At least I am not the only one who makes puzzles of that level of "complexity", [@Metadude]. I admit, Skyrim sort of stole the template of pattern I used, such as matching objects, placing objects, arranging them and the like. At least the developers too there seemed to have the same mindset as myself. In rarity, very sparing rarity, do I use riddles, particularly because they are "All or nothing." type scenarios, where the party either figures it out or doesn't. Usually I just resort to having them roll for it if it takes too long or if their character should know more than the individual. For myself? I absolutely loathe puzzles, riddles, or similar such games. I have many bad experiences with them, especially ones that make no sense or do not have a "theme" to them that resonates throughout or elsewhere to give me insight into what they mean. They tend to just be there for the sake of a dungeon having a puzzle, just like Dungeon Masters who feel totally obligated to put dragons into their games because of the genre.