[@RoflsMazoy], I have some modifiers for Narrative Role of Familiarity to suggest. [hider=Modifiers] Basically, Narrative Role of Familiarity is stronger when: 1.) There is a set number of 'slots' in the organization to be infiltrated and one of them is empty. 2.) A member of the said organization or someone that said organization trusts vouches for Ascot. 3.) If false evidence supporting the altered memories of the infiltrated organization is planted; the more believable, the better. 4.) The infiltrated organization does not have a set limit of members at all. However, Narrative Role of Familiarity is weaker when: 1.) There is a set number of roles in the infiltrated organization and all of them are filled up. 2.) If a member of the infiltrated organization is naturally paranoid to the point of distrusting their own memories. 3.) If Ascot is called upon to use skills expected of a member of the organization, but he does not have. 4.) If [i]someone else[/i] uses memory-altering magic on the infiltrated organization. [/hider]