[hider=Jonas Langer] [center][h1][img]http://txt-dynamic.static.1001fonts.net/txt/b3RmLjExNi4zMDQ2MDEuU205dVlYTWdUR0Z1WjJWeS4wAA,,/ferrum.extra-condensed.png[/img][/h1] [img]http://pre15.deviantart.net/f68b/th/pre/f/2011/055/1/8/doctor_tony_blank_by_wadoiji-d3a9uow.jpg[/img] [h1][color=598527]"Jus' call me Doc."[/color][/h1] [hr][hr] [color=598527][h2]⦋ [b]27[/b] || [b]American[/b] || [b]Male[/b] ⦌[/h2][/color] [youtube]https://www.youtube.com/watch?v=Rpc8K-zQoYM[/youtube][/center] [color=598527][h3][b]APPEARANCE & PERSONALITY[/b][/h3][/color][hr] [indent] [color=598527][u][b]APPEARANCE [/b][/u][/color] [indent]Jonas is a man that stands out for many reasons, mainly it involves looks. His height is striking 6'4" with an athletic build if the indents in his clothing have anything to say. He does his best to remain prim and upright, he would honestly prefer to slouch and walk in a relaxed manner... but he has to live up to the stereotype of a doctor. Regardless, he isn't much of an attention getter... or so he wishes was true. While it is difficult to distinguish him as a nomad with his dusty white coat, a traveling man that looks like he came out of a hospital is definitely suspicious. While barely recognizable at first, there seems to be a glint of sharpened silver within the coat. Other than the coat, he sports a crisp green shirt underneath, along with blue slacks and black shoes. he also carries along with him a satchel which stores all sorts of necessities he utilizes as a back alley doctor. While he was born in America, he seems to be of German and Welsh descent, judging by his subtle accent; he also seems to have a bit of a tan. (Ignore the ponytail, his hair is short).[/indent] [color=598527][u][b]PERSONALITY TRAITS [/b][/u][/color] [indent]■ Blunt ■ Calm ■ Enjoys razzing people ■ Farsighted ■ Favors pragmatism ■ Laid-back ■ Loyal (sometimes conflicts with pragmatism) ■ Mildly Snide ■ Observant ■ Open-minded [/indent] [color=598527][u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]Born within the sprawling urban jungle of N Y to the C, Jonas came into a very unforgiving realm of uncertainty and poverty. His parents were always scrapping by to make ends meet within the chaos, always attempting to procure a "normal" job so their son wouldn't face the same struggles as they, nor would he have to be a fighter just as they once were. Parents are impressionable to a degree... The two problems with that was the wee boy getting into a bunch of scraps with other hoodlums, hell, even joining a small-time gang at the age of five with other young guys and gals of seven to fifteen. You could say Jonas was born for this sort of thing with his influx of ki; thank his ancestry for passing on some of their ki to the kid as his fighting spirit made him the lawnmower and turned other kids asses into grass quicker than someone speeding by a cop. But even with the amount of ki he heralded, there were bigger, badder, older kids who could take that ki and shove it so far up his ass that not even a colonoscopy could save it. So what did he do? Jonas got out of dodge, sprinting as fast as he could to put as much distance between said teenagers. When he knew he couldn't outrun them, he just set up boundaries that would slow them down, even going as far as to set up a couple of traps ahead of time. Man, he felt proud when he Home Alone'd one kid by having a trashcan swing straight into one of their chests and turning the squad into human dominoes. The other problem was that they had to resort to underground fights where usually Nomads would triumph. They made good money, enough to send the tyke to school... which would be a problem if he didn't have a Doctor Jekyl, Mr. Hyde act in play. Sure, he's a kid, but he wasn't stupid... plus he didn't want to live in a horrible apartment all his life... so he studied as hard as he fought on the streets. Anyways, one day when he was coming back, there was almost a surge within him, a strange overpowering feeling within him that almost caused him to choke. Heading home as quickly as possible to alert his parents, he found not a single person occupying the space. The young Jonas figured they must of been at one of their super secret underground duels and were kicking chumps to the curb. So he did his thing and hung out with his gang of friends. And then the same thing happened the next day... which resulted him staying at a friends place since he was starving. And then the next day, again... he was met with nothing. Again... and again. This went on for five days before it was announced that his parents were found dead in an alleyway with suspicions of foul play, possibly hit-and-run. He was watching the news at a friends place... the seven year old was in a catatonic state of shock. On the streets, he built up his oppressive front, became essentially a teachers "pet," but this? This made everything useless and caused him to crack, spewing all types of emotion. It didn't make it all any better when he was taken in by an orphanage and a couple of hours later adopted by a couple of old weirdos... who took him far away from that urban mess he called a home. But during that time, he became vengeful and gained the stereotypical trope of wanting to avenge his parents. That, or satiate his hunger for revenge. Either way works. [hr] Jonas could say this was a rags to riches stories, being taken all the way to Virginia from New York... by chance, the old man who adopted him happened to be Conrad Miyamoto, the successor of many other Miyamoto's behind them. After a long journey, the first greeting he was introduced to was the sight of a huge mansion, part of it resembling a dojo. The second thing he was shown was that he had multiple other adopted siblings who were pondering upon their situation as well. By chance, Conrad Miyamoto had stumbled across myriads of orphaned children with high amounts of ki during his travels to the country. Due to infertility like his former master, he lacked an heir to his household and most importantly, their dojo, their way of life. So he spoke of doing the same thing as his master and followed his methods to ensure a successor... Said method basically had the children become more disciplined over time, which would eventually whip the young Jonas into shape. Now under the Miyamoto name, everyone's weeks of of training transformed into years as they all became proficient in their master's style of martial arts - Brazilian Jiu Jitsu; along with that, they developed their ki even further and acquired certain perks that came along with it. Along with that, the family was also very harsh when it came to cracking down on their education as well, pushing all the children past the normal limits of human expectations. No matter what, at the end of the day, their minds would be throbbing just as much as their muscles. Despite all the discipline, training, and essentially being whipped into shape as well as the education he underwent, Jonas still went off the radar when it came to being himself as everyone grew older. Going out to have a night of debauchery? Pretty difficult, but nevertheless, he accomplished it. Sneaking through the mansion? Avoiding the guards make it a challenge, but he does it. Getting into the lab Conrad's adoptive siblings would disappear into late at night? Impossible at first, but he got lucky... and managed to steal some of their documents. He never did get around to returning them. [hr] A couple of years down the line, Jonas has a full life ahead of him - his act was (partially) straightened up, he was working as a doctor with a Ph.D at the young age of 18, exercising through jiu jitsu, harboring large amount of ki he could pass down to his descendants, etc. Basically life was too grand for him, too perfect at this point!... with how good this all sounded, something was bound to go awry sooner than expected. ... and, well, it did. Jonas was met by two of Conrads bodyguards when he was twenty years of age when he was heading home after resigning from his job and finding opportunity somewhere else. They both implored him to do two things - return the documents he had pilfered from his family's labs, and return to Virginia... unfortunately, those two returned in body bags. This action left him with a bounty on his head that was imposed on by his family for theft and murder, causing Jonas to take up a new life as a back-alley doctor, and more importantly a Nomad. [hr] That was seven years ago. Over the span of these next years shaped many things, ranging from his mind to his fighting and so on. He ran into many who would try to turn him over to the Miyamoto's, many others who would try to group and befriend him... no matter what, all folk and nomad who traveled with him would end up befalling the same fate as each other, so was the life of a nomad... Even his closest friends during that time span were privy to such fates. However, after all these years, Jonas's mind is always drawn back to the root of the problem, trying to analyze whether or not he should be thankful to be wanted back alive... makes dealing with other nomads and money-lusting mercs more dangerous than usual... though, he always handled them. After all, surviving is what he did best.