[hider=Margot "Renard Bleu" Coudray] [center][h1][b][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjEwOThmOS5VbVZ1WVhKa0lFSnNaWFUsLjE,/scriptina.regular.png[/img][/b][/h1] [img]http://img07.deviantart.net/e292/i/2009/357/b/6/deft_duelist_by_davepalumbo.jpg[/img] [hr][hr] [h2]⦋ [b]24[/b] || [b]French[/b] || [b]Female[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=NMIVdTnvfzg[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]Margot carries herself with a distinctly aristocratic air. While her beauty speaks for itself, her height is something of note, as she stands at nearly six feet. Thankfully, she has the money to make sure that whatever she’s wearing fits her. This includes her now trademark blue fencing outfit which evokes the swashbucklers of old, complete with a wide brimmed hat, a fox-shaped mask, and a cape. While these all serve practical purposes (Keeps the sun out of her eyes, vision enhancement, and weather protection), the only other practical concessions to her dangerous lifestyle is a recently added lining of kevlar and practical shoes.[/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent]- Analytical - Dramatic - Driven to the point of stubbornness - Generous - Self-Sacrificing - Quick to Snark[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Margot’s family can trace their national service back to the days of the Musketeers, where they served alongside the actual Athos, Aramis, Porthos, and D’Artangan. Since then, at least one member from every generation served under the crown of France. When the Revolution came, they were among those decimated by the Reign of Terror. Still, when France needed them, the Coudray family answered. The family had members march on Moscow under Napoleon, fight in the trenches of Verdun, and help push the Nazi’s from Paris. This tradition of civil service has imprinted itself on Margot. While not as militarily inclined as her forefathers, she is still a powerful fighter in her own right. She’s taken up the business of vigilantism under the title “Renard Bleu”, keeping alive the ideals of the Musketeers by defending the weak. However, Renard proved to be a controversial figure as many saw her as a symptom of a society plagued by fear that did more harm than good with her theatrical antics. Eager to prove her prowess to the wider world, she has competed in fencing competitions all over the world. This brought her fame and fortune, but it was a matter of time before people started comparing her to the (in)famous “Blue Fox of Paris”. They were both women around the same height. Both spoke perfect English with a French accent. It did not help that Renard had a tendency to appear in cities where Margot competed. The final nail in the coffin came when she was shot while stopping a store robbery while competing in New York. While she managed to foil the robbers and get away, the wound was serious enough that she should have gone to a hospital. Instead, she hid the injury, hastily stitching it up before going on to compete that night. During the fight the inevitable happened. The wound reopened during her first match of the tournament in front of an audience. She was forced to explain how she’d been shot, and by extension her vigilante identity. The uproar was immediate, if mixed. Almost immediately, she was barred from most ‘respectable’ fencing leagues. Those that supported her for her vigilantism almost matched those who condemned her extra-legal activities. She and her family came under intense scrutiny. Realizing that her family would not know peace while she stayed with them, she struck out on her own. Now she travels the world living off her (sizable) winnings, forced to embrace her new identity as a modern superhero..[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]Typically Margot wields two blades, a rapier in her main hand and a parrying dagger in her off hand. In normal fights, she keeps the sheathes of her blades on, only exposing then when a fight gets serious. Until that point, they act like a pair of clubs, albeit pretty ones. This also gives her extra reach compared to most other fighters. A world class fencer, Margot wins fights by controlling when and how she moves into striking range. Always mobile, she often attacks and moves in one motion. When possible, she tries to follow up an attack with a combo to press an advantage. She uses her fighting spirit to reinforce these techniques, using it to augment the speed and range of her lunges as well as enhance her mobility. As her technique represents hundreds of years of refinement, she is also trained in ki sensing, though she also augments this with her mask's vision enhancements. [/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent]■ Coupe-rose (Rose Cutter) [indent] One of her only ground fighting moves, Margot dashes forward and slides, sweeping the opponent's legs out from under them with a kick. She then follows up a series of slashes with her dagger and sword as she swiftly rises to her feet again.[/indent][/indent] [indent]■ Fouetter (Whip) [indent] Margot makes a mighty leap, slashing her target as she ends up behind them with her sword before whipping around to stab them in the back with her dagger. [/indent][/indent] [indent]■ Le Saut du Chat (The Cat's Leap) [indent] Expending her fighting spirit, Margot can rapidly move a few steps in the blink of an eye. She often uses this to disengage or engage opponents. [/indent][/indent] [indent]■ Riposte [indent] A rather simple technique, Margot uses her dagger to parry an incoming attack before driving her sword home, allowing her to punish those that come to her. This is usually followed up with a kick to push the opponent back.