[quote=@Lmpkio] I don't believe you've told us the exact date on when the RP is taking place. Give me a solid year and I'll edit that portion quickly. I can otherwise make it vague if you so want. [/quote] It's around 20XX, probably leaning more towards 201X. All I can say is it's better to leave it vague imo. This one is an easy fix. [quote=@Lmpkio] What might you suggest here? Should I get rid of the ranged attacks and make them more melee based? I want him to have such powers of elemental manipulation and even then I could've added more in (like ice, lightning, etc), but of course that would've been overkill. [/quote] I was thinking that you don't have to change it all since you're going for versatility, heck the character makes me think of the shotoclone archetype in fighting games to a certain degree. And I'm going to run with what you have with a few mild tweaks. E.g. your character can have access to all your elemental abilities listed now, [i]but[/i] not at the same time. Your character could be focused on the environment at hand, using that to temper what element he imbues his attacks with from the start, maybe having him in a default state of Earth? He keeps the element until he changes it, i.e. through some sort of special move that has him focus on the environment around him to "understand" it or something. This allows him to change elements. For example, on a rainy day or by a body of water, he could focus and change it to the water element. On a sunny day or in the midst of a fire or place that is pretty dang hot, he could focus and blam, fire element. You catch my drift, right? While this is situational, it would be up to your character to manipulate the environment and possibly other nomads to his advantage to set up a way so that he can switch elements. Moreover, instead of giving him slashes with different elements, he can have one slash with multiple elements attached on to it. And he can keep the ranged attacks if he goes the shotoclone route as well. Another thing to make it unique is that certain aspects of him are bolstered and weakened. Fire would boost his attack but lower his defense, water would boost his defense but lower his speed, and air would boost his speed but lower his attack. Since earth is his default, he would be a jack of the all trades but master of none. I feel this would improve your character, and not only that, it addresses the final issue I have below of involving weaknesses. [quote=@Lmpkio] There's not much else for me to say there. I mean, at least I don't think there is. I could add in the whole reptilian cold-blooded physic, in which he produces more sloppily in colder environments, or is weaker in cold environments, but even then that would be considered as situational. [/quote] I mean, it's ok to point out things like that (i.e. bad at fighting in the cold), but don't point out the obvious if it isn't necessary. Involve things with your fighting and psychological. You got it down to a certain extent, but I feel it could be improved through the methods explained above. If your want an example of a shotoclone sort of dude and their weaknesses, I recommend you check out this link and look at the character named Justin Haggar. https://www.roleplayerguild.com/posts/4141151 That's all hope this helps and I hope I did not drastically deviate from what you wanted with your lizard [s]wizard[/s]. [quote=@Bartimaeus] "All of you guys" [b][i]*Cries*[/i][/b] Forgot about me xD [/quote] You aren't apart of the collective confirmed, gtfo now or assimilate :^)