[/indent] [/indent] [color=598527][h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][/color][hr] [indent][color=598527][u][b]FIGHTING STYLE [/b][/u][/color] [indent]While he does employ some Brazilian Jiu-Jitsu, his main method of madness comes from his ability to fight dirty! Not fully exploiting what you can do and abiding by "honor" is for chumps; to survive, you have to invent new ways to take your opponent down, just as he did in the streets before. Eye-gouging, elbowing the gut, hell, even the classic nut strike is fair game to him. Innately, while he does process a high amount of ki, he utilizes this in various methods, making him faster than he usually is, to performing acrobatic stunts and dodging opponents, to actually infusing his own attacks with ki. Jonas is one to play mind games with people, essentially screwing with them on the battlefield. Along with that, he draws ki from his reservoirs to create almost perfect look alikes of him, as well as imbuing them with some of his ki. Along with that, he is pretty damn good with a knife, even better when he starts tossing them with precision and power. However, he just doesn't use knives and a medicine pack mule, oh no. Jonas has the greatest weapons of them all - fists. Bringing ground-fighting and grappling to the table, he puts a lot more emphasis on ground-fighting and striking an opponent while their unable to get up. Along with that, he packs a pretty damn good punch, so that should be accounted for. Jonas also has access to the ki-sensing technique.[/indent] [color=598527][u][b]SPECIAL MOVES & TECHNIQUES [/b][/u][/color] [indent][u]■ Misdirection[/u] [indent]Infusing one of his recorders with ki, ranging from little to massive amounts of it. Jonas then quickly dashes in and blinds his opponent by throwing dust into their eyes and in one swoop, activate the recorder while tossing it into the air.[/indent][/indent] [indent][u]■ Multiple Sclerosis[/u] [indent]Swiftly grabbing onto an opponent, Jonas attempts to "overpower" them, either forcing them to retaliate with even stronger strength to overpower him or attempt to escape his grasp. He will adapt to this and shift his weight to wherever the opponent is. In case of the former, he will "lose" his weight, causing the opponent to spin around. He then follows up with a kick that lands them straight on the ground. In the case of the former, he will just shove them away and hope they don't recover quickly.[/indent][/indent] [indent][u]■ Physical Examination[/u] [indent]Effectively used on downed opponents, as the first punch he tosses at the chest will knock them back. If utilized on a downed opponent, he will quickly drop his weight on to their chest, and unleash four quick jabs to the opponents face before rolling off.[/indent][/indent] [indent][u]■ Cheap Shot[/u] [indent]Drawing a needle with unknown contents from his satchel, Jonas quickly jams it into the victims neck and unloads the contents into their bodies. While this does send the person into a fleeting state of shock, there are also three variations of the shot that can be inserted into the persons body. This ability cannot be spammed; before it can be used again, the ability must wear off.[/indent][/indent] [indent][indent][indent][u]■ Amon[/u] [indent][indent]Upon injecting this into a person, they lose their ability to sense ki temporarily.[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Parkinson's[/u] [indent][indent]When the contents of this shot are unloaded into someone, their motor movements are inhibited for a short amount of time, slowing them down.[/indent][/indent][/indent][/indent][/indent] [indent][indent][indent][u]■ Overdose[/u] [indent][indent]Injecting them into a person causes them to feel pain from within, dealing damage over time every two seconds for a maximum of ten seconds.[/indent][/indent][/indent][/indent][/indent] [indent][u]■ Live Dissection[/u] [indent]Drawing one to five knives from his coat, Jonas focuses on his target before tossing his knives one by one or all at once at bullet swift speeds. Jonas can also purposely miss the target he is aiming at as well. Due to having string tied around all of his knives, he can control the thread as it moves past its target. This in turn causes it to transition into a pendulum-like state, in which swings around and stabs the victim. He can use this to either yank them and throw them off balance, pull himself closer to a fleeing opponent, or anything he can think of.[/indent][/indent] [indent][u]■ Ki Decoy[/u] [indent]Manipulating his ki, Jonas creates a replica of himself through a process that makes him look like he is shedding his skin; during this time, he can transfer as much ki as he wants to the decoy. It doesn't take too long for the decoy to start acting on its own accord and is just as fast as its real counterpart. The only difference is that the Decoy isn't as durable, as one strike will cause it to shatter after five seconds. If it attacks the opponent, it will break after one hit as well. The Ki temperature of the decoys will always match their user.[/indent][/indent] [indent][u]■ Going Into the Light[/u] [indent]Utilizing his white coat, ki, and light, Jonas bends light to turn himself invisible, putting him out of sight for any assailants. If he moves while invisible, this will break stealth and make him visible once again. This is best used after Cheap Shot or Ki Decoy.[/indent][/indent] [indent][u]■ Bitches Get Stitches[/u] [indent]Tying two knives to each other with thread, Jonas follows up by tossing one at the ground and another a few feet away. While it can take some time or be forgotten, when an opponent comes into contact with the obstruction, this usually causes an opponent to trip and fall over[/indent][/indent] [indent][u]■ Bound 'n Gagged[/u] [indent]Procuring gauze from his satchel, Jonas quickly does one of three things. The first thing he can do is bind a persons legs which disables their ability to move and can sometimes cause them to fall over. The second thing he can do is wrap up their hands which can stop them from utilizing their main methods of attacking. The final thing he can do is asphyxiate his opponent, dealing some damage over time but mainly forcing them to focus on removing the gauze, leaving them open. This cannot be spammed; only one of these three effects can be applied to an opponent and can only be reapplied once the effect wears off. Best used with Misdirection and Ki Decoy.[/indent][/indent] [indent][u]■ Dexter Acrobaticus[/u] [indent]Jonas takes a deep breath as he puts some focus into himself. After a few seconds, he suddenly begins moving faster and performing acrobatic stunts at a swifter rate. This is due to the infusion of ki. While he can normally be a fast mover and perform some pretty good acrobatic stunts, this is it amplified. This buff also increases his attack speed as well, making most of his moves and specials even more dangerous. However, Dexter Acrobaticus only lasts ten second; once it wears off, he must wait another twenty seconds before he can perform it again.