[/indent][/indent] [indent]■ Six pétales de lys (Six Petals of the Lily) [indent] Margot initiates a rapid series of slashes against her opponent, striking from the front repeatedly to disorient them and force them back. [/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent]■ Attaque Vengerrese (Gale Strike) [indent] Focusing her fighting spirit, she can make her sword strikes so quick that the very air itself becomes an extention of her attacks. This effectively increaces the reach of her sword by several feet, striking her opponents far beyond her normal range. [/indent][/indent] [indent]■ Tempête d'épées (Storm of Swords) [indent] Margot lets her fighting spirit flow through her, blades becoming a light as a feather as she moves at the speed of wind. Using her agility, she dashes around the battlefield. She can effectively teleport like this, and becomes very hard to hit.[/indent][/indent] [indent]■ Unus pro omnibus, omnes pro uno (One for All, All for One) [indent] With a burst of energy, Margot becomes fast enough to leave afterimages. Utilizing this speed, she can chain together a series of blows that come so fast and from so many angles that it seems that she has suddenly gained an untold number of allies which have all decided to strike at once. [/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Margot's fighting style has a tendency to over-extend. If she misses with her initial strike, she has difficulty following up and is left open for retaliation. Additionally any character that can keep her close will have a definite advantage over her, especially once they get within the range of her sword. [/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [indent][indent]- She swears up and down that she was not thinking of Zorro when she came up with her vigilante identity. No inspiration whatsoever. - She's a big fan of fantasy and sci-fi, and often reads bad genre fiction to unwind. - She is polyglot, fluent in both French and English while also knowing Spanish, German, Chinese and Japanese to some extent. - She actually has a degree, BS in Economics from Ecole Polytechnique. [/indent][/indent] [/hider] [hider=Otsana Kurt Corral] [center][h1][b][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjQzYTM0ZC5UM1J6WVc1aElFc3VJRU52Y25KaGJBLCwuMgAA/vanilla-whale.regular.png[/img][/b][/h1] [url=http://grognard.booru.org/index.php?page=post&s=view&id=27337][img]http://img.booru.org/grognard//images/28/d2617ddd8bef3a8bcff266abd7dff6c51d3df0b8.jpg[/img][/url][hr][hr] [h2]⦋ [b]28[/b] || [b]Canadian[/b] || [b]Female[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=_F5459jCtuM[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]Otsana is an inumimi, meaning that she has a wolf's tail and ears. Her body is covered in scars and tattoos, the most notable of which being a large cross shaped scar on her face. Clothing wise, she wears what could loosely be called 'military' style clothing. Olive green tank tops, shorts, and a crap ton of holsters. She claims that her skimpy clothing is because she is used to much colder weather, which she is, but more than one observer has noted that her clothing leaves others a bit hot and bothered. [/indent][/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent]- Loud - Brash - Bold - Bombastic - A bit of a redneck - Hedonistic - Tomboyish[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Born in a rural town in the north of the Quebec Province, Otsana is the middle child of a very large family. Even at a young age, her seemingly boundless pool of ki manifested itself as she out-ran, out-lasted, and out-scrapped her siblings and other children. She easily fit into the the 'wild-child' stereotype that follows her kind; running through the woods barefoot, scaring livestock, and generally raising hell. By the time she reached sixteen years old, her parents had sent her to Saint Christopher's Boarding School in Québec City. While this was intended to be a punishment, she quite enjoyed herself. She often slipped away from her chaperones to explore the city, often sneaking out to get into the same shenanigans she did back home. However she did manage to do well in her studies and had a knack for avoiding serious consequences. It was here she first developed an attunement to her ki, instinctively developing her ki-sense as she dodged her chaperones. However what did get her enthusiasm the most was the summer trips to her cousins in the States, where she first got to fire guns. Ultimately, when she did graduate a recruiter managed to convince her to join the army. They made it sound like she'd get paid to do what she liked, which was cause trouble while playing with guns. While this was true, they didn't mention that she'd be expected to work within a command structure. Even being the designated machine-gunner of her squad wasn’t enough to make her stop chafing with her superiors. However it was in the Army where she finally discovered how to use Ki, when during an ambush she instinctively managed to use her ki to keep firing her gun long after the magazine