[hider=Malus Comorrach] [center][h1][b][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5UV0ZzZFhNZ1EyOXRiM0p5WVdOby4w/investigation.regular.png[/img][/b][/h1] [center][img]https://78.media.tumblr.com/80997983bdb93b9d32344c3d63b5c860/tumblr_inline_ox1y529jgM1stlb6j_1280.png[/img][/center] [h2]⦋ [b]1142[/b] || [b]Sentient combat automaton[/b] || [b]Male/technically none.[/b] ⦌[/h2] [youtube]https://youtu.be/_jbZg6IEPco[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3] [indent] [u][b]APPEARANCE [/b][/u] [indent]Malus stands at a terrifying seven feet tall. His skin, if you would call it that, is largely grey in color with a few brass segments here and there. Mounted on Malus's head is an intricate headdress with a green power gem sitting in the middle. This headdress serves to protect his artificially held mind from most forms of psychic attack, and it serves as a symbol of rank among the Dread Lords. Malus's face is set in a perpetual scowl, and never seems to move. He does not eat, he does not breathe, and not even speaking needs his face to articulate. Not even his glowing green eyes blink, creating a truly terrifying visage. Malus wears a thick armored collar that protects his neck and shoulders, and also holds two power gems. Malus's arms are rather plain in nature, and possess a power gem on the outer forearms. Malus's chest holds several power gems arranged in a sort of "ribs" pattern, and in the middle of his chest, as a sort of sternum, lies the overall symbol of the Dread Lords. Malus's "stomach" is a darker shade of metal, and his waist and legs are rather plain. He does wear a sash with a glowing green emblem upon the front, but it is nothing more than another mark of rank among the Dread Lords. Malus wears a cape made of many small squares of metal with green power gems nested between them. Malus's primary weapon is a huge warscythe. He is more than powerful enough to wield it one handed, but usually used both hands for additional power. One end holds a long and curved scythe blade, while the other holds a mace. This scythe is incredibly dense and heavy, lending a lot of power and momentum to it's swings. The blade of this scythe is connected to a power generator just below, and this power generator allows [i]Ghostscythe[/i] to be used. Along with this, the power generator provides a field around the warscythe, protecting it from damage. During the Dear lord war, there were repeated incidents of warscythe's surviving battles that their owners did not, even as hardy as the Dread Lords were. The other object that Malus possesses is a Power Orb. This power orb is extremely rare, being a gift directly from the God-Machine, and hosts many effects. This orb is also incredibly dense and possesses a protective field much like the Warscythe. The power orb may be teleported to and from Malus at almost any time, and may teleport bits and pieces of Malus under it's own will to allow him to regenerate at a later date. Even a small chip of him would suffice to rebuild his entire body and mind.[/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent]Ruthless. Calculating. Cruel.[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Malus is not a nomad by choice. His people were originally servants to an ancient machine god that, at random, decided to overtake the world. Their minds were ripped from their bodies and placed into mechanical bodies to carry out the great war that the machine god wanted. Malus himself slew hundreds, if not thousands, of innocent people during the march outward. His capacity for killing earned him award after award, and he was even granted a sliver of free will to more creatively destroy that which lay before him. Eventually, the machine god was destroyed. With its corrupt AI now dead Malus and the rest of the Dread Lords were freed, but without a central AI to lead them, many simply shut off. This included Malus, but his story was not over. Hundreds of years later, long after the Dread Lords were forgotten, the sliver of free will granted to Malus had grown into a full personality. Cruel, merciless, but not necessarily evil anymore. Malus awoke deep within the abandoned prison that held him and his comrades. Breaking free, Malus armed himself with the artifacts that had been stored alongside him and left the prison behind. The world had changed drastically as he had slept, and now Malus has to adapt to this new world that lay before him. A terrible revelation came to him as he began to explore the changed world: He was not the only one who had been granted a sliver free will. There were others who could awaken, and they could choose to resume the great war that they had been a part of. Malus resolved that he would hold his own splinter faction against this event, should it happen. He and the other Dread Lords were made for a war that was much bigger than the current world was used to, and Malus feared that they would not be able to adequately stand against the threats of yore should they rise again. Until that time, Malus decided to test himself against the new heroes emerging into the world. This had two beneficial effects: Malus would learn their techniques for himself, and they would learn how to stand against the Dread Lords should the threat emerge once more, even if it was a lesson to be learned in blood.