[/indent][/indent] [color=598527][u][b]SUPER MOVES [/b][/u][/color] [indent][u]■ Flash-step[/u] [indent]Blinding his opponent from the side, via dust, Jonas follows up by tossing one of his recorders infused with either large amounts of ki to the side; depending on how much ki was infused will determine if he taunts or not. As he does this, Jonas focuses on manipulating ki before finally unleashing himself into a flurry, trapping the opponent in a vortex of afterimages. As he rushes around his victim, he tosses myriads of knives from random directions.[/indent][/indent] [indent][u]■ Doctor's Order's[/u] [indent]Blinding his opponent with dust, he follows up by kicking them straight in the stomach to knock them down versus throwing a recorder to mislead them. Afterwords, he hops back, focusing and manipulating his ki. If uninterrupted either by him or the opponent, Jonas will spawn four more Decoy's with random amounts of ki. Until all of these Decoy's are destroyed, he cannot employ his Going Into the Light ability, nor his Ki Decoy; their durability is no different than those created from a Ki Decoy and will absolutely mimic the users Ki temperature.[/indent][/indent] [indent][u]■ Anesthesia[/u] [indent]When an opponent is grounded/downed, Jonas will start things off by elbowing them in the gut before unleashing a shower of eye-gouging, fish-hooking, choking, and hitting pressure points. Once that's over with he readies one final blow, no ki infused, just his own physical strength. With one punch, he slams his fist down onto the enemies face. While the first phase of Anesthesia can never downright knock out an opponent, if it said attack did enough damage that it could knockout the opponent, the opposing fighter will be left with the equivalent of one health and be stunned. This will trigger the second phase in which he gets off the opponent and begins writing a check for his services before tossing it on said opponent. This final "blow" will deal one damage to said opponent, knocking them out with a piece of paper. If the requirements for the second phase aren't met, he will just get off the opponent and jump a few feet away.[/indent][/indent] [color=598527][u][b]WEAKNESSES & LIMITS [/b][/u][/color] While he does have strong attacks and mix-ups, most of Jonas' move-set is heavily reliant on trickery and ambushes through usage of Misdirection and Ki Decoy. If an opponent manages to avoid the beginning of his Misdirection, they could easily capitalize on this and punish him. Even if he does get the Misdirection off, he could still be interrupted if the opponent manages to target him by a stroke of luck. While he can create a Ki Decoy, it can only withstand one attack from the enemy, or deal one blow before shattering and returning to Jonas. [/indent] [color=598527][h3][b]OTHER[/b][/h3][/color][hr] [indent][indent]■ Despite his upbringing on the streets, he has always secretly enjoyed orchestral music, and finds jazz to be soothing for him. ■ Has a Ph.D in Medical Science; claims he was more or less lucky in getting this degree. ■ Always has a lollipop on him to give to a kid to cheer them up if they're feeling blue, though he insists it's to shut them up before they throw a tantrum. ■ Practices dissecting, via any sort of food he gets his hands on; breakfast, lunch, nor dinner are exempt from this form of training. [/indent][/indent] [/hider] [hider=Aldous Mercer] [center][color=662d91][h1][img]http://txt-dynamic.static.1001fonts.net/txt/b3RmLjExNi43ZDE0ZmYuUVd4a2IzVnpJRTFsY21ObGNnLCwuMwAA/antro-vectra.regular.png[/img][/h1][/color] [img]https://s-media-cache-ak0.pinimg.com/736x/90/92/1c/90921ce67b62bad9930add8820d302f3.jpg[/img] [h3][color=662d91]"Instead of applying designs and colors for ritualistic purposes, commoners embalm the ink into their skin for nothing more than their own amusement... fascinating..."[/color][/h3] [hr][hr] [color=662d91][h2]⦋ [b]???[/b] || [b]N/A[/b] || [b]Male[/b] ⦌[/h2][/color] [youtube]https://www.youtube.com/watch?v=cHGCE3UWKy0&index=27&list=RD1zWsGoMS6d4[/youtube][/center] [color=662d91][h3][b]APPEARANCE & PERSONALITY[/b][/h3][/color][hr] [indent] [color=662d91][u][b]APPEARANCE [/b][/u][/color] [indent]Aside from his crown, the necromancer reaches a height of 5'8" with a... skeletal build to boot. If one were to strip him of all his clothes, there wouldn't be a single scrap of flesh on his body, rotten or not. Despite this all, the bones, while pale, seemed to be meticulously cleaned to a pint, making it someone difficult to spot a bit of dirt on him, lest they be at his feet. Aside from his other body parts, his skulls eye-sockets glow with an iridescent shade of crimson and function similarly to eyes. If you question how he speaks without a tongue, he chalks it up to magic. Other than that, it isn't unusual to find some wrappings in his attire, namely around his feet, hands, and torso. He also dons a signature brass appearing crown with what looks to be a tattered, faded robe with some markings on the lower front of it.[/indent] [color=662d91] [u][b]PERSONALITY TRAITS [/b][/u][/color] [indent]- Calm - Curious - Excitable (Dependent) - Nonchalant - Open - Passive - Vigilant (Especially in regards to his phylactery)[/indent] [color=662d91][u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]The only history one will get out of him was that he was a simple farm boy whose family dabbled in witchcraft, namely the arts involving souls and the dead. Along with that, he was more persistent and passionate about the future more than anyone else and instead of using soothsaying magic his family had access to, he decided to see and record for himself; after all how far into the future they could see was limited by at least fifty years. In his prime he bound his soul to a phylactery, which was when he truly, physically "died." During this time, he left on his travels, skin and flesh rotting away, eyes falling out and being replaced by red, floating orbs, the works. He does recall multiple horrific incidents where he was killed, even once having to walk through the sea to get back to shore. Afterwards, he will inquire said person who asked their story, how it affected them, etc. Rather basic. From the brief way he puts out his story, Aldous does not seem to care much for the past, but rather what the future beholds. That [i]is[/i] the reason why he sealed his soul into an enchanted gem after all... ... oh, and screw those religious zealots, they can go die in a spectral fire for all he cares... impeding his journey and destroying some of his recordings... speaking of which, was taught by his surprisingly literate mother over how to read. Probably had to do with magic allowing her to understand and relay it to a wee Aldous, but it doesn't matter now.[/indent] [/indent] [color=662d91][h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr][/color] [indent][color=662d91][u][b]FIGHTING STYLE [/b][/u][/color] [indent]To be frank, Aldous has no fighting style he can call his own due to his lack of training in most known martial arts. Instead, from over the years, he has compiled a basic set of moves he has studied and mimicked. How he gained these moves was due to his travels in the east and modern Europe (slinking in the shadows nevertheless), but disregarding stories, his fighting style is a combination of Karate and Boxing, but leans mainly towards Boxing, saying his style would fall under outboxing. One thing to note when using his fists, he will coat them with ki, usually to keep his hands from breaking when hitting someone. Finally, to top this off, Aldous utilizes his array of spells to enhance his body in specific ways, resurrect the dead, or to just send out spectral blobs at an opponent.