had run out. Needless to say, the military was quite keen to use her once this manifested. She was convinced to join a special forces unit composed primarily of Ki users. Here she was taught the finer points of blowing things up, smashing faces, and general asskicking while also refining her ki usage. All things must come to an end, and so did Otsana's term of service. After several years worth of missions, there came a point where it became clear that she just didn't have the temperament to stay much longer. Barely receiving an honorable discharge, she found herself in high demand as a mercenary. She could be picky with her contracts, and often chose them based on how fun they sounded, like sabotage. These contracts were often broken up with her own activities, which often included robberies. It was these criminal activities that gained her notoriety, though she was careful to cultivate a Robin Hood style image, especially if it helped her escape. Sometimes this means tossing wads of cash behind her to attract a mob to slow down the cops, sometimes it means running away rather than finishing off a popular vigilante, and other times it means evacuating a corrupt official’s office building before blowing it up. Either way, Otsana has become a globe trotter, eating when it's fun; drinking when it's fun; and fighting when it's fun. [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]Otsana carries several guns and explosives. Otsana uses her guns both as melee weapons and as ranged weapons. She switches between dual wielding one handed weapons and using her machine gun. Her only melee weapon is actually a spare barrel for her machine gun, which she can swap out in seconds. If the one currently in the gun has gotten hot from continued firing, she can actually use that hot barrel for a more devastating melee weapon. Her ki enhances her senses, strength, and durability, letting her use her guns with extreme precision. Additionally she's developed an unusual technique of channeling her Ki through her weapons, putting the 'fire' in 'firearms'. All her shots look like tracer rounds, but are actually miniature fireballs. her ki sensing training came from the army, where it was mainly emphasized to give her a situational awareness of where people are in relation to her, as well as their relative power levels.[/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent]■ One Handed: Both Barrels [indent] Otsana draws her sawn-off shotgun and, like the name suggests, fires both barrels at once. This has been known to knock people flat on their backs. Short Range with Decent knockback[/indent][/indent] [indent]■ One Handed: Double Tap [indent] Otsana draws an automatic pistol and fires several times in a row. Medium Ranged with rapid chip damage [/indent][/indent] [indent]■ One Handed: Doorknocker [indent] Otsana draws a comically large revolver and fires a powerful long ranged shot. [/indent][/indent] [indent]■ Two Handed: Bloop [indent] Otsana fires a grenade from her launcher, blowing her opponent away. [/indent][/indent] [indent]■ Two Handed: Boloa-Launcher [indent] Using her MG's Underslung launcher, Otsana entangles her opponent, holding them still for further attacks. [/indent][/indent] [indent]■ Two Handed: Dragon's Breath [indent] Otsana channels her ki through her launcher in the form of a large cone of fire. It doesn't do much damage in itself, but it is likely to set things on fire. [/indent][/indent] [indent]■ Two Handed: Flash-Bang [indent] Otsana tosses a small flashbang that disorients anyone caught in the flash. [/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent]■ The Buzzsaw [indent] With a wild cackle, Otsana unleashes an entire drum magazine for her MG on an opponent in one long burst. [/indent][/indent] [indent]■ Here's a Present! [indent] Otsana plants a large satchel charge on her opponent before retreating to a safe range to detonate it. [/indent][/indent] [indent]■ Everything at Once [indent] Leading with a flashbang, Otsana draws and fires each of her one handed weapons in quick succession. [/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Because her different attacks require her to switch weapons so often, anyone that can catch her off guard will be at an advantage. Furthermore, several of her two handed attacks use finite resources that she cannot replace during a fight. She doesnt have any notable movement options; even though she does use her grappling hook for an attack, she has no way to quickly reel it in. Additionally she is prone to excess when indulging, giving an opening for foul play. Finally, as theatrical as she is, she often has difficulty in actually finishing people off.[/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [indent][indent]- She wears hearing protection in her ears, which also double as wireless headphones. They are pretty unobtrusive, and keep her from blowing out her eardrums from all the explosions she causes. - Despite her reputation, she does take pains to avoid hurting innocents, and has a soft spot for kids. She actually gives large portions of her earnings away. - Yes, she and Margot clashed in the past.