[hider=Hum][center][sub][img]https://i.imgur.com/0Ti7utP.jpg[/img][/sub] [color=lightgray][color=black][h3][sub][b][u] Hum [/u][/b][/sub][/h3][/color][sup][sup][h3][b]::[/b] the Tongue-Tied Seeker who Wields a Whip [b]::[/b][/h3][/sup][/sup][sup][sup][h3][i]"...... Hi."[/i][/h3][/sup][/sup][/color][color=black][u]______________________________________________________________________________________[/u][/color] [color=lightgray][i][b]Tier[/b][/i] [img]https://i.imgur.com/l8kCyIu.png[/img] [i][b]Effort[/b][/i] [img]https://i.imgur.com/l8kCyIu.png[/img] [i][b]XP[/b][/i] [1] [1] [0] [img]https://i.imgur.com/SVlEQaj.png[/img] [13] Pool [b]::[/b] [i][color=red][b]Might[/b][/color][/i] [b]::[/b] Edge [0] [img]https://i.imgur.com/SVlEQaj.png[/img] [img]https://i.imgur.com/s5qCFsJ.png[/img] [13] Pool [b]::[/b] [i][color=yellow][b]Speed[/b][/color][/i] [b]::[/b] Edge [1] [img]https://i.imgur.com/s5qCFsJ.png[/img] [img]https://i.imgur.com/R2okfaa.png[/img] [12] Pool [b]::[/b] [i][color=plum][b]Intellect[/b][/color][/i] [b]::[/b] Edge [0] [img]https://i.imgur.com/R2okfaa.png[/img][/color] [color=lightgray][img]https://i.imgur.com/l8kCyIu.png[/img] [b]::[/b] [i]Tertiary Stats[/i] [b]::[/b] [img]https://i.imgur.com/l8kCyIu.png[/img][/color] Armor :: 1 (Leather Jerkin) Damage :: [color=lightgreen][b][u]Hale[/u][/b][/color], [color=yellow][b]Impaired[/b][/color], [color=orange][b]Debilitated[/b][/color], or [b][color=red]Dead[/color][/b] Recovery Value :: 1d6+1 Action [o] - 10 Minutes [o] - 1 Hour [o] - 10 Hours [o] [indent][right][img]https://i.imgur.com/JVs1T93.png[/img][/right][/indent][color=lightgray][img]https://i.imgur.com/RgjHNXx.png[/img] [b]::[/b] [i]Bio[/i] [b]::[/b] [img]https://i.imgur.com/gZTuLNb.png[/img][/color] This is mostly for things that are not included within the game mechanics. So, age, gender, sexuality, appearance, personality, motivations, ideals... Really anything that you deem important enough to include within the sheet that isn't 'necessary'. All of this is, of course, optional, but I would very much like for all players to include a reference image of their character at the top of the sheet before anything else. [color=lightgray][img]https://i.imgur.com/RgjHNXx.png[/img] [b]::[/b] [i]Skills[/i] [b]::[/b] [img]https://i.imgur.com/gZTuLNb.png[/img][/color] Initiative (non-social) - Trained Knowledge (History) - Trained Knowledge (Nature) - Trained Might Defense - Trained Numenera - Trained Perception - Trained Social Interaction - Inabled Verbal Communication/Relaying Information - Inabled [color=lightgray][img]https://i.imgur.com/RgjHNXx.png[/img] [b]::[/b] [i]Special Abilities[/i] [b]::[/b] [img]https://i.imgur.com/gZTuLNb.png[/img][/color] :: Savage Whip :: You inflict 2 additional points of damage with a light whip. In addition, you can target a specific body part of a foe without the usual penalty for trading damage for effect. Enabler. :: Seeker Secret: Battle Numenera :: When battling an automaton or any other sort of entirely mechanical foe, the difficulty of all Speed defense rolls and attack rolls is decreased by one step. Enabler. :: Seeker Secret: Knowledge Skills :: Trained in Knowledge of History and Nature. Enabler. [color=lightgray][img]https://i.imgur.com/RgjHNXx.png[/img] [b]::[/b] [i]Cyphers[/i] [b]::[/b] [img]https://i.imgur.com/gZTuLNb.png[/img][/color] Limit :: 3 [hider=Detonation: Web - Level 8]Wearable: Wristband projector (long range) Usable: Explosive device (thrown, short range) or handheld projector (long range) Effect: Explodes in an immediate radius and creates sticky strands of goo. PCs caught in the area must use a Might-based action to get out, with the difficulty determined by the cypher level. NPCs break free if their level is higher than the cypher level.