[quote=@Savo] It's around 20XX, probably leaning more towards 201X. All I can say is it's better to leave it vague imo. This one is an easy fix. [/quote] Figures at much. Actually, my human character I am currently developing is from the future, so that also helps with that portion. I will make Callus' age vague for the time being. [quote=@Savo] I was thinking that you don't have to change it all since you're going for versatility, heck the character makes me think of the shotoclone archetype in fighting games to a certain degree. And I'm going to run with what you have with a few mild tweaks. E.g. your character can have access to all your elemental abilities listed now, [i]but[/i] not at the same time. [/quote] I almost added a similar outcome regarding the whole changing elements separately but with a cooldown to their abilities (as shown with the buffs). I can add something similar to like Shulk in SSB4, where once you choose a monodo buff to him, unless you hard cancel the ability, it stays on you for some time before naturally wearing off. I can do something like this and have a cooldown for each element he primarily uses and finishes off with. That being said... [quote=@Savo] Your character could be focused on the environment at hand, using that to temper what element he imbues his attacks with from the start, maybe having him in a default state of Earth? He keeps the element until he changes it, i.e. through some sort of special move that has him focus on the environment around him to "understand" it or something. This allows him to change elements. For example, on a rainy day or by a body of water, he could focus and change it to the water element. On a sunny day or in the midst of a fire or place that is pretty dang hot, he could focus and blam, fire element. You catch my drift, right? [/quote] Pretty much. It' essentially the mindset I had in mind regarding the whole elemental thing with the different weather and environments. Although I will say, the meditation is definitely something I can incorporate into him, as if he's communicating with the earth around him and extracting the natural elemental ki his surrounding provides. [quote=@Savo] While this is situational, it would be up to your character to manipulate the environment and possibly other nomads to his advantage to set up a way so that he can switch elements. Moreover, instead of giving him slashes with different elements, he can have one slash with multiple elements attached on to it. [/quote] So if a fire type nomand is nearby, he can harnass his power and transform into said element? I can definitely get behind this, as well as the multiple elements. I originally wanted to do something with combining these elements as well, but wasn't sure how it would feel with you. Regardless, it seems you like it, so I will also add a very similar power move to that as well. [quote=@Savo] And he can keep the ranged attacks if he goes the shotoclone route as well. Another thing to make it unique is that certain aspects of him are bolstered and weakened. Fire would boost his attack but lower his defense, water would boost his defense but lower his speed, and air would boost his speed but lower his attack. Since earth is his default, he would be a jack of the all trades but master of none. [/quote] Essentially, the Earth and Air Buffs already do this, but I definitely see where you are going with this. I will surely keep this in mind. [quote=@Savo] I feel this would improve your character, and not only that, it addresses the final issue I have below of involving weaknesses. I mean, it's ok to point out things like that (i.e. bad at fighting in the cold), but don't point out the obvious if it isn't necessary. Involve things with your fighting and psychological. You got it down to a certain extent, but I feel it could be improved through the methods explained above. If your want an example of a shotoclone sort of dude and their weaknesses, I recommend you check out this link and look at the character named Justin Haggar. https://www.roleplayerguild.com/posts/4141151 [/quote] Yeah, tbh I was at a blank for what notable weaknesses he can have. But like you said, with these elements and their different overall buffs, I can definitely see how I can naturally impliment and original weakness for Callus. (I will make sure to check Haggar once I get the chance too. [quote=@Savo] That's all hope this helps and I hope I did not drastically deviate from what you wanted with your lizard [s]wizard[/s]. [/quote] ("Lizard Wizard" lol - you weren't the first to say that. Alas, the first guy who said this wasnt referring to this character lol it was a different one) But no, you actually enhanced and balanced him quite well. Thank you for your help! I will make sure to add all the necessary changes to him soon. (Also a hint to my next character... he may be slightly story related to that Korean girl in a way... at least [i]eye-to-eye[/i] anyways. :P)