[/indent][/indent] [/hider] [hider=Jamie Cranton] [center][h1][b][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjcyLmMyYWJjOS5TbUZ0YVdVZ1EzSmhiblJ2YmcsLC4w/texas-tango-extra-roth-personal.condensed-regular.png[/img][hr][/b][/h1] [img]https://img00.deviantart.net/2653/i/2017/270/d/3/agent_whiskey_by_akeshiba-dboqtol.png[/img][hr][hr] [h2]⦋ [b]40's[/b] || [b]USA[/b] || [b]Male[/b] ⦌[/h2] [youtube]https://youtu.be/_yQjHkoDip0[/youtube][/center] [h3][b]APPEARANCE & PERSONALITY[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]Jamie dresses with a distinctively Contemporary Western flair, a holdover from his days with the Texas Rangers. Most notably, he is almost never without a cowboy hat of some sort, and even his formal wear is evocative of Westerns, with fancy jeans, bolo ties, and cowboy boots. Typically he wears dark blue jeans and a grey western suit jacket over a lavender dress shirt. He keeps his whip on his hip, within easy reach, and wears a set of fingerless gloves when fighting. [/indent] [u][b]PERSONALITY TRAITS [/b][/u] [indent] - Polite - Efficient - Professional - Amicable - Dismissive of 'amateurs' - Self Driven [/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Joining the Marines as soon as he could, Jamie graduated with honors from Annapolis and achieved the rank of Sergeant before retiring from the Corps. From there he joined the Texas Rangers, where he became known for bring able to bring some of the roughest ki-using criminals around to custody while building an airtight case against them. Eventually he was approached by MAVERICK and, with the approval of the Ranger Chief, he was allowed to join the ranks of the international law enforcement organization.[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]FIGHTING STYLE [/b][/u] [indent]Jamie's fighting style is very grappling centric. Steeped in a police combat mentality, he uses his strength and skill to grapple opponents before subduing them with a flurry of strikes. To this end, he uses a whip to help restrain and control his targets, controlling them as he moves in like a bulldog. Beyond the typical ki augmentations of strength, speed, and endurance; Jamie specializes in generating electricity for his attacks. [/indent] [u][b]SPECIAL MOVES & TECHNIQUES [/b][/u] [indent][u]■ Cattle Prod: [/u] [indent]- A passive effect, Jamie electrifies his fists and feet, making his grappling and strikes all the more painful[/indent][/indent] [indent][u]■ Entangle: [/u] [indent]- The basis of most of Jami's other techniques. It simply entails lashing out and using their whip to entangle their opponent in an effort to gain control of their movement.[/indent][/indent] [indent][u]■ Rope a Dope: [/u] [indent]- The simplest of follow ups to Entangle, Jamie pulls the opponent in, keeping them off balance and potentially into range for further grappling or a simple sucker punch.[/indent][/indent] [indent][u]■ Sidewinder:[/u] [indent]- The Opposite of Rope-a-Dope, Jamie leaps into the air and pulls himself in, using their weight and momentum for a powerful blow.[/indent][/indent] [indent][u]■ Snake Bite: [/u] [indent]- Jamie's main ranged attack, they simply concentrate their ki on the tip of their lasso and lash it out. Between the bright arcs created by his electrical Ki and the loud snap of the whip, it can disorient his target even if it misses.[/indent][/indent] [indent][u]■ Grab the Ring: [/u] [indent]- Jamie is proficient at grabbing and flinging objects with his whip. It gives him some defense against ranged projectiles, and can also be used to make weapons out of his surroundings[/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ Dope on a Rope:[/u] [indent]- Once Jamie has entangled someone, he spins them around, slamming the unfortunate target into the ground and surroundings multiple times[/indent][/indent] [indent] [u]■ The Brand:[/u] [indent]- Jamie uses his ki to electrify his whip while entangling a target, leaving painful burns and staggering them.[/indent][/indent] [indent] [u]■ Highwayman's Turn:[/u] [indent]- Jamie places a trio of rifle bullets between his fingers before punching his target. This has a threefold effect. First, the actual punch. Second, the metal cartridges channel electricity very well. Third, this also sets the rounds off at point blank range. [/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Most of Jamie's special moves require room to swing his whip, which does telegraph what he is about to do. Furthermore, his whip has a limited range, and a sweet spot of use, meaning that Jamie is unable to hit targets outside the range of his whip and is less effective when he cannot get a full swing of his arm. Additionally, most of his hard hitting moves require setting up in the form of Entangle. [/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [indent][indent] - Jamie does in fact still carry a pistol, and is quite a good marksman, but due to the nature of nomads it is normally of little use in a fight. - Jamie is fluent in Spanish and English, but makes no attempt to disguise his thick Texan accent.[/indent][/indent] [/hider] [hider=Win Quotes] [hider=Margot] [quote][i] "Go hide and lick your wounds" Vs. Otsana "Ouch, hope you don't mind working on yourself." Vs. Jonas "Back to Catacombs with you." Vs. Aldous "It takes more than a cheap costume to be me." Vs. Herself [/i][/quote] [/hider] [hider=Otsana] [quote][i] "Really? You brought swords to a gunfight. What'd you expect?" Vs. Margot "Aw shit, sorry Doc. No hard feelings?" Vs. Jonas "Well looks like you're boned." Vs. Aldous "Hot." Vs. Herself [/i][/quote] [/hider] [/hider]