheritance is probably her manipulation over air. She is capable of shaping, pressurizing, and doing all sorts of other feats. In note, this ability only causes blunt force unless she uses it in conjuction with her hilt. Additionally, she can only control it from up to 100 feet away. However, Masami’s manipulation of air is powered by movement(for example to push someone with this, she has to throw a flat hand forwards to do so). This gives her opponents opportunity to interupt her if they are fast enough. She obviously must also have room to maneuver her body. [center][b][color=007236]Acute mind power: Knowledge of movement[/color][/b][/center] Masami was taught that the movement of one thing affects the movements of everything. As a result, she was trained for her mind to recognize all movement around her, even if she can’t normally see it. Using her eyesight, hearing, and the movement/changing of air and its position, she can detect any movement precisely, within fifteen feet of herself, and respond accordingly. [center][b][color=007236]Starballs[/color][/b][/center] Even for a Kitsune, Masami is odd. Normally where a Kitsune would have a single Starball, she is accompanied by two(which when not in use, they float randomly around her, or she holds them in her mouth). Each ball is light blue, are about an inch in diameter, and emit their own magical energy which makes them immune to magic that would manipulate them(ex: if they were in a water form, you couldn’t manipulate them with water magic). Masami can control every aspect of these balls, from material, to movement, to size. She can make them produce heat or light, turn them into lava, make them up to two feet in diameter, etc. However, they must always remain a sphere. [center][b][color=007236]Soul Hilt[/color][/b][/center] Masami is in possession of a 20 inch straight hilt. She can channel one of her Soulballs through it by attaching it to the end of the hilt. She can then control the shape and material of the blade, as if it were a Soulball. She can only do so if she has possession of both Soulballs. Each Soulball can provide her two slashes, and then must recharge. [hr][hr][h3][b][i][color=007236][center]Extras[/center][/color][/i][/b][/h3] [b][color=007236]Anything Else:[/color][/b] -Masami’s favorite martial arts are Aikido & Wing-Chun. -Masami’s Acute Mind Power is not affected by magic negation, and to negate her control over her Starballs, they must specifically be targeted themselves. -Being a Half-Demon, Masami is capable of discerning Demon from Human with good accuracy. Something about their aura just sends her Starballs into a fit. -Being part Kitsune, Masami’s senses of hearing and smell are increased somewhat. Hearing considerably so. -Masami’s Starballs are an extension of her soul. For anyone who weilds (both of)her Starballs and wishes it, they have complete control over her actions. If one or more of her Starballs are weilded by another being, however, her powers will be weaker. Even moreso if they are both captured. She cannot control a Starball as long as it is in someone else’s hand. -Masami’s Acute Mind Power works similarly to slowing time in her mind. It provides her time to think, maneuver, and plan her response to sensed movements. -When Masami fights, she wears an animal skull over her face. While it doesnt protect her much, she just thinks it looks cool. [hider][img]https://img.roleplayerguild.com/prod/users/041f858e-b37e-4d4e-b742-5a6e513ed787.jpg[/img][/hider] [/hider] [hider=Aram Secrue][center] [hr][hr][h1][b][i][center][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjg4LmZiZjgwZS5RWEpoYlNCVFpXTnlkV1UsLjAA/the-godfather.regular.png[/img][/center][/i][/b][/h1] [center][img]https://media.discordapp.net/attachments/428333233239752736/461420942284029962/fa7304afd861252a62ce03d911208583.png?width=157&height=300[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b] Aram Vigilon Secrue [b][color=007236]Aliases:[/color][/b] N/A [b][color=007236]Age:[/color][/b] 17 [b][color=007236]Gender:[/color][/b] Male [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [b][color=007236]Height:[/color][/b] 