[hider=Element Magic in Detail][center][h2]Element Magic in Detail[/h2][i]If you have any questions or would like to propose an idea that doesn't fit into these guidelines as stated, PM [@Obscene Symphony] or DM her on the Discord server. She'll help you out.[/i][/center] Gems and Drakken have the ability to control the four elements: Water, Air, Earth, and Fire. Gems have a somewhat weaker command over only [i]one[/i] element, but because of their connection to the elemental gods, can in general exercise finer control. Drakken, on the other hand, have a stronger command of [i]two[/i] elements; however, due to their disconnection from the elemental gods, usually have a harder time exercising fine control. No character can create their element out of nothing. In order to control an element, that element must be nearby**. This also means that one's command of their element does not extend indefinitely; instead, they have a certain radius around themselves in which they can exercise their power. (This is not a harshly defined distance and will be dealt with case-by-case). Different people have different levels of control, and control takes practice. The act of using one's element can happen by accident (for example, when experiencing strong emotions) but such outbursts lack control. Exercising specific control requires a conscious effort - just like anything else, the more complex the task, the harder one must focus. Using elemental magic draws on the energy of the user. Extended or overly intense use of their element can cause exhaustion, overexertion, and in sever cases loss of consciousness. [sub]**See the Fire section for specifics.[/sub] The limits and specifics of control by element are as follows: [hider=Water][h3]Water[/h3]Water [i]can:[/i] [list] [*]Be moved, shaped and controlled without physical contact. [*]Can be heated or cooled, requiring more or less energy depending on the difference between the water's original temperature and the one trying to be reached (as a general rule, it is easier to cool water than heat it). This includes freezing and boiling. [*]Can be controlled in solid, liquid and gaseous form. [/list] Water [i]cannot:[/i] [list] [*]Be controlled in huge quantities. [*]Be made any harder than ice. [*]Be heated any hotter than boiling temperature while still in liquid form, and not heated much further as steam. [/list][/hider] [hider=Air][h3]Air[/h3]Air [i]can:[/i] [list] [*]Be moved and controlled without physical contact (although admittedly, characters are in physical contact with air most of the time). [*]Be heated to an uncomfortably warm temperature, and cooled to an uncomfortably cold temperature, using comparatively less energy than heating or cooling water. [*]Be blown around with the maximum force of a strong enough wind to knock a person off balance. [*]Be used to alter the trajectory of airborne items such as arrows, with effectiveness decreasing as the weight of the object increases. The item will only be affected by this within the user's radius of control. [*] [/list] Air [i]cannot:[/i] [list] [*]Create hurricane-force winds. [*]Lift people or heavy objects off the ground. [*]Be made liquid or solid. [*]Tear clothing (although it can blow clothes around). [/list][/hider] [hider=Fire][h3]Fire[/h3]Fire [i]can:[/i] [list] [*]Be lit and extinguished by a fire user (this encompasses fire of their own creation and of outside creation) [*]Allow the user to heat objects, but not cool them. [*]Be created at different temperatures (within the range that fire naturally occurs) with practice and focus. [*]Be "thrown" or otherwise moved/controlled without physical contact. [/list] Fire [i]cannot:[/i] [list] [*]Control lightning. [*]Burn cold. [*]Make the user immune to fire damage (although touching the flame of a candle will probably not hurt, and a fast reaction time and certain level of skill may allow an individual to take control of external fire or prevent fire from touching them). [/list][/hider] [hider=Earth (Drakken)][h3]Earth (Drakken)[/h3]Earth Drakken [i]can:[/i] [list] [*]Move and shape mineral material (rock, metal, etc.) without physical contact (the level of shaping achievable depends on the malleability of the substance). [*]Heat and cool mineral materials to an uncomfortable levels (but not to a point where they can cause burns or frost damage). [*]Create small fissures in the ground. [/list] Earth Drakken [i]cannot:[/i] [list] [*]Create earthquakes (this would require an army of cooperating Earth Drakken). [*]Control plant life. [*]Create gaping cracks in the earth. [/list][/hider] [hider=Earth (Gems)][h3]Earth (Gems)[/h3]Earth Gems [i]can:[/i] [list] [*]Affect plant life (encourage growth, nurse plants back to health, etc.). [*]Connect with animals (more like an empathy and mutual understanding). [*]Control small quantities of earth (sand, dirt, etc.) [*]Move existing plants a little (for example, raising a tree root to trip someone, or wrapping someone in pre-existing vines). [/list] Earth Gems [i]cannot:[/i] [list] [*]Control or speak to animals. [*]Significantly accelerate growth (for example, grow a plant from a seed to an adult plant in the space of a day). [*]Move rigid plants (no having tree branches punch your enemies). [/list][/hider][/hider]