[/indent] [color=662d91][u][b]SPECIAL MOVES & TECHNIQUES [/b][/u][/color] [indent][u]■ Spectral Flare[/u] [indent]Aldous conjures up an ectoplasmic blob that is filled with the skeletal remains of some poor soul. When lobbed at an opponent, the bones inside seem to circle around the skull which is usually placed smack dab at the center. If it makes contact with an opponent, the amorphous sphere will burst, causing most, if not all of the skeleton to smash into the victim. If this blob is left alone, it will eventually plop onto the ground and spawn a temporary minion in the form of a skeleton to fight for Aldous. These skeletons can usually take around one to two hits before they return to their grave. If they do manage to last longer than usual, they will eventually crumple to the ground, lifeless after one minute has passed.[/indent][/indent] [indent][u]■ Vertebral Column[/u] [indent]Utilizing his necromancy, Aldous summons spines that swiftly mesh with his own backbone. In a swift burst of energy, Aldous' spine suddenly elongates upwards, sending his own head flying up as well. This causes him to look a bit like a freaky human giraffe. This acts as a way to hit those characters who stay in the air, as well as knock other opponents up. At the end of it all, his body shoots up, breaking parts of the newly formed spine as it reattaches itself with his head. Breaking the spine in the middle of its movement will do minor damage to Aldous.[/indent][/indent] [indent][u]■ Bone Storm[/u] [indent]Aldous' eyes blow a brighter shade of crimson before he suddenly travels forward with his skeletal torso and legs becoming a literal tornado of bones. While this is fast, he can only travel in one direction.[/indent][/indent] [indent][u]■ Skull Cracker[/u] [indent]Grabbing his head, Aldous tosses it across the stage as his body disappears into the ground. As the head traverses across the area, the body can emerge on three different occasions. If the skull is hit mid-flight, the body will pop up where the skull recoils in mid-air. The necromancer can choose whether or not to emerge from the ground while its flying, which can work as an informal "uppercut" as it will impact with an opponent. Finally, if his head just lands on the ground with no interruptions from either side, Aldous will automatically emerge.[/indent][/indent] [indent][u]■ Rise Up and Smell the Ashes[/u] [indent]Utilizing his ki, Aldous raises a new skeletal companion from the dead to assist him in battle. This move can be charged to create stronger, and much more powerful minions for the necromancer, but can leave him and his minion to be very open. This move gives stronger servants than ones that rise up from the necromancer's Spectral Flare move and while in the process of reviving an unfortunate soul, Aldous can use the being he is summoning as a shield. Depending on how long the charge is will result in minions that can take about four to seven hits before being defeated; if they haven't fallen, they will despawn after one to three minutes.[/indent][/indent] [indent][u]■ Homeostasis[/u] [indent]This move is similar to his Rise Up and Smell the Ashes move, save for the fact that the revival process for the minion to be is almost instantaneous. However, there is a catch. Instead of having a new minion to battle with him, Aldous instead siphons health from the newly formed lackey, slowly regenerating health over time. While this can restore a good portion of his health and repair broken bones, the process is immensely slow and leaves the necromancer wide open to attacks. Using the skeleton he is taking life from as a shield won't work this time around either.[/indent][/indent] [indent][u]■ [Passive] Unliving, Undying[/u] [indent]When defeated, Aldous crumples down into a pile of beaten bones. Depending on how far his phylactery is will depend on how quickly he is revived. If it's across the globe, it may take him years, possibly a decade to be restored. If it's close by or even on his being, it will take him five minutes, maybe even less to completely rejuvenate himself. However, while in this state, anyone who is aware of the circumstances involving Aldous will find that this is his most vulnerable state. By destroying his phylactery, one can permanently end Aldous' life.[/indent][/indent] [indent][u]■ [Passive] The Evil Dead[/u] [indent]Due to the way he fights, Aldous can't just have a whole army of the dead running rampant considering it would take a substantial amount of effort to control a whole hive mind of them without them running rampant and inflicting chaos. That would require him to stay in one place and constantly focus and meditate! How would he have time for his studies? Instead, he puts a hard limit of three minions out per time in a fight. Depending on which move is utilized to summon them will result in how long the minions can stay on the field before returning to their graves. Incidentally enough, they cannot be put into combos; a more apt way to describe it is that performing combos to easily dispatch the undead is a waste of time, as one combo would be equal to one hit. This, however, doesn't exempt Aldous from being hit with combo's.[/indent][/indent] [color=662d91][u][b]SUPER MOVES [/b][/u][/color] [indent] [u]■ Necronomicon[/u] [indent]Retrieving his grimoire, Aldous lets the book float in place before the pages suddenly begin flipping. He then stops on a certain page and begins chanting a magic spell. If left uninterrupted, he will shout [color=662d91]"Unlimited power,"[/color] or something else. Regardless, this will leave the necromancer bathed in a soft blue light. Incidentally, this increases many things - Aldous power, speed, and defense rise temporarily after the usage of this super move, allowing him to deal more damage and easily tank or dodge more damage than he would usually. However, this can be stopped if he is interrupted mid-chant.[/indent][/indent] [indent] [u]■ Army of Darkness[/u] [indent]Chuckling maniacally, Aldous pulls out his book of spells and chants an incantation. If left uninterrupted, the ground will suddenly start to rumble before numerous skeletons start emerging to assault the assailant. While these skeletons are the weakest in terms of attack power, what they lack in quality they have in quantity. While they do get destroyed in one hit, they are also very speedy and annoying to deal with. Along with that, once this super move is set off, Aldous will constantly spawn minion after minion. To stop this super move, he just needs to be hit once and it will cause him to stop summoning minions. Thankfully, he is immobile in this state. Also, any skeletons that are left on the battlefield will still continue to fight for him, even after the ability is interrupted.[/indent][/indent] [color=662d91][u][b]WEAKNESSES & LIMITS [/b][/u][/color] [indent]For one, Aldous is an undead creature who is essentially bare bones. While, surprisingly, the holy light does the same amount of damage to him as any other human-being (sorry Sage), any sort of damage done to him will be permanent until he utilizes one of his restoration abilities or revives himself upon "death." To top that part off, the necromancer is very fragile; not as fragile as, per say, Yeong-Suk or Seven-Seven, but his defenses are middling. Due to this, he is semi-reliant on his minions to distract other Nomads. Finally, relatively speaking, Aldous is also an all-rounder. This means he can do a lot, but he isn't relatively strong in any category.