[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]Malus is optimized to kill... Everything. With combat algorithms created by an omnicidial god-machine and a body far stronger and much more durable than most bodies of flesh, Malus simply marches forward in a ceaseless tide against his opponents. He doesn't need to be flashy, he doesn't need to be subversive. All Malus needs to do is simply smash his way through to victory. Raw and brutal power are all that it takes for him to get what he wants.[/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ Ghostscythe[/u] [indent]Malus's scythe flares bright green, and for a time simply melts away armor, much like a lightsaber would.[/indent][/indent] [indent][u]■ Plasma Pulse[/u] [indent]Making use of the cap of his staff, Malus releases a bolt of plasma energy in a direction. This bolt of plasma is fast, hits hard, and is extremely accurate. However, due to its volatile nature it lasts for only a few meters before fizzling out.[/indent][/indent] [indent][u]■ Living Metal[/u] [indent]Living Metal is unique in that it is both passive and active. In it's passive state, Living Metal repairs minor damage over time and heals light damage fairly quickly. When activated, this healing is amplified to extreme amounts, capable of pulling Malus back together from just about anything. Due to his power orb, Malus can also regenerate at it's position rather than where he was. As such, even if you blast him apart, one small part of him might just go missing, leaving him to regenerate over time.[/indent][/indent] [indent][u]■ Power Orb: Shield projection.[/u] [indent]Holding his power orb upwards, Malus projects a green shield around the area. This shield protects well against ranged attacks, but does nothing against people entering or exiting the shield or melee attacks.[/indent][/indent] [indent][u]■ Power Orb: Repair Machine.[/u] [indent]Malus can use the power orb to render a non-functioning machine functional again. This can range from simple things like an engine or a toaster to even complex machines like fellow Dread Lords. It can only repair one machine at a time, but can be supercharged to repair multiple Dread Lords, as they resonate with it's energy better.[/indent][/indent] [indent][u]■ Power Orb: Hack.[/u] [indent]Using fragments of the destroyed God-Machine AI, the power orb is capable of hacking through most security systems with ease.[/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ Wrath of the Machine God.[/u] [indent]Malus supercharges his body, granting him the ability to sprint and move extremely quickly while still striking with the titanic force he usually has.[/indent][/indent] [indent] [u]■ Power Orb: Army of the Machine God.[/u] [indent]Holding the power orb high, Malus summons some of the Dread Lords he was imprisoned with to the field. They fight independently, but are not sentient like Malus is. They work towards the same goal as Malus. The warriors summoned carry gauss rifles, which fire bolts of plasma for a longer range than Malus's warscythe can. Needless to say, they are ranged focused and will not eagerly engage in melee, though are more than capable of holding their own. [url=http://img0.reactor.cc/pics/post/Warhammer-40000-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-Necrons-%D0%B1%D0%B0%D1%8F%D0%BD%D0%B1%D0%B0%D0%B1%D0%B0%D1%8F%D0%BD-1414654.jpeg]Visual Aid.[/url][/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Malus and the other Dread Lords were not built with speed in mind. The Machine-God thought his victory inevitable, and thus organized the Dread Lords to slowly push outward like a wave. It didn't need to hurry, and it's design reflects this. Malus cannot run or move faster than a brisk walk. He also cannot jump very high and cannot float, though without need for air he may simply walk along the base of any body of water he encounters. Malus is also rather disliked by the world at large due to his status as a Dread Lord. What does not help this is that he is utterly useless for stealth due to the sheer amount of noise he makes. Malus does not really interact with people at large, and he often avoids towns and cities when he can. Nomads are a tad bit more accepting, though not by much. At the very least one normad does not call an army upon him.[/indent] [/indent] [h3][b]OTHER[/b][/h3] [indent][indent]Nothing.[/indent][/indent] [/hider] Alright. Here's Malus. Hopefully he's not [i]too[/i] crazy. I gave him a bit of an edge since I figure most people won't want to group up with him and he'll be mostly solo.