I made a slight change to Divination. It is:[color=yellow] Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells. [/color] [quote=@Genni] This would be combining the Seraphim's manipulation of spiritual energies with the Nayu's knowledge of shadows and darkness. I was thinking this would be an 80% Seraphim/20% Nayu, who had been raised by Naru and trained by them. It would also combine elements of Divination, allowing for the scouring of the target's soul; Enchantment, to apply a persistent effect against the target; and either Illusion or Conjuration, depending on whether the thing which is drawn forth would be just a mental effect or an actual physical construct they'd have to face. [/quote] Unfortunately having only 20% of Nayu blood will not allow you to manipulate shadows. It will gift you their Night Vision, which is lack luster to what you were going for. What you hit here is something I was split on but I've recently made my decision to restrict certain elements to only those with that level of bloodline %. Also back stories will not be accounted for in the spells you make. You can however still manipulate peoples souls in a way to get what you mostly were trying to achieve. Negative emotions or bad memories are not a Nayu trait or a shadow or darkness trait. It's more of a Sol mind manipulating trait. To tap into ones soul I've decided is merely delving into their power source for spells and such. Not their thoughts. But you can get something similar to it. This prompted me to update the spells some. [color=steelblue] [b]Spells:[/b][/color] 2 Exp per spell. The spells must match within your bloodlines affinity. If your bloodline % does not reach a high enough percentage within a bloodline it may not allow you to cast certain spells. For example: 80% Lassa allows water conjuration. This will allow spells that summon water. Without it you will not be able to summon water of any kind. Enhancing ones spell even further costs another 2 Exp. Examples of this are spells that have more than one effect.