[/indent] [/indent] [color=662d91][h3][b]OTHER[/b][/h3][/color][hr] [indent][indent][/indent][/indent][/hider] [hider=Verga Ilgraven] [center][img] http://txt-dynamic.static.1001fonts.net/txt/dHRmLjEyOC40MzIyOTEuVm1WeVoyRWdTV3huY21GMlpXNCwuMAAA/wind-sans-serif.regular.png [/img] [img] http://i.imgur.com/IgIoxMC.png [/img] [hr][hr] [h2][color=#432291]⦋ [b]48[/b] || [b]Siberia[/b] || [b]Female[/b] ⦌[/color][/h2] [youtube] https://www.youtube.com/watch?v=SZuFM9lBwtE [/youtube][/center] [h3][color=#432291][b]APPEARANCE & PERSONALITY[/b][/color][/h3][hr] [indent][color=#432291][u][b]APPEARANCE [/b][/u][/color] [indent]A tall, unsmiling woman who breaks six feet by an inch or so, Verga does not put off the friendliest sort of appearance. Her teardrop-shaped face is solemn and unrevealing, and her sharp, almond eye has a way of telling you, no, she would not laugh at that joke, so don’t try. Verga’s skin is somewhat light, and her body is visibly strong—her massive reserves of life energy have prolonged her youth, appearing more like a woman in her early forties, or maybe late thirties, though her eye has a certain weariness to its lined and lidded gaze that does not match her appearance. The siniydusha condition that Verga was born with stained her hair, eyes, eyelids, and nails a valley lily shade of blue. Her hair falls nearly shoulder length, and the bangs over her face are swept carefully to the side, hiding the place where her left eye would be. Behind the hair, an eyepatch covers up an empty socket—you give up some things, chasing power. Verga’s fingernails are all filed into long, sharp points, and her fingers are thin and calloused from years of work. On the surface, Verga's wardrobe is rather simple. Clean black turtleneck jumpers and white cargo-pants. Very efficient. Her boots are dark and hardy as well, though maybe a bit sleeker than functional, with heels a bit higher than would be fitting for a martial artist and survivalist. Her belt is also notably nice, dark with a round brass disc to buckle the warm leather. She also often wears a dark, heavy greatcoat, with sleeves and a collar marked with subtle but intricate floral designs. Bits and pieces of her hidden vanity, always poking through. [/indent] [color=#432291] [u][b]PERSONALITY TRAITS [/b][/u][/color] [indent] ■ Cold ■ Proud ■ Willful ■ Unsympathetic ■ Single-minded ■ Introverted ■ Socially awkward ■ Superstitious ■ Power-hungry ■ Merciful ■ Commitment issues ■ Uncomfortable around children[/indent] [color=#432291] [u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]Verga could not have shown you her hometown on a map. She could not tell you the name of the lake below the village, the mountains that blocked out the morning sun, or the woods that surrounded her childhood on all sides. Her world was nameless, one made up of plowing snow and dark forests, and fairy tales whispered over crackling fires. The village was the only thing there was—that, and the bristling wilderness. Verga’s education had no room for science or history. She learned how to cut down trees and how to make camps, how to kill animals and light fires, how to keep the frostbite from turning her fingers and toes into blackened corn-husks. She learned basic math and literacy so outsiders couldn’t trick her, and she learned to distrust people, and to distrust nature, because both would always be looking for ways to gain the upper hand. However, if given the choice, she felt most at home in the forest, preferably in the wintertime, when the snow made everything peaceful and hushed. One day, far in the future, she would emerge onto the world stage as a renowned martial artist, but even as an adult with years of experience in the outside world, she could never feel comfortable in urban areas, or among crowds. In Verga’s world, your worth was determined by the weight you pulled, and no one pulled more weight than Verga Ilgraven. Though her neighbors were never the affectionate type, and most exchanges, even with family, were short and gruff, she was always appreciated for her natural abilities. Verga had been born with a unique condition, siniydusha, the blue ki, which endowed her with enormous innate strength, and grew faster than any normal ki. By the time she was sixteen, Verga could carry more firewood than any man in the village, and could endure biting cold that would glue even the hardiest lumberjack to the fireplace. Each year her strength swelled. But it was never enough; the more powerful she grew, the more Verga wanted. During excursions, she would stray farther and farther into the wilderness. If she could, she stayed away from the village, which began to seem unbearably small. One day, when she was 19, a hunting expedition took Verga to the very edge of the valley. Without giving it any conscious thought, she just kept walking. For over a year Verga traveled east through thick, unforgiving wilderness. She was searching for something, and she didn’t know what, not exactly, but she knew she wouldn’t have found it back in her old valley. She fought off beasts, and she fought off the elements. Even with her prodigious strength, it was a grueling ordeal. More than once Verga sat beneath the trees, staring up at the sky, dizzy with exhaustion and starvation and certain she was going to die. The handful of towns she passed slowly filled in the gaps in her knowledge of the world—she was in [i]Siberia,[/i] which was a part of [i]Russia,[/i] and, the few times her power was brought to light, they called her [i]strannik[/i]: a Nomad. Eventually, after months in the wild, she reached the Chinese border. After a run-in with border patrol, Verga would embark on a two-week string of misunderstandings, miscommunications, and several fights, before she was ultimately scooped up by a local tai chi master. He took notice of both her raw potential and her lack of affiliation to any competing nation or martial arts school, and was quick to recruit her. Verga’s new master would aid her in obtaining Chinese citizenship, and teach her the local languages. And during the next three years, she found exactly what she had wanted for so long—training, purpose, and power. She would study tai chi and, eventually, arnis, and begin to learn more and more about this strange new world beyond Siberia. Tai chi did not agree with her at first, Verga’s hard, inflexible personality making the fluid, changeable martial art a frustrating challenge. Years passed. Verga worked, and worked, and at some point that work paid off. Her blue ki grew, ravenously. After only a shocking five years of training, she used her natural gifts to equal her master himself. Success met her in multiple local tournaments, and she was soon something of a small celebrity. Pride, power, success—Verga had all of these in no small supply, and she was drunk on them. She even began developing her own martial arts style—tai chi and arnis weren’t enough, it seemed. As with everything in life, Verga would not be satisfied with what things were when she could see so clearly what they could be. Verga was not stupid, however, and sometime after leaving her old workshop she realized it took more to survive in the outside world than flashy martial arts. With this in mind, Verga enrolled in a local university at the age of 25. It was at school that she became acquainted with Runsu Ryuga, a Japanese exchange student. Verga rarely had strong feelings when it came to other human beings who, in most cases, either confused or alarmed her, but she wasted no time in deciding she felt, openly and mightily, a strong hatred for this boy. Runsu was from money, and it showed. His clothes, his laptop, his car, and of course his bragging. Like Verga, he had quite the ego, though where Verga was reserved, and preferred to speak with actions, not words, Runsu was all talk. Unfortunately, he too was an aspiring nomad, and Verga soon found he had the bite to back up his bark. Runsu would be the first person to ever challenge Verga. Sometimes they sparred, and sometimes Verga would win. Her raw ki reserves providing a slight edge over the skill-oriented Runsu, but if she did beat him, she would be challenged for it. Often, Runsu would win. These wins burned the skin of her pride like frostbite. When he mocked her for her strange habits, her accent, her grades, it killed Verga to know that any punch she threw at him could be matched by one just as strong. In academics, Verga was hopelessly behind her other classmates. While Runsu was only a middling student, he was studious enough to stay ahead of her, and his successes in the face of her failures frustrated Verga in a way only her early years in tai chi could rival. She channeled her anger into her work, and sometimes into her fists during sparring matches. The rivalry between Verga and Runsu would reach a peak during one clash in the spring