5'10" [b][color=007236]Weight:[/color][/b]150lbs (68kilos) [b][color=007236]Build:[/color][/b] Average [b][color=007236]Eyes:[/color][/b] Golden-Brown [b][color=007236]Hair:[/color][/b] Dark Brown [b][color=007236]Skin Tone:[/color][/b] Fair [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] [/center] Aram's style is what some would call classical...definitely unique. To start off, one can regularly see Aram wearing a black pinstripe suit, accompanied by a fedora of the same shade, even in hot weather. One would also notice the black tie and dress shoes he wears that come with this attire. His 'fashion sense' isn't where the weirdness ends, however. Along with his style of dress, Aram's manner of speech raises eyebrows where-ever he chooses to speak...and he talks a [i]lot.[/i] Aram uses 1940's-esque Mafia slang in his everyday speech. Annoying to most, amusing to others. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Cocky Oblivious Slighty-Arrogant Confident[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Straight [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] [b][color=007236]Habits:[/color][/b] Speaking in Mafia slang reminiscent of the 1940's mob gangs. [b][color=007236]Fears:[/color][/b] [list][*] Being considered useless. [*]Disgracing his Mafian rolemodels. (ie. Al Capone, Carlo Gambino) [/list] [b][color=007236]Likes:[/color][/b] [list][*]Reading [*]Old TV shows [*]Banter [*]Money [/list] [b][color=007236]Dislikes:[/color][/b] [list][*]Annoyingly Nosy People [*]Getting caught [*]Being made fun of [/list] [center][hr][hr][h3][b][i][color=007236]History[/color][/i][/b][/h3] [b][color=007236]History:[/color][/b] [/center] Aram grew up in a fairly wealthy family, with a [i]longggg[/i] line of fire-wielding magic users. One of the most prominent lines in the region. So when he was born with the ability to manipulate [i]water[/i]...now that as a surprise. A true phenomenon. Unfortunately for Aram, his family lived...in a desert. He had to adapt. He learned to manipulate small quantities of water with great precision and utility, rather than control larger bodies. When it came to school, Aram was a particularly great student, and especially excelled in the sciences. So when his school offered a magical development program that focused on the application of sciences as its core principle, he couldn't pass it up. At the ripe age of 15, Aram was shipped off to a development compound for a form of scientific magic called "Alchemy". And he excelled. By the age of 17, he had all but mastered his new form of magic. When he was finished with the program, he was sent to Rhea where, in his absence, his family had moved. Now living in Rhea, he joins the Vigilantes. [center][hr][hr][h3][b][i][color=007236]Powers[/color][/i][/b][/h3][/center] [center][b][i]Core Power:[/i][/b] [i]Alchemy[/i][/center] Aram has spent two years perfecting his use of Alchemy, and has essentially mastered it as well as he can. This science-based magic allows him to "transmute" mass into an object or entity of equal mass. This process generally follows these creed, as taught by the Administration of Alchemy: ▼ All transmutations require a transmutation circle, or a transmutation array. ▼ No mass can [i]ever[/i] be created or destroyed; only altered into a different form. ▼ One must not transmute a human. ▼ One cannot create life, or revive life. There are few exceptions to one or more of these rules; but these exceptions are often denied as truths. When Aram uses Alchemy, black energy arcs from his hands, as well as the transmutation circle he is using. [center][b][i]Secondary Power:[/i][/b] [i]Fine Water Manipulation[/i][/center] Aram has the capacity to physically and chemically manipulate water as he wishes. By all knowledge, he can control every aspect of said water. However, he can only manipulate several gallons-worth at one time, and only from a maximum of 80 feet away. [center][b][color=007236]Notes:[/color][/b][/center] • Aram always carries the necessary materials he needs for transmutations. Without fail, he carries a