[/hider] [hider=Magnetic Shield - Level 4]Wearable: Gloves with metal plates Usable: Small pyramid-shaped metallic device Effect: For ten minutes, metal objects cannot come within immediate range of the activated device. Metal items already in the area when the device is activated are slowly pushed out.[/hider] [hider=Sheen - Level 5]Internal: Pill, ingestible liquid Usable: Injector Effect: For one week, the user’s cells are coated with a protective veneer that resists damage (+1 to Armor) and decreases the difficulty of Might defense rolls by two steps. However, healing is more difficult during this time; all recovery rolls suffer a –1 penalty.[/hider] [color=lightgray][img]https://i.imgur.com/RgjHNXx.png[/img] [b]::[/b] [i]Equipment[/i] [b]::[/b] [img]https://i.imgur.com/gZTuLNb.png[/img][/color] Shins :: 1 Arrows :: 12 :: Light Whip :: Bow :: Second Light Whip (disguised as cord belt) :: Clothing :: Explorer’s Pack :: Contains 50 feet (15 m) of rope, rations for three days, three spikes, hammer, warm clothes, sturdy boots, three torches, and two minor glowglobes. [color=lightgray][img]https://i.imgur.com/RgjHNXx.png[/img] [b]::[/b] [i]Artifacts and Oddities[/i] [b]::[/b] [img]https://i.imgur.com/gZTuLNb.png[/img][/color] :: Oddity - Metal canister that fills with 4 quarts (3.8 liters) of water at the same time each day [/center][indent][img]https://i.imgur.com/8vImLt3.png[/img][/indent][center] [color=lightgray][img]https://i.imgur.com/l8kCyIu.png[/img] [b]::[/b] [i]Background[/i] [b]::[/b] [img]https://i.imgur.com/l8kCyIu.png[/img][/color] Hum was born and raised in Charmonde, the youngest of two children. Eir parents were wealthy and eccentric marble sculptors, and eir brother Whir grew up to follow suit. Hum chose to attend Charmonde's prestigious Asaranti University, specializing in the studies of History and Nature of the Beyond. Having finished eir studies, Hum entered into adulthood a scholarch. Ey left home with a unique attitude, tempering eir fear of the wilderness with a hunger for the unknown. An unexplored inner voice that may or may not be natural pushes em to delve a little deeper in search of great rewards. After graduating from university, Hum was recruited by Sher'sha to join the Aeon Priests as an apprentice scientist. Frustratingly, the Aeon Priests didn't let em out much, preferring Hum run menial tasks and collate data. Feeling that eir academy experience was being put to waste, and also an unrelenting itch to discover the world unhindered, Hum soon left the clave behind. Before leaving, however, Hum was sent on eir first and final expedition. While exploring nearby ruins Sher'sha and Vish'na, Hum noticed that Vish'na was about to step into a trap. Hum's tongue-tied nature caught up to em and, words failing, ey pushed Vish'na to the drit. When asked what the hell ey did that for, Hum pointed to a thin tripwire running across the hall. Upon returning from the expedition, Hum broke the news to Sher'sha that ey were planning to leave and set out on eir own. Hum expressed that there were no hard feelings, just a difficult to describe frustration. The day Hum finally left, Sher'sha gave Hum a whip to remember her by, and bid em [url=https://www.montecookgames.com/iadace/]iadace[/url]. [/center] [/hider]