semester when, after gaining the upper hand, Verga lost her temper, and her rival was very nearly killed. All Verga’s frustration poured out of her just then, her confusion at the strange new world she lived in, her hatred for the industrialized inner city, her frustration with her own academic progress, her loathing of Runsu—all of it. Eventually, she pulled back, not knowing or caring if Runsu was still alive. Then, she did something she couldn’t have explained, just like she couldn’t have explained why she kept walking all those years ago, when she left her village for good. Picking him up, Verga took Runsu to a local hospital. She allowed doctors to extract her own ki for healing. For some reason, the thought of him dying, and her being responsible, drove a deep, uncomfortable spike through her belly. She was there when he woke up. There wasn’t much to say. Uncomfortable, unhappy, half-wishing she had left him to die, Verga left. She would return only once afterwards, to drop off a bag of pao after the local streetcart accidentally gave her extra. Later, Runsu confided in her that she was the only person to visit him while he was hospitalized. Parents were too busy, he said. What about your friends? she’d asked. He shrugged. It wouldn’t be long before Verga realized the sickly feeling that had been following her since the fight was guilt. She felt guilty. It was unfamiliar, ugly territory she wanted nothing to do with, but apparently that wasn’t an option. Runsu, for his part, seemed more reserved around her. There weren’t any more taunts, at least. It took time, but eventually the two took to talking. Runsu, despite whatever he said before, was quickly fascinated by Verga’s stories of her upbringing, and listened raptly to her descriptions of traditional Siberian fairy tales and folklore. Verga eventually found Runsu was the only person she was comfortable asking simple questions that, prior, she had been too embarrassed to ask her master. They began to confide in each other. Their old egos, both injured by that unhappy fight, began to swell again. They trained together, they studied together, and before long they were dating. It felt, to two young adults, both in their own ways unfamiliar with the realities of the outside world, that they were at their peak, the top of the world. Their feats in tournaments brought them modest fame, but to them, modest fame felt like the most glorious thing in the universe. Both were interested in refining their own, unique takes on martial arts, and their arguments over whose was better were ultimately settled by a strange, alien thought—[i]what if we had a child?[/i] They could teach that child everything they knew. A legacy worthy of their talents (and egos), a trophy that would combine the best of both of them, together, united. This was only an idle thought, and they didn’t start actively trying for a kid so much as they stopped actively avoiding it. After all, even without condoms, it could be months, maybe even a year, before anything happened. But within two weeks, Verga was pregnant. Under encouragement from Runsu, she decided to follow through with it. Not long into her pregnancy, Verga decided she wouldn’t return for her second year of university, and, with more than a little dissatisfaction, moved away from her more strenuous training. Runsu visited regularly. They had arguments over the child’s name, of course, both wanting a name to reference themself over their partner. Verga developed a bit of cabin fever, cut off from her training, but she endured. A checkup in the first trimester told them they would have a girl. A checkup during the second trimester told them their child would be born with Senshinōben. It was a hereditary disease, one that drastically stagnates life energy. The baby would be pitifully weak from the moment she was born, with minimal ki reserves. If she was born at all, that is—the baby’s chance of survival was incredibly slim. A doctor hesitantly gave the option of an abortion, though this wasn’t something Runsu or Verga were ready to hear. The two tried to talk about it, afterwards, but talking was never their strong point, even at the best of times. Learning their child would likely miscarry was nothing they were prepared for, and the two realized, privately and separately, that they were still very young, and there was so much outside of their abilities. They ended up arguing, and things probably would’ve gone better if they hadn’t said anything all. Runsu didn’t visit as often, afterwards. From the way he talked when he did come by, you would think Verga wasn’t pregnant at all. He made no acknowledgement to her pregnancy, or the Senshinōben, and when Verga tried to press him he stammered and dodged and half-answered, and usually left early. Verga felt spite germinating inside her, like a spiky, armored creature squeezed between her organs, imagining Runsu going to classes, pretending she didn’t exist. She had always known he was the weak one. She began consulting with doctors on the possibility of an abortion, but something—stubbornness, fear, pride—held her back from committing. Still, while Verga stewed in her apartment alone—her belly round and full, her thoughts dark and unhappy—the ‘A’ word floated regularly through her head, though it always drowned below the sea of bitterness inside her before it could take root. She had Runsu’s number, but after the first few days, stopped texting, stopped calling, and would not respond to his few attempts to reach out. As well-known and successful martial artists, the two had funds for extensive medical care and consultation. Eventually, it was decided to remove the baby by caesarian section, and place it in a heavily monitored sustainment tank. The surgery was a success, but the baby’s condition remained uncertain. Runsu avoided the hospital and Verga completely, and made no appearance. When the child finally stabilized, it was time for Verga to figure out what it would be called. Runsu failed to show, which Verga told herself was inevitable, but it didn’t stop the angry disappointment that flickered through her as she held her baby, alone. The child would take her surname, ‘Ilgraven.’ On the paperwork, feeling all those weeks of spite and anger come boiling over, Verga jotted down ‘Shippai’ in a burst of impulse. It was a Japanese word, her husband’s language, and it translated to ‘failure.’ Shippai Ilgraven would be her daughter’s new name. When Runsu found out, they shouted, then they fought. This one was a stalemate. Bloodied, bruised, Verga went to the car to take little Shippai out of the back seat, while Runsu stormed off. If mastering tai chi was difficult, figuring out how to care for a baby was something else entirely. Verga was in and out of the house, constantly, always in need of new supplies, new clothes, new diapers. Shippai needed weekly check-ups, as her Senshinōben persisted in weakening the baby’s already delicate body. Verga had no idea what was right or wrong when it came to raising this tiny, squealing, fragile creature. Then, when Shippai was half a year old, Runsu returned. To Verga’s enormous surprise, he was back to apologize. She, of course, would not and could not forgive him, but he was there to help, and Runsu couldn’t refuse. Runsu, likely with the thought of his own parents haunting his mind, did his best to stay by Shippai’s side at all times. He took off from university as well. Verga, who tried to care for the girl best she could, felt guilt for the second time in her life, this time over the child’s name, not to mention a certain amount of wounded pride over her daughter and heir carrying such a shameful moniker. Not that she ever said these things out loud, of course. Runsu was no longer the handsome boy she confided in, all those months ago. To the public, of course, it was a sweet little picture—two famous martial artists raising a child together. News of their strife would not reach the tabloids. But as Shippai began to walk, and speak, the two began training her. Verga was determined to have this child throw off