dark-gray satchel with him that holds several instances of art supplies, including, but not limited to: Pens, Pencils, Markers, Notebooks/Notepads, Parchment, Paints, Brushes, Chalks, and Ink. Additionally, he carries four wooden plates in his satchel, each with transmutation upon them, and two air-tight bags of salt. • Besides his already odd dress, Aram tends to wear multiple layers of shirts(2) under his normal clothing. In a pinch, he can use the material from the shirts for Alchemy. • More importantly, Aram is equipped with a special piece of armor, which he dons on his left arm, under his suit. This arm piece runs from shoulder to fist, and is primarily black, with bronze-colored joint rings. On the palm is a transmutation circle specifically made for smaller transmutations. If one where to examine the material of the piece, they would find that it is Graphene-synthesized Steel. This alloy is extremely good at conducting heat and electricity. Because of such, the interior of this armor is coated with a heat repelling, physical-shock absorbing foam that grants Aram a large degree of comfort and protection. Additionally, this alloy is repulsed to an extreme by magnets. • While Aram isn't specifically [i]trained[/i] to fight unarmed, he won't embarrass himself by doing so. He is however, very fond of most weapons that he can create with Alchemy. Swords being a forte for him. It may seem odd, but Aram's highly advanced knowledge in Physics help him somewhat in combat, allowing him to throw his opponents off-balance, or over-power those he normally couldn't. [/hider] [hider=Jirachi Soske][center] [hr][hr][h1][b][i][img]https://txt-dynamic.static.1001fonts.net/txt/dHRmLjg4LmU4MGVmYi5TbWx5WVdOb2FTQlRiM05yWlEsLC4w/to-the-point.regular.png[/img][/i][/b][/h1] [center][img]https://img.roleplayerguild.com/prod/users/ecb89176-2dd4-47e4-b038-65e802cc37d9.jpg[/img][/center] [hr][hr][h3][b][i][color=007236][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=007236]Name:[/color][/b] Jirachi Meian Soske [b][color=007236]Aliases:[/color][/b] Jir [b][color=007236]Age:[/color][/b] 19 [b][color=007236]Gender:[/color][/b] Female [b][color=007236]School:[/color][/b] N/A [hr][hr][h3][b][i][color=007236][center]Appearance[/center][/color][/i][/b][/h3] [b][color=007236]Height:[/color][/b] 5'2" [b][color=007236]Weight:[/color][/b] 128 lbs (58 Kilos) [b][color=007236]Build:[/color][/b] Small [b][color=007236]Eyes:[/color][/b] Golden [b][color=007236]Hair:[/color][/b] Blonde [b][color=007236]Skin Tone:[/color][/b] Fair [b][color=007236]Tattoos/Scars/Piercings:[/color][/b] N/A [b][color=007236]Personal Style:[/color][/b] Jirachi's sense of style is a little limited due to her being a Satyr. Obviously, she can't wear most hats, or any shoes. Usually one will see her wearing a doublet, for which she chooses from a range of colors including red, black, gray, or brown. The shoulders of said doublets have additional padding, and protrude slightly over her own shoulders. For the sake of comfort, Jir primarily wears skirts. [hr][hr][h3][b][i][color=007236][center]Psychology[/center][/color][/i][/b][/h3] [i][color=007236][center]Dutiful Curious Fickle Good-hearted[/center][/color][/i] [b][color=007236]Sexuality:[/color][/b] Hehehe... [b][color=007236]Relationship Status:[/color][/b] Single [b][color=007236]Personality:[/color][/b] Jirachi tries her best to keep her priorities straight, but often fails to do so because of her relatively easiy-to-distract nature. She also doesn't like seeing people get hurt, and will often try to stop people who do so to others, even if she's clearly outmatched. Jir is serious when she's paying attention, but otherwise is a generally a cheerful girl who enjoys making friends, even if she never ends up with many..[/center] [b][color=007236]Likes:[/color][/b] [list][*] Animals [*] Plants [*] People [*] Friendliness [*] Alchemy [/list] [b][color=007236]Dislikes:[/color][/b] [list][*] Fire [*] People more serious about things than her [*] Fish [*] Evil-doers! [/list] [hr][hr][h3][b][i][color=007236][center]History[/center][/color][/i][/b][/h3] [center][b][color=007236]History:[/color][/b][/center] [center]To be revealed.