her name, her disease, to fight through and conquer it. Maybe if she did, all Verga’s past pain and confusion would be vindicated. Or, maybe, the guilt would go away. Where Verga was a cold wall, pushing Shippai silently to grow no matter the cost and holding the girl at arm's length, Runsu was a constant fire, always telling her to do better, to be better, a fixture at Shippai’s side. Meanwhile, no longer pregnant, Verga returned to her own training. To her frustration, the meteoric growth of her teens had slowed down, and her ki would grow only at a normal rate now that she approached her thirties. Still, it was good to be fighting again, seriously. But her martial arts seems hollow now. She continued to fine tune her blend of tai chi and arnis, which she now dubbed ‘Tikhiyvolna,’ the Tranquil Wave. She garnered attention in local tournaments, and imitators of her technique began to crop up, enough to gain her little experiment in martial arts proper respect as its own school, and, for herself, the title of Tikhiyvolna Master. But the limits of punches and kicks and self-defense seemed so small in the face of the struggles of the last few years. It was like being back in her old village again, surrounded by trees, unsatisfied by the smallness of the world. Verga hated that no matter her skill, no amount of martial arts could take away her powerless to situations like miscarriage, and broken hearts, and crying babies. Whatever she did, whatever she said, Verga loved her daughter. She didn’t know what to make of that, of course, and, on some level, it disturbed her. But those few moments when she would play with the girl, show her how to build little towers out of wood blocks, or how to make twig dolls like the ones her parents made, or laugh while Shippai roared like a movie monster and knocked over her buildings—Verga was happy. But it didn’t make the guilt go away, or the pain, and having to deal with happiness and unhappiness at the same time felt more confusing than unhappiness on its own. And even if she loved her, love isn’t enough. If anything, it made Verga’s actions worse—a mother may be cold and heartless, and that’s a simple, understandable evil, but a mother who loved her daughter—she should’ve known better. Verga and Runsu were not good parents. They pushed their daughter to reach the stars, and when she couldn’t, when the reality of the Senshinōben beat her back down, they, either consciously or subconsciously, would blame Shippai. Runsu would lose his temper and shout, Verga would go cold as stone and speak only curt, harsh indictments. Eventually, the tiny shred of goodwill that had built up with Runsu’s return fell away. They argued, and argued, and argued, and Shippai cowered on the sidelines. When Shippai was seven, the two took their daughter to Japan, where Verga hoped to put her through survival training like what she endured in Siberia. On the way, as they often did, Shippai’s parents fought, and fought. In the airport. In Japan. Up in the mountains. While they walked the hiking trail, Runsu finally succeeded in pulling Verga’s trigger with a comment about her taking his future from him, and suddenly her icy sniping became vicious shouting. She ordered Shippai to wait for them by a bench on the hiking trail, and told Runsu that she was done. Done with him, done with Shippai, done with all of it. That broke through his bluster. [i]But what about Shippai? We can’t leave her here.[/i] [i]I can,[/i] said Verga. [i]If you want to raise a child on your own, be my god damn guest.[/i] She marched off down the path, and Runsu tried to follow her. By the mountain base, they came to blows. For the first time in a very long while, Runsu was victorious, but he must not have felt victorious, because when Verga met his gaze, beaten and gasping for breath beneath a Japanese fir, he turned, and he fled. Verga knew her daughter was waiting for her up in the mountains. But she couldn’t return. Not to China, and not to Shippai, not to Runsu. Once again, Verga was marching off into the wilderness, alone. For the next fifteen years, Verga sought only the hard and tangible. She sought power. She sought anything that would keep her from powerlessness. She sought something clear and simple, and something that she was actually good at. And Verga was very good at amassing power. She let her martial arts skills go rusty as the benefits of her blue ki slowed with age, and instead spent her time scouring the corners of Asia for ancient ki techniques derived from old powers and terrible sorceries. She might occasionally participate in tournaments, a way of maintaining her fortune, but other than that Verga Ilgraven faded from the public scene. The thought of people, always somewhat uncomfortable to Verga, even at the best of times, was now downright frightening to her. Power had been her first love, and, she now realized, it should have been her only. In the last few months, noting her loss in a recent tournament, Verga has decided to begin work again with her martial arts skills, and has quietly returned to the city in order to find sparring partners. She keeps on a straight face, deflects questions about her daughter, and hides admirably her great distaste for almost every single thing about the busy cities of Japan. [/indent][/indent] [h3][color=#432291][b]FIGHTING STYLE & ABILITIES[/b][/color][/h3][hr] [indent][color=#432291][u][b]FIGHTING STYLE [/b][/u][/color] [indent]Verga spent much of the last fifteen years tracking down, learning, and refining some of the most dangerous ki-attacks known to martial arts. She fights with a balance of these attacks alongside her own martial arts prowess, generally using her special techniques to beat down the enemy with raw aggression, then closes in and finishes them off with her martial arts. Her martial art style, Tikhiyvolna, is based on her studies of Chinese tai chi and Filipino arnis, and focuses on control and adaptability. Verga is an aggressive fighter by nature, but her martial arts style is ultimately more suited to waiting, reacting, and controlling, and while she is the inventor of Tikhiyvolna, it’s techniques are not suited towards her natural disposition, and she relies almost entirely on her ki abilities for direct offense. While still skilled, Verga has grown rusty as a Tikhiyvolna practitioner, and currently seeks to refine her old skills again. Because Verga pursued only the most powerful techniques, almost all of her specials require enormous amounts of ki to function, and her body can only sustain a certain number of ‘shots’ before requiring a lengthy recharge time. [/indent][/indent] [indent][color=#432291][u][b]SPECIAL MOVES & TECHNIQUES [/b][/u][/color] [indent][u]■ Singularity [/u] [indent]The world folds inward towards Verga, and a powerful gravitational pulse draws a single target towards her. The Singularity can move at ranges between twenty to a hundred feet, but cannot draw a target all the way towards her. Verga cannot perform any other kinds of ki-techniques while the Singularity is active, and, if it misses, it will take about twenty seconds for gravity to settle down enough to reuse the attack. Targets do not have their movements inhibited as they are drawn towards Verga. The reach of the Singularity appears as a multicolored rippling in the air, and, while extremely fast, it is possible to dodge. Singularity is her only special move without a shot limit. Another side effect of the Singularity is that it pins Verga in place while it’s active, allowing her to counter other, similar distance-grapples by using Singularity on another random target and locking herself in place. However, it also means she can't use Singularity while on the move.[/indent][/indent] [indent][u]■ Time Warp [/u] [indent]Verga uses both hands to swing a massive ax-headed blade of ki that folds time as it passes. Time Warp has medium range, but the spread of the attack is quite large—the blade itself is the size of a small car—and can travel about ten feet before dissipating. Targets hit by a Time Warp temporarily receive a small drop in speed, as their body’s passage through time is inhibited. Time Warp has three shots per hour, and is Verga's preferred attack.[/indent][/indent] [indent][u]■ Gravity Lens [/u] [indent]A powerful shielding move that warps incoming attacks around Verga, and exerts a violent outward push and downward weight on all nearby objects. It takes huge, ki-infused power to shatter the Lens, though its defense isn’t impenetrable. Gravity Lens has two shots per hour, though if shattered, becomes more difficult to use again too soon.[/indent][/indent] [indent][u]■ Aether Field [/u] [indent]A vicious scythe of light that moves at high speeds. With middling damage, the Aether Field is Verga’s weakest attack, but it has long range and moves extremely quickly—Verga’s most versatile move. She can grab onto the Field’s tail end and use it to close distances quickly. Aether Field has two shots per hour.[/indent][/indent] [indent][u]■ Paradox [/u] [indent]Verga phases her body through dimensions, allowing her to dash at extreme speeds by flickering through spacetime. Paradox has two shots per hour.[/indent][/indent] [indent][u]■ Supernova [/u] [indent]A luminous ki attack that spreads out from Verga as a thick, rippling wave of stardust and superheated energy. The Supernova has wide reach and spread, and can dizzy opponents with the strength of its light. Supernova has one shot per hour.[/indent][/indent] [indent][u]■ Black Hole [/u] [indent]Verga hurls a projectile of crackling gravity, then detonates it at will. When a Black Hole detonates, anything loose within ten feet is sucked towards it and dealt crushing gravity damage. Once they reach the center, the target immediately goes free. However, Verga is also affected by this attack, and has to time the Black Hole to ignite while she herself is out of range. If succesfull, it can interrupt combos and create an enormous hole in an enemy's tempo, opening them up to further attacks. Black Hole has one shot per hour.[/indent][/indent] [indent][u]■ Dark Matter [/u] [indent]A powerful, invisible attack that warps space and time as it moves. Dark Matter has medium range, high damage, and is exceptionally dangerous due to giving little physical warning before striking a target. Dark Matter is one of Verga's strongest attacks, and has one shot per day.[/indent][/indent] [indent][u]■ Antiparticle [/u] [indent]Igniting the atoms themselves, Verga unleashes a massive, highly destructive blast that overwhelms everything it touches with an oppressive cold heat. Antiparticle is Verga’s single strongest attack, bar none, but it is a short range move that requires Verga be within punching distance of her target. Antiparticle has one shot per five days. [/indent][/indent] [color=#432291][u][b]SUPER MOVES [/b][/u][/color] [indent][u]■ Harmonic Release [/u] [indent]A technique Verga developed using tai chi principals of balance and rhythm. Verga overrides the limits of her body, pushing her natural abilities right over the brink. Adrenaline and oxytocin production skyrocket, her heartbeat slows while each beat pounds like the world’s largest drum, and Verga gains a dramatic, supernomadic increase in movement speed, reaction time, and hit strength, as well as endurance to extreme temperatures. This is an entirely physical, martial technique, and does not rely on ki. However, it will only last for about five minutes, and once it wears off her speed and strength are halved for the immediate future. Unlike her daughter’s Full Release, a move that forces the body into overdrive like a screaming taskmaster whipping an unwilling servant, Verga’s Harmonic Release seeks to breach human limitation through symphonic balance between mind and body, and, while exhausting, does not inflict as serious harm on the user as the Full Release.[/indent][/indent] [color=#432291][u][b]WEAKNESSES & LIMITS [/b][/u][/color] [indent]While Verga’s ki attacks are enormously powerful, their raw power is also their greatest downside. Verga has pursued only the most dangerous of techniques during her quest for power, and, as a result, most of her special moves have a limited number of ‘shots’ before her body can no longer sustain them, and she must act conservatively against stronger foes, something that doesn’t come naturally to Verga due to her pride. In addition, almost none of her abilities can safely be used in closed in spaces, like hallways, and are difficult to use without harming allies. This also means she has a certain lack of versatility, as her abilities cannot be easily fine tuned or controlled—they operate at either 0%, or 100%, with no middle-ground. If her abilities are spent, she has to rely on martial arts, and, while more than competent, her style focuses on self-defense, and isn’t appropriate for the shows of aggression and power that Verga relies on by nature.[/indent][/indent] [h3][color=#432291][b]OTHER[/b][/color][/h3][hr] [indent][indent][/indent][/indent]Verga’s old fascination with fame has faded in the last twenty years, and she now has a very low opinion of it, and people who seek it out. [/hider] [hider=Win Quotes][hider=Jonas][quote][i] "What's next Quixote? Going to have a knave drag you back home? Or are you going to try and wreck someone's windmills?" (Vs. Margot) "Honey, you're pretty good, but there's one huge difference between us - You have firepower, but with my power, I [i]am[/i] on fire!" (Vs. Otsana) "Well, looks like I can say dragons are now extinct... I wonder if PETA will get on my case about this?" (Vs. Fafnir) "Y'know, this might come off as a shock to you, but... humans fight differently than walruses. Enjoy that revelation." (Vs. Calvin) "There's no way I would sleep well knowing that a mechanical monster like you was out and about... time to euthanize you, ya piece of scrap." (Vs. SYM-04) "Yeesh, I'm glad we finished that fight up quickly; I was so worried about catching a huge cold." (Vs.Klara) "Glad to see you representing your country well. After all, you both are huge disappointments... by the way, how are things going with China?" (Vs. Yeong-Suk) "Warrior's Bane, eh? That's something I should read up on... oh right, we just finished a beat-down... uh, get good, train more, and drink milk if you want to grow bigger and stronger?" (Vs. Shippai) "Oh good, now all I just need is a Priest to harp to me about the Old Testament and it'll be full circle." (Vs. Vindani) "Look at you, another 'hero' here to save the day! Look at how much saving you just did! You saved me enough time to actually c- pfft... just kidding. Thanks for the gun though, I'm sure Otsana will put it to better use." (Vs. Lucie) "You're burnt out, but me? I'm still on fire!... also, I'm pretty sure your motorcycle isn't supposed to be smoking like that." (Jill) "For a so called 'artist,' you sure know how to paint yourself into a corner." (Vs. Rosie) "Look, if I wanted to see someone remove pieces of their clothing, I would of just gone to a strip club..." (Seshat) "Checkmate." (SYM-99-A) "Congrats on winning the 'Mother of the Year' award, you deserved it." (Vs. Verga) "Does this make me a sadomasochist now?" (Vs. Himself)[/i] [/quote][/hider] [hider=Aldous][quote][i] "As they say, I'm a lover, not a fighter... a lover of human progress to be precise!" (Vs. Margot) (Vs. Otsana) (Vs. Jonas) (Vs. Fafnir) (Vs. Calvin) "I will not tolerate a monster that brazenly and unnaturally defies the nature of mag- ki!" (Vs. SYM-04) "I met some of your people once in the distant past. A curious bunch as well... could of enjoyed a drink with them too if not for my magic... and the fact that I no longer have a liver." (Vs. Klara) (Vs. Yeong-Suk) "A human that lacks... hm? I feel something faint... is that you?" (Vs. Shippai) "Now if you excuse me, I have better things to do than beat down your ego." (Vs. Vindani) (Vs. Lucie) (Vs. Jill) (Rosie) (Vs. Seshat) (SYM-99-A) "Your power will eventually consume you - a punishment worse than death..." (Vs. Verga) "If you're actually me from another universe... hmm... want to trade places for a bit?" (Vs. Himself)[/i] [/quote][/hider][/hider]