[/center] [hr][hr][h3][b][i][color=007236][center]Powers[/center][/color][/i][/b][/h3] [center][b][i]Core Power:[/i][/b] [i]Synthesize Seeds of Hope[/i][/center] After hours of meditation, Jirachi is capable of synthesizing a bundle of seeds. These seeds can have varying effects, which are decided by her. Her preferred use of these seeds is to protect herself or others: ○ Seed of Growth - This seed summon the vitality of the earth, causing vines, roots, and other tangible greens to grow violently out of the Earth in a [i]simple[/i] fashion she desires. ○ Seed of Nurturing - This seed blooms into a large bulb large enough to encompass a person. Stepping inside of this pod and having it close around someone will slowly begin to heal their external wounds. After several minutes, burns, scrapes, cuts and other small un-pleasantries will heal, usually painlessly. Spending a significant amount of time in this pod will heal larger wounds. And the floating spores inside even taste like fruit juice! [center][b][i]Secondary Power:[/i][/b] [i]Synthesize Seeds of Wrath[/i][/center] After hours of meditation, Jirachi is capable of synthesizing a bundle of seeds. These seeds can have varying effects, which are decided by her. While using them offensively isn't her favorite application for them, and she isn't as good at making these as she is at the protective ones, sometimes it is necessary: ○ Seed of Rebellion - This seed delivers a sort of distress beacon to the energies within the earth, calling for magical aid. The Earth returns this call by summoning an elemental, which forms of vines, roots, and various plants to help Jirachi. ○ Seed of Punishment - This seed calls upon the roots of the Earth to condemn those deemed enemies by Jirachi. It lies a trap in wait(or activates immediately) for an enemy. When it is triggered, it attempts to snare the target, rooting them in place and growing over them to restrict movement. [center][b][i]Tertiary Power:[/i][/b] [i]Satyr Physiology[/i][/center] Because of her status as a Satyr, Jirachi has some advantages that others do not. Due to the anatomy of her legs and their natural strength and structure, she can move very quickly, and jump a couple times greater the distance a human can. Additionally, her senses are slightly increased. Especially her hearing and peripheral vision. Noticeable alterations to her mostly human physique are her horns, her small, deer-like tail, and her digitigrade legs. [center][b][i]Quarternary Power:[/i][/b] [i]Disturbances in Nature[/i] The Goddess of nature has granted Jirachi with the ability to sense anything that [i]shouldn't be.[/i] Events or objects that are unnatural to this world can be felt by Jir in some form of sixth-sense. (Examples of such entities would be Galbrek's dolls, Demons, or Samoth's anti-magic field.) [/center] [center][b][color=007236]Anything Else:[/color][/b][/center] • Jirachi's seeds of Growth, Rebellion, and Punishment are all subject to various additional installations, such as poisonous barbs, cactus spines, or poison ivy. • While she's meditating is one of the few times Jirachi can fully focus. She has explored her mind and the world around her during meditation, and feels comfortable in this state, despite any conditions that may be affecting her physical body. • Jir's goat-ness ceases only a couple inches above her knee. Notably, while she is in deep meditation, the entire bottom half of her body becomes goat-like. • Jiracahi is decently-taught in using tonfas for self-defense, as well as close-quarters combat. • Jirachi's meditation takes 1-2 hours to synthesize seeds, and yields anywhere between four to six seeds. Three of the seeds will be Seeds of Hope, while one to three seeds will be Seeds of Wrath. [/hider] [u][i][b]Alteration Log[/b][/i][/u]: 2/9/19, 5:49 PM - Moving Samoth to the Retired Characters Section. 2/10/19, 9:37 AM - Kheraket; Changing School to 'Unaffiliated', and adding an image of his Staff. 2/24/20, 9:45 PM - Moving Kheraket to retired section